Moderator: Cartographers
I agree with this. A world 2.1 style split on many of these regions wouldn't be a bad idea at all.Samus wrote:So you really need to split all of these regions but the white one in half. Whatever you were going to name them, you can just call them N. [region name] and S. [region name]. In fact, you can give an extra bonus for holding both halves of the same region, sort of a World 2.1 thing, which would also mean you can use similar colors for N. and S. (you can probably imagine how hard it is to find more than 10 very distinctive colors).
Just remember when you're splitting the regions that they don't all need to be exactly even, a 5 and a 7 is just as good as two 6s. So do whatever you think is the best division.
Thank you! THIS is what I mean when I'mbeing negative. I like the IDEA, but the graphics suck, the borders are squares, and the names of the countries aren't creative enough. THAT'S why I look like such a prick; I don't bothe to write out super long posts.MR. Nate wrote:I'm glad someone new is trying Narnia. That being said, I don't like your 1st try very much.
1. It's too cartoony, and it does not feel at all like Narnia. Perhaps some more muted colors, and some images as was mentioned. The 3rd & 4th maps you link to are fantastic. I would try to capture their feel as much as possible
2. It's too wide, and not tall enough. Think of the journey from "The horse and his boy" on your map. It's almost due west the whole way, not north. I would say, don't feel like you have to use ever square inch of the map, allow the map to be loyal to what it is supposed to be: Narnia. Don't feel an obligation to cram every geographic feature from every book in.
3. The lines seem forced and straight, which is normal for an abstract map, but awkward on a geographic one. Try to create a natural feel like you would see on an actual map, rather than territories with 3-5 straight lines as borders.
4. Your names need more creativity. the Lamp post is a territory, but so is the lantern waste.
keyogi hit this right on...While I realise this is only your first draft, it would be nice if you could try and capture the feel of Narnia
I completely disagree, the site needs more real world maps, not everything has to be abstract.johloh wrote:I currently dont find this map very interesting...you need something to seperate it, to give it something that makes it stand out...
make it less ohio if you will....
the different colors are different bonuses. you can own dark blue and get a bonus of...lets say 3. or you could own all of light blue and get a bonus of maybe 4, but if you own ALL of blue, dark and light, you might get a bonus of 8.are the different colors of the same colors the same bonus or are they different bonuses?
and the names are hard to read.
This is actually usually much easier. The problem you have is that the individual sub-regions are worth more than the whole regions because they have way more defense points. For instance, W. Red and E. Red have 4 and 5 defense points respectively, but if you owned all of Red you would only have 2. The bonus formula winds up giving 4 for W. Red, 4 for E. Red, and 4 for all of Red. Obviously this can't be right, you should get more for having both than just the two individually.patt wrote:does anyone have any ideas about how much bonus armies each region should be worth?
I'm a rather outspoken opponent of single territory bonuses. I feel taking and holding a region signifies your ability to capture a specified collection of territories, and your opponents' failure to stop you. Single territory bonuses are more about whoever happens to start on them or be on them at the time. The first is a skillful conquest, the second is a lucky break. Others seem to think they're great, but not me.patt wrote:I'm also thinking that Cuyahoga, Franklin, and Hamilton should get a plus one bonus because those are where the three major cities Cleveland, Columbus, and Cincinnati are located, respectively.