Ok no problem. Other ways to do thingszimmah wrote:besides, xml can't affect dice. that would only result in more dice ranting.
Moderator: Cartographers
Ok no problem. Other ways to do thingszimmah wrote:besides, xml can't affect dice. that would only result in more dice ranting.
Victor Sullivan wrote:Question: Why create a map here and not LandGrab? Especially given you're a moderator and member of the Map Advisory Panel over there and a simple new recruit over here.
-Sully
ye it's good he's willing to try to help here. he may be a new artist. right now tho he still has much to learn.Victor Sullivan wrote:Question: Why create a map here and not LandGrab? Especially given you're a moderator and member of the Map Advisory Panel over there and a simple new recruit over here.
-Sully
It would??zimmah wrote:besides, xml can't affect dice. that would only result in more dice ranting.
I wonder how hard it would be to give a territ the power to use an extra die, attacking and/or defending.BadgerJelly wrote:It would??zimmah wrote:besides, xml can't affect dice. that would only result in more dice ranting.![]()
Its something I've wanted for agesI was thining along the line of having certain border crossing more difficult than others. Kind of like something inbetween a barrier and a one way border. Having areas in a map that are easier to defend than other OR easier to attack for that matter would greatly increase the dynamics of strategy in a game if they were implemented well enough ...
Guess thats just another one of my pipe dreams for now though.

that would require XML updates, it has been requested and denied before.porkenbeans wrote:I wonder how hard it would be to give a territ the power to use an extra die, attacking and/or defending.BadgerJelly wrote:It would??zimmah wrote:besides, xml can't affect dice. that would only result in more dice ranting.![]()
Its something I've wanted for agesI was thining along the line of having certain border crossing more difficult than others. Kind of like something inbetween a barrier and a one way border. Having areas in a map that are easier to defend than other OR easier to attack for that matter would greatly increase the dynamics of strategy in a game if they were implemented well enough ...
Guess thats just another one of my pipe dreams for now though.
Suck my balls!greenoaks wrote:what are you on about. you don't have a map to play a game on.
quit your yapping and do some graphicing.