Moderator: Cartographers
Actually, it was a passing thought, though the way you put it makes total sense. There are 3 capitals that have an airport attached to them, I think those should start as 3 neutral. Instead of everything else starting with 1 neutral, how about if we have them start with 2? What should we have the initial placement be 2 or 3? What about capitals having an autodeploy of 1 or 2?iancanton wrote:i note that there are 42 state capitals of states that have 4 or more cities. rather than having the capitals start neutral and troops everywhere else, have u considered starting everyone from these 42 state capitals only, with the rest of the map (except capitals) as single neutrals? this has the advantage of not letting player 1 starting with a huge attacking force without setting an artificial cap which slows down the game in the later stages, though it does wreck the isaiah trademark capital bonus.
ian.
If you went down this route, and it would be a nice route even though it spoils the initial idea of the map pack copy, you could give...isaiah40 wrote:Actually, it was a passing thought, though the way you put it makes total sense. There are 3 capitals that have an airport attached to them, I think those should start as 3 neutral. Instead of everything else starting with 1 neutral, how about if we have them start with 2? What should we have the initial placement be 2 or 3? What about capitals having an autodeploy of 1 or 2?iancanton wrote:i note that there are 42 state capitals of states that have 4 or more cities. rather than having the capitals start neutral and troops everywhere else, have u considered starting everyone from these 42 state capitals only, with the rest of the map (except capitals) as single neutrals? this has the advantage of not letting player 1 starting with a huge attacking force without setting an artificial cap which slows down the game in the later stages, though it does wreck the isaiah trademark capital bonus.
ian.

If you were going to do a map of California, you should have done it RIGHT.The Bison King wrote: If you're going to do a mega map of the USA you should do it RIGHT.
Hm, truthfully I'm not so sure about turning this into a conquest map...iancanton wrote:i note that there are 42 state capitals of states that have 4 or more cities. rather than having the capitals start neutral and troops everywhere else, have u considered starting everyone from these 42 state capitals only, with the rest of the map (except capitals) as single neutrals? this has the advantage of not letting player 1 starting with a huge attacking force without setting an artificial cap which slows down the game in the later stages, though it does wreck the isaiah trademark capital bonus.
ian.
+1chapcrap wrote:Funny that BK is complaining about Ohio when he has states left out of his American Heartland map. And he's decided to add states like West Virginia and Pennsylvania.
Isaiah, that's no way to address feedback. You're setting a really bad example here.isaiah40 wrote:So please let's end this debate right now. If anyone wants to continue the debate then I will not continue working on this, as I have many other things I could be doing with some of my free time.

Great work Isaiah but I do have to agree with this otherwise. People aren't just trying to bitch and moan. They are giving feedback b/c they think they can help you make the best final product possible. Ultimately you'll have the freedom to push through with your vision anyways. But condemning legitimate feedback or threatening to quit b/c you don't like constructive feedback sets a terrible precedent imo.natty dread wrote:Isaiah, that's no way to address feedback. You're setting a really bad example here.isaiah40 wrote:So please let's end this debate right now. If anyone wants to continue the debate then I will not continue working on this, as I have many other things I could be doing with some of my free time.
You're right, I may be. At the same time when you have one specific person continually say that one city needs to go on because it is bigger and makes more sense, and I give a rebuttal as to why I don't want it on, and that person keeps on pushing for their way, then I have to draw the line, which I did, and it was still pushed for, then I have to throw up the road block so to speak. Especially when someone comments like this:natty dread wrote:Isaiah, that's no way to address feedback. You're setting a really bad example here.isaiah40 wrote:So please let's end this debate right now. If anyone wants to continue the debate then I will not continue working on this, as I have many other things I could be doing with some of my free time.
Which is his choice, and leaving one city off is my choice. TBK, let's just agree to disagree on this and move on!!chapcrap wrote:Funny that BK is complaining about Ohio when he has states left out of his American Heartland map. And he's decided to add states like West Virginia and Pennsylvania.

