Moderator: Cartographers
I'm torn on this so was giving it some time to see if anyone else had an opinion. Early on, we had a poll about setting bonuses based on territories/borders or based on position around the board. After "ascending clockwise" won the poll, I tried to find ways to better balance it so that everyone would be happy. I added bills and shifted them to try and justify the clockwise bonuses, but according to the poll the majority wanted the bonuses like this even without the balanced border/territory counts.Samus wrote:So, what's going on here? Do you agree this should be addressed or perhaps have good reasoning for why it should stay?Samus wrote: The blue region only has 3 borders right now, Boardwalk, "?", and the 1 bill. I think you need to slide the 50 up so that it touches both the 20 and Short Line.
max is gr8 wrote:I still don't like the names of properties use names of maps the unpopular ones being the cheapest the favourites being last
Thanks for the feedback, Max. I'm pretty sure the majority disagrees with you, but I'll consider doing a poll for it if others post about it (more posts from you about it don't countmax is gr8 wrote:Thankyou spin the more universal the better, put places like tokyo on there
Hmm, I'm not seeing this... - if you shift the $50 up to touch the $20, it would also touch Short Line RR. Blue would have to defend Boardwalk, ?, $50, and $1. If Blue takes $20, he'd have to defend Boardwalk, ?, $50, and $20. He can't leave $50 because it can still be attacked from Short Line, so he's just moving the border from $1 to $20.EvilOtto wrote:I could shift the $50 up, but then blue can take the $20 and reduce his borders by one. In principle, it would give blue another border, but in practice it actually hurts the green continent.
I agree with this, but I have a hard time feeling sympathy for the green region since it wouldn't normally warrant a +5 bonus. I understand the bonus structure, which is why I didn't suggest that blue should be worth less than +5. But if you were playing this map, what would you want to go for? Light blue's 4 territories and 3 borders for +2, or blue's 6 territories and 3 borders for +5? If this change causes them to fight more, then good. The highest bonuses on the map should be the hardest to hold, not just the good ones if you happen to have armies on that side of the map.vakEirn79 wrote:Hmm, I'm not seeing this... - if you shift the $50 up to touch the $20, it would also touch Short Line RR. Blue would have to defend Boardwalk, ?, $50, and $1. If Blue takes $20, he'd have to defend Boardwalk, ?, $50, and $20. He can't leave $50 because it can still be attacked from Short Line, so he's just moving the border from $1 to $20.EvilOtto wrote:I could shift the $50 up, but then blue can take the $20 and reduce his borders by one. In principle, it would give blue another border, but in practice it actually hurts the green continent.
With the $50 shifted up, the armies on $20 threaten two of Blue's territories instead of one. I guess the flip side of that is that the $20 also becomes attackable from three territories instead of two, and is especially difficult to defend if Blue expands to take Short Line first. It also makes Short Line more difficult to hold than the other railroads.
If we want to be correct about this there where 2 original boardsEvilOtto wrote:Here are the reasons I disagree with you:
-Since a majority of players are familiar with the original Monopoly layout, it will be easier to find spaces on the board if they have the familiar names. If the names are all new, spaces will be harder to find (especially when some are written upside-down).
Why would I want to attack a place I don't even know it becomes useless if theres places in the world we might know themEvilOtto wrote:-My interest in doing this map was because I liked the idea of playing Risk on a Monopoly board. I want to attack Reading Railroad! I think if you change the spaces to country names, you might as well change the layout of the spaces to look like a map of the world... then you're just playing Risk.
I have manchester edition it's more fun to play over a place you know or the UK original because I know the placeEvilOtto wrote:-I think the 'Special Edition' Monopoly boards with different names (Like Hollywood Monopoly, San Francisco Monopoly, Star Wars Monopoly, etc.) are cliche and dumb. I think people buy them to give as gifts, maybe play them once, then shelve them. They are a marketing gimmick that seem clever the first time you see them but quickly become boring. I don't want to make one of those.
I agree... Maybe you could have: Jail and war tax a -1.. or the corners Attack Jail and Jail = -1....and maybe Make GO and Free army Be the +1----You can always make war tax just a spot in the purple territory....Samus wrote:Another issue that I'd like to address is the -1 bonus you've got. This will just turn into one person being screwed into having -1 all game. You simply cannot compete in the early game getting only 2 armies each round rather than 3. I'm not sure if you want to consider a solution like the one on "Eight Thoughts" or what, but I really do not see this being fair for the person who starts with this. At least on that map it was a territory of importance, this map it is a territory that is very easy to ignore. I cannot possibly see anyone taking this from the person who started with it until they're eliminating that person. Why would you?
