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In the board game the attacker can choose to roll 1 2 or 3 (providing they have troops) and the defender can choose to roll 1 or 2 if they have the troops (I believe in the latest version you could have 2 if you had 3 or more defenders (but I believe this is a fluctuation around different regions))Menelaus wrote:That's fine, of course you cant attack with 2 if you have to leave 1 behind.
My point is that the defender can defend with more dice than the attacker is rolling with, which i feel is unbalanced, i.e. if the attacker rolls with 1, the defender should only roll 1 even if he has more than 2 troops IMO

no one attacks 1 to 2...it would be 2 against 2...and sometimes its worth it...if you have nothing to lose, and you win by killing a 2, 3 or even a 4 with your 2...give it a shot....you may have a 10% chance of winning, but you could have a 100% chance of losing if you dont take the player outColeman wrote:This is the way the game has always been played long before I was born (I'm 20 years old by the way) so this is all kinda pointless discussion.
Made even more pointless by the fact that you shouldn't be attacking 1v2 anyway. But if this is something you like to do a lot let me know and I'll play you anytime.
Apparently something I said wasn't understandable. It is completely possible to roll 1 attacking die against 2 defensive die. You shouldn't do it, it is insanely stupid, but it can be done. I want people that perform that manuever frequently to pm me so I can raise my points.AAFitz wrote:no one attacks 1 to 2...it would be 2 against 2...and sometimes its worth it...if you have nothing to lose, and you win by killing a 2, 3 or even a 4 with your 2...give it a shot....you may have a 10% chance of winning, but you could have a 100% chance of losing if you dont take the player outColeman wrote:This is the way the game has always been played long before I was born (I'm 20 years old by the way) so this is all kinda pointless discussion.
Made even more pointless by the fact that you shouldn't be attacking 1v2 anyway. But if this is something you like to do a lot let me know and I'll play you anytime.
Here's an idea, avoid attacks where you don't get to throw more dice than the defender. It's been a rule in risk as long as the game has existed.Menelaus wrote:I've noticed that a defender can roll 2 dice even when the attacker only rolls 1: Seems slightly unbalanced to me.
Also, as a sidenote, am pretty sure that in the tabletop version this was not in the core rules.
Couldn't find this talked about in a search, but do direct me if its already been discussed.
The attacker attacks from a territory with up to one less than the number of armies on the territory (capped at a maximum of three), while the defender defends a territory with as many armies as are on the territory (capped at a maximum of two).Menelaus wrote:I've noticed that a defender can roll 2 dice even when the attacker only rolls 1: Seems slightly unbalanced to me.
Also, as a sidenote, am pretty sure that in the tabletop version this was not in the core rules.
Couldn't find this talked about in a search, but do direct me if its already been discussed.
FWIW here are the odds of success when attacking from a two army country (1 attacking army)AAFitz wrote:no one attacks 1 to 2...it would be 2 against 2...and sometimes its worth it...if you have nothing to lose, and you win by killing a 2, 3 or even a 4 with your 2...give it a shot....you may have a 10% chance of winning, but you could have a 100% chance of losing if you dont take the player outColeman wrote:This is the way the game has always been played long before I was born (I'm 20 years old by the way) so this is all kinda pointless discussion.
Made even more pointless by the fact that you shouldn't be attacking 1v2 anyway. But if this is something you like to do a lot let me know and I'll play you anytime.
Coleman wrote:This is the way the game has always been played long before I was born (I'm 20 years old by the way) so this is all kinda pointless discussion.
Made even more pointless by the fact that you shouldn't be attacking 1v2 anyway. But if this is something you like to do a lot let me know and I'll play you anytime.
It's a doctored image - badly - you can still see the blue borders of the blocks...Guilty_Biscuit wrote:Damn Stopper, that's some bad luck you've had thereStopper wrote:I agree, I think the defender's dice have an unfair advantage. Look at my dice analyzer results. I hardly ever win any games.

Well you are saying that it is unbalanced and thus, implying that it is a flaw. The rest of us are simply saying that, yes, attacking with less (or even the same amount of) dice is tempting poor odds but that is simply part of the game. If you think about it, it mimics real war.Menelaus wrote:Coleman wrote:This is the way the game has always been played long before I was born (I'm 20 years old by the way) so this is all kinda pointless discussion.
Made even more pointless by the fact that you shouldn't be attacking 1v2 anyway. But if this is something you like to do a lot let me know and I'll play you anytime.
I certainly wasn't advocating that type of attack as a general tactic, that would be a suicide attempt!
However, as other posters have realised, i meant that in certain situations, e.g an assasin game or where taking out another player is going to be worth it for their cards, this type of manouver is can determine the course of a game, for better or worse.
I do however take the point made by others that the discrepancy from the original core rules relfects the other differences, i.e. in not being limited in how many armies to advance, etc.
The whole thing about "its always been this way so it should always stay this way" seems to miss the point of having a discussion board.
We know. Don't ruin our fun...yeti_c wrote:It's a doctored image - badly - you can still see the blue borders of the blocks...Guilty_Biscuit wrote:Damn Stopper, that's some bad luck you've had thereStopper wrote:I agree, I think the defender's dice have an unfair advantage. Look at my dice analyzer results. I hardly ever win any games.
C.
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