Moving countries

Suggestions that have been archived.

Moderator: Community Team

Post Reply
User avatar
alanapp
Posts: 4
Joined: Sat Apr 14, 2007 5:51 pm
Location: Greensboro, NC

Moving countries

Post by alanapp »

Just a thought here but what about a map that is in motion between truns so that the countries that are connected this turn will be moved, randomly or not, next turn. Continents would be interesting, one move you hav all of a continent , next move even if you gain/loose nothing, you may not have one....Just a thought.
User avatar
hecter
Posts: 14632
Joined: Tue Jan 09, 2007 6:27 pm
Gender: Female
Location: Tying somebody up on the third floor
Contact:

Post by hecter »

Don't hold me on this, but I don't think that this is possible with the current XML system that we are using. Maybe the monkey will show up soon…
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
Image
User avatar
AK_iceman
Posts: 5705
Joined: Wed May 10, 2006 10:39 pm

Post by AK_iceman »

Yeah, I asked about this a long time ago in the Foundry. Not currently possible.
User avatar
alanapp
Posts: 4
Joined: Sat Apr 14, 2007 5:51 pm
Location: Greensboro, NC

Post by alanapp »

hmmm, xml will allow for layers to be used, make each layer show the dynamic information from database or session variables or whatever...... well just a thought. Maybe this program and not xml ingeneral are the limitation...
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Post by yeti_c »

alanapp wrote:hmmm, xml will allow for layers to be used, make each layer show the dynamic information from database or session variables or whatever...... well just a thought. Maybe this program and not xml ingeneral are the limitation...
Correct - the XML can show whatever it wants to... it's the program that is parsing it that can't do it...

C.
Image
Highest score : 2297
Post Reply

Return to “Archived Suggestions”