The American version was first. If there was a way to do both the Atlantic City and London boards I would, but without that option I feel I am choosing the more popular (and the one with shorter names!).max is gr8 wrote:If we want to be correct about this there where 2 original boardsEvilOtto wrote:Since a majority of players are familiar with the original Monopoly layout, it will be easier to find spaces on the board if they have the familiar names. If the names are all new, spaces will be harder to find (especially when some are written upside-down).
The english original and the american original
The territories are harder to find for a lot of people on CC with it being the american version if people know countries of the world they'll play this.
My best idea right now (for dealing with the -1 and for balancing the dark blue continent bonus) is to switch the War Tax space with the Conquer Club space. This means that you'd get a -1, or a total of +4 armies for holding dark blue.Samus wrote:Another issue that I'd like to address is the -1 bonus you've got. This will just turn into one person being screwed into having -1 all game.
I like this idea, I think it solves both problems (no need to move any of the bills).EvilOtto wrote:My best idea right now (for dealing with the -1 and for balancing the dark blue continent bonus) is to switch the War Tax space with the Conquer Club space. This means that you'd get a -1, or a total of +4 armies for holding dark blue.Samus wrote:Another issue that I'd like to address is the -1 bonus you've got. This will just turn into one person being screwed into having -1 all game.
I actually don't like that idea... If you conquers dark blue territory you'll wil always get +5 and -1 ... so then GREEN would always be worth more..... Thats going against the original value going around the board....Samus wrote:I like this idea, I think it solves both problems (no need to move any of the bills).EvilOtto wrote:My best idea right now (for dealing with the -1 and for balancing the dark blue continent bonus) is to switch the War Tax space with the Conquer Club space. This means that you'd get a -1, or a total of +4 armies for holding dark blue.Samus wrote:Another issue that I'd like to address is the -1 bonus you've got. This will just turn into one person being screwed into having -1 all game.
I think the text fits the game board pretty well, considering it looks almost exactly like the text on a physical Monopoly boardPimpCaneYoAss wrote:The text is really bad i think. It doesnt fit the game board at all. The wooden table i think takes away from the feel as well. maybe a regular landscape would add to the warlike feel. I would remove the arrows from the chance/community chest squares since you explain it already on the board.
I never said change the concept I said make the names worldwide I would prefer to fight over a place I've heard of and know(i.e. the world) than fight over a place I don't know. I like crossword although it isn't a real place because I know where the places will be you have a general idea 1 is going to be in the top left whereas maybe 47 is going to be the last one.freezie wrote:Whatever max has said, changing the names to real place, might aswell play one of the too many real maps there is right now.
This is based on monopoly, might aswell make it monopoly style. And keep the names.
Do NOT change the concept. It's fine as it is.
What if the blue continent was worth +6? That way it appears to be worth more (true to monopoly) but with the -1 war tax it is actually the same as green (true to game balance). Then we have to think about adding a border again though...Keredrex wrote:I actually don't like that idea... If you conquers dark blue territory you'll will always get +5 and -1... so then GREEN would always be worth more... Thats going against the original value going around the board...Samus wrote:I like this idea, I think it solves both problems (no need to move any of the bills).EvilOtto wrote:My best idea right now (for dealing with the -1 and for balancing the dark blue continent bonus) is to switch the War Tax space with the Conquer Club space. This means that you'd get a -1, or a total of +4 armies for holding dark blue.Samus wrote:Another issue that I'd like to address is the -1 bonus you've got. This will just turn into one person being screwed into having -1 all game.
That Might Work.... But I still would like to know if you can go from Boardwalk to Mediterrranean Through "GO"???EvilOtto wrote:What if the blue continent was worth +6? That way it appears to be worth more (true to monopoly) but with the -1 war tax it is actually the same as green (true to game balance). Then we have to think about adding a border again though...Keredrex wrote:I actually don't like that idea... If you conquers dark blue territory you'll will always get +5 and -1... so then GREEN would always be worth more... Thats going against the original value going around the board...Samus wrote:I like this idea, I think it solves both problems (no need to move any of the bills).EvilOtto wrote:My best idea right now (for dealing with the -1 and for balancing the dark blue continent bonus) is to switch the War Tax space with the Conquer Club space. This means that you'd get a -1, or a total of +4 armies for holding dark blue.Samus wrote:Another issue that I'd like to address is the -1 bonus you've got. This will just turn into one person being screwed into having -1 all game.
The Joke Sounds Cool....But Why Move the Borders....Samus wrote:You could turn it into a joke:
War Tax
pay EvilOtto $50 for playing his map
But more seriously, I guess it more depends on your reasoning for the blue continent needing to be +5. In the log and on the legend, it would still read +5 with the -1 being totally separate. You would still technically be getting +5 for it. If it is more about the regions needing to increase in difficulty to take and hold, then you need to do something about the borders regardless, so moving the -1 doesn't really accomplish anything.