Then they aren't reading the legend, and if they aren't reading the legend on this map they have bigger concerns to worry about than the region bonusisaiah40 wrote:If anyone complains that they don't understand why they only get 5 troops then
Moderator: Cartographers
Then they aren't reading the legend, and if they aren't reading the legend on this map they have bigger concerns to worry about than the region bonusisaiah40 wrote:If anyone complains that they don't understand why they only get 5 troops then

Well, Light wizards are on the left side, Dark on the right side. But I get what you mean. I'll come up with something.Industrial Helix wrote:Just throwing this out there... but looking at the map, I feel like I wish there was a way to tell on map whether a wizard was dark or light without having to find the corresponding name on the chart. Call it laziness, but I think dark towers and light towers would help alleviate this problem. Or even flags.
Hm, maybe... I just need to figure out a style of forest that fits the map.Industrial Helix wrote:I really like the art on this map, amnd next graphical update you make, I think you should consider throwing in some forests... whats a good fantasy tale without some mysterious forests?


Something like that, probably not green though.AndyDufresne wrote:Maybe something like this? Or a different style of tree, but this sort of tree-patch-forest-clump?
--Andy


Stamped, what? It's totally too early to stamp this. We haven't even begun working on the gameplay.isaiah40 wrote:Sorry totally forgot this one. This be stamped in about 48 hours if there are further comments, ideas, suggestions!



Ok I guess if no one has any input on this, I'll just make it so and worry about it later.natty_dread wrote:Doesn't anyone have input on the gameplay?
I'm thinking I could increase the maximum region bonus to +6 instead of +5...



Hi Nattynatty_dread wrote: You conquer some land, get some spells

natty_dread wrote:Which do you think are at disadvantage and why? Have you counted the amount of territories each wizard has to take to get the same bonus?
Everyone is two steps away from a mana source. Tamar does have fewer bonuses though, I can swap the gold and shrine in S2/HE7 to give him a better access.Flapcake wrote:example: Azael tower are one step from two territories that hold "gold" and "hexagram" while Tamar tower have some longer way to anything at all.
Oloch is a dark wizard.Flapcake wrote:Oloch tower, two step and he can combine two ligth bonuses"
If everyone has the exact same starting conditions, it makes for boring games. The whole point is that you have to adapt your strategy according to where you start.Flapcake wrote:For me It just dont look equal, I just think that if all should start from each corner, then should all have the same starting condiction.

About the boring thing I can understand, I dont like games that can be won after 2-3 rounds, but that can also be of an resoult of unbalance gamaplay, it was the reason of my consern.natty_dread wrote:
If everyone has the exact same starting conditions, it makes for boring games. The whole point is that you have to adapt your strategy according to where you start.
About the boring thing I can understand, I dont like games that can be won after 2-3 rounds, but that can also be of an resoult of unbalance gamaplay, it was the reason of my consern.natty_dread wrote:
If everyone has the exact same starting conditions, it makes for boring games. The whole point is that you have to adapt your strategy according to where you start.
Still waiting...Victor Sullivan wrote:I apologize for my lack of words. Anywho, your bonuses and such seem good, the main issues gameplay-wise are going to be placement and neutrals. Let me study up a bit and get back to you.
-Sully
