-Sully
Moderator: Cartographers
You changed your mind too??Victor Sullivan wrote:Looks okay to me! Graphically speaking, I'm not digging the texture
-Sully

I never changed itcairnswk wrote:You changed your mind too??Victor Sullivan wrote:Looks okay to me! Graphically speaking, I'm not digging the texture
-Sully
I thought some time back you were pretty happy with everything or at least that's the impression i got.Victor Sullivan wrote:I never changed itcairnswk wrote:You changed your mind too??Victor Sullivan wrote:Looks okay to me! Graphically speaking, I'm not digging the texture
-Sully
-Sully

Oh, yes. I merely decided it wasn't worth quibbling over at the time when we had gameplay stuff to discuss.cairnswk wrote:I thought some time back you were pretty happy with everything or at least that's the impression i got.Victor Sullivan wrote:I never changed itcairnswk wrote:You changed your mind too??Victor Sullivan wrote:Looks okay to me! Graphically speaking, I'm not digging the texture
-Sully
-Sully
Oh, OKVictor Sullivan wrote:Oh, yes. I merely decided it wasn't worth quibbling over at the time when we had gameplay stuff to discuss.cairnswk wrote:I thought some time back you were pretty happy with everything or at least that's the impression i got.Victor Sullivan wrote:I never changed itcairnswk wrote:You changed your mind too??Victor Sullivan wrote:Looks okay to me! Graphically speaking, I'm not digging the texture
-Sully
-Sully
-Sully


Sounds groovy!cairnswk wrote:Sully, i'll look at the texture later today after returning from town.


No i don't beleived it has been discussed, but i think there is only two tribe that has a +4.J_Indr wrote:It might be too late, it might have been discussed...
Have you seriously considered an advantage of some tribes who can get a small early game bonus due to having small +2/+3 continents next to their starting position vs tribes like Jiwiki or Motu who would take ages to get their first bonus on a larger region?

cairnswk wrote:GP finished?
Gillipig wrote:Yes!
I think the current set up is probably fine. If you take into account other variables, like expansion possibilities for instance, Motu can expand into Biktaun while keeping their overall border count down.J_Indr wrote:But you may be right - I wonder what others think?
I'd prefer not to go to re-draw....that would cause me griefJ_Indr wrote:OK, the real issue here is with the amount of regions a player must conquer in order to get his first bonus.
You have:
Huli - 2
Iwan - 3
Motu - 4
Jiwiki - 4
Chimbu - 4
Enga - 3
Highland - 3
Asaro - 3
--> Huli would very probably get their +2 bonus in a second turn and then could damage other players, gaining a massive advantage, while in speedier games Chimbu would probably never achieve their own bonus.
Optimally, these number should all be the same, probably 3 (therefore 4 regions for the whole bonus zone);
so, for example,
Huli - either make a new territory between Saraga and Jacksons OR Saraga and Faiv Mail
Motu - merge Paga and Lapun Biktaun
Jiwiki - merge Napa Napa Rot Fo and Napa Napa Rot Tre
Chimbu - merge Gogodala Viles and Baruni Westim Ples
-> the bonuses then should be changed accordingly.
((Alternatively, I am thinking about more complicated gameplay tweaks - such as giving only a maximum of +1 bonus per a minimum of 2 regions in the bonus area close to the tribe IF the player holds the tribe.
That would also reduce any possible early game advantages/disadvantages for getting a strong bonus zone & being lucky in your first turn. I am fairly confident that XML would allow this, but I think it is rather complicated, so I'd rather try to balance it out by redrawing as I suggested above.))
I am incluinde to agree with Sully here. While it is not totally like Pearl Harbour, I think there is possibility that even in 1v1 games you won't get the same starting position, If you do there is something seriously wrong with the game engine.Victor Sullivan wrote:I really don't think it's an issue. I think it'll even outPlus, it's good to have diversity with starting positions.
-Sully
Gillipig wrote:cairnswk wrote:GP finished?Gillipig wrote:Yes!
Thanks guys for confirmation of this.AndyDufresne wrote:I think the current set up is probably fine. If you take into account other variables, like expansion possibilities for instance, Motu can expand into Biktaun while keeping their overall border count down.J_Indr wrote:But you may be right - I wonder what others think?
--Andy

To clarify on my post, I think the texture is a little odd; it doesn't quite fit. More importantly, I think it makes the map look a lot more busy than it needs to be. If you want to use a texture, I suggest something much more subtle. Hopefully this helpsVictor Sullivan wrote:Looks okay to me! Graphically speaking, I'm not digging the texture
-Sully
So you want something that is flatter. without the lumps and bumps?Victor Sullivan wrote:To clarify on my post, I think the texture is a little odd; it doesn't quite fit. More importantly, I think it makes the map look a lot more busy than it needs to be. If you want to use a texture, I suggest something much more subtle. Hopefully this helpsVictor Sullivan wrote:Looks okay to me! Graphically speaking, I'm not digging the texture
-Sully
-Sully

I mean, I think it could work, so long as it's more subtle.cairnswk wrote:So you want something that is flatter. without the lumps and bumps?Victor Sullivan wrote:To clarify on my post, I think the texture is a little odd; it doesn't quite fit. More importantly, I think it makes the map look a lot more busy than it needs to be. If you want to use a texture, I suggest something much more subtle. Hopefully this helpsVictor Sullivan wrote:Looks okay to me! Graphically speaking, I'm not digging the texture
-Sully
-Sully
And you are only talking about the ground texture - not the mountains?Victor Sullivan wrote:I mean, I think it could work, so long as it's more subtle.cairnswk wrote:So you want something that is flatter. without the lumps and bumps?Victor Sullivan wrote:To clarify on my post, I think the texture is a little odd; it doesn't quite fit. More importantly, I think it makes the map look a lot more busy than it needs to be. If you want to use a texture, I suggest something much more subtle. Hopefully this helpsVictor Sullivan wrote:Looks okay to me! Graphically speaking, I'm not digging the texture
-Sully
-Sully
-Sully
