Topic: Are YOU a good assassin? let's see. . . Type: 8 player singles, Assassin, England Organizer: Gen.LeeGettinhed
COMPLETED!
Rd 3 Finals - begun: abygorb and Leitz leading with 4 assassinations each TTD, gromph 3 and Kingkiller_ with 2. . . .reviewing tiebreakers (not meant for Assassin games) with Leitz/abygorb. Leitz won best 2 of 3.
tie breakers: 4 wins each: tied 9th round loss: tied 4 armies left over in that loss: tied . . .going to best of 3 tiebreaker -- same map.
Round 2: Rd - ID 4.x Kingkiller 5.8 Leitz ------ *** harder to win in 8th turn of a round than 3rd *** 5.3 Gromph 6.x abygorb
congrats on winning Round 1 - prelim seeding for Round 2: Rds - ID ****** Leitz with 2 assassinations 4.8 - abygorb - currently seeded first: tougher to do in 4.8 rounds than 4.1/4.2 rds 4.2 - Swanster 4.1 - rmjw10 - first winner completed 5.8 - Slavilad 5.7 - Kingkiller 5.6 - Gromph 6.2 - Leitz 6.7 - Leitz (2nd) / Epicgb 17 armies left on tie-breaker
Congrats to winners Rd 1 - progressing to Round 2: Gm - Rds - ID 111 - 5.7 - Kingkiller 112 - 5.6 - Gromph 113 - 5.8 - Slavilad 114 - 4.1 - rmjw10 - first winner completed 115 - 4.8 - abygorb - currently seeded first: tougher to do in 4.8 rounds than 4.1/4.2 rds 116 - 6.2 - Leitz 117 - 4.2 - Swanster 118 - ?.? - ??????????????? who will it be? *Note: larger fraction of a round (x.Y ) wins in tie on same rounds (had to do it Later, after others played) ELIMINATED: br4nd0n2002, p.perkins, Kingm +5-6 more from game 118?
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[spoiler=Seedings-Matchups].
Rd 2 based on Rd 1: 4.2 - Swanster * 4.1 - rmjw10 5.7 - Kingkiller 6.2 - Leitz *Seeded by Fewest round; highest % of a round (harder after others go -- easier before others go)
[spoiler=Details-requirements-etc]: Notes: -must be PREMIUM player. 4 (CHANGED FROM 3) games at once -Map: England -- where else, Moneypenny? -ASSASSIN, Autodeploy, sequential, escalating, chained, no fog, 20 round limit -First round 16 players, second round top 8, third/final round top 4. Pool matches 3 games each. Top players determined by: most assassinations across 4 (CHANGED FROM 3) games advances; TIE BREAKERS: A) NEW: closest single loss in FULL rounds (who lasted longest; just 1, not partial); B) tie breaker2: Advancing: most armies / Seeding: Most points earned by a single assassination by each player*; C) low games played** * definite advantage to low ranks -- but just a tie breaker ** definite advanage to new player - First, I will pool in groups of 4 randomly, then I'll have those 4 groups play the 3 other groups of 4 in sort of a round robin. two groups of 4 at a time (8 players) -similar will occur for second round (8 players in 4 games); Finals will be FOUR PLAYERS IN 4 games -- so equal chance of going first/last. -min games played per person: 4, max will be 12 [. . .NOT min 3; max games played:10 (3+3+4)] -total games needed for tourney: 12 [4+4+4; NOT. . .13 =6+3+4) -Seedings for first round: based on REVERSE order of # of assassin games played at time of registration; then Alphabetically. For second and Final rounds: based on Above tie breakers(see Assassins, etc. ) - MUST reply to this thread (-- NO PM's or emails, please; per Serbia, tourney Director). PLEASE provide number of ASSASSIN games played. WINNER: determined by MOST assassinations over 3 ALL rounds -- by the people in the Finals; tie breaker: single closest loss in finals based on round and % round; then armies.
*subject to change by Tournament Directors or host - so saith GLG 1x) NOT!: Winners of games will NOT necessarily advance <== mixed Terminator up with Assassin. this is ASSASSIN, so winners MUST advance 2) Added 4th game x 2 pools: so hopefully simply 8 assassins move on -- then see tie breakers above .[/spoiler]