And you are right, I should not have that behavior, so I publicly apologize. Now I do have a few geographical inaccuracies already. For instance, Interstate 95 does not go through Charleston, and Interstate 75 does not go through Frankfort. There are other smaller inaccuracies, that being said, and I have said this a few times, Cincinnati will not be added as it is not a gameplay or graphical issue.natty dread wrote:I'm not saying that you don't have reasons to disagree with the feedback. What I'm objecting to is only the whole "ultimatum" thing. It simply has to stop in the foundry - you're a CA, you need to set an example that this kind of behaviour is not acceptable in the foundry.
As for the issue of Cincinnati vs. Dayton - I can see both points of view, both have legitimate arguments. However, mapmaking often requires making compromises with reality. Sometimes geographical/historical accuracy must be sacrificed for gameplay or clarity reasons. And it seems to me that often people have a problem when their home town/country/area is not represented 100% accurately... I don't know, maybe I would react the same way if someone else was making a map that featured my home country, who knows. We often are "blind" to things that are too close to us...
Also, Isaiah, I'm not sure if you noticed my post about the state colours, because you never responded to it...
Sigh, you make it sound like I was the only person arguing with you. I haven't posted on this topic for almost a whole page now. It was the comments from Viper Over Lord and Kaiser Mike that made you flip. Clearly you've dug in your heels on this one but don't try and make it sound like this was purely a me against you thing, when in fact there were several people who were making the same case as me.At the same time when you have one specific person continually say that one city needs to go on because it is bigger and makes more sense
Well TBK, you were the only one that consistently pushed to have Cincinnati put on the map, and yes when others chimed in after I said that Dayton was going to stay and Cincinnati was not going to be added I did go over the edge so to speak. So let's agree to disagree about Dayton and Cincinnati and finish this thing. Agreed?The Bison King wrote:Sigh, you make it sound like I was the only person arguing with you. I haven't posted on this topic for almost a whole page now. It was the comments from Viper Over Lord and Kaiser Mike that made you flip. Clearly you've dug in your heels on this one but don't try and make it sound like this was purely a me against you thing, when in fact there were several people who were making the same case as me.At the same time when you have one specific person continually say that one city needs to go on because it is bigger and makes more sense
I must apologize, as I must side with the others on this one for the sole reason that you aren't being true to the original map. Cincinnati is on USA Great Lakes while Dayton is not. You should be consistent here as well as elsewhere, if you made other changes.isaiah40 wrote:Okay this is how it is going to work, Cincinnati will not be on the map. If I do this for Ohioians, then I'll have to do it for Utahians, then Californians then ... you get the picture. I70 and I75 pass THROUGH DAYTON, so Dayton WILL be on the map. That is the city I want on there, so that is the city that is going to be on there. This isn't a gameplay or graphics clarity issue, so Dayton will stay. So please let's end this debate right now. If anyone wants to continue the debate then I will not continue working on this, as I have many other things I could be doing with some of my free time.
While true, the map pack did not have I70 and I75 either, so some changes had to be made. WM and I had discussed this and we both agreed that some changes can be made due to the fact that I was combining all maps into one. I had also changed some other places because the names were too long and cluttered the map, and added others due to the interstate system. Right now this is going away from the look of the map pack for clarity reasons. So since Dayton is at the junction of I75 and I70 it will stay and Cincinnati is out.Victor Sullivan wrote:I must apologize, as I must side with the others on this one for the sole reason that you aren't being true to the original map. Cincinnati is on USA Great Lakes while Dayton is not. You should be consistent here as well as elsewhere, if you made other changes.
-Sully
each of these works, though each capital might start with just 2 troops so that the first move does not consist of player 1 attacking a neutral from every single capital he has. do u mean 2 neutrals are harder to kill than 1?koontz1973 wrote:If you went down this route, and it would be a nice route even though it spoils the initial idea of the map pack copy, you could give...isaiah40 wrote:Actually, it was a passing thought, though the way you put it makes total sense. There are 3 capitals that have an airport attached to them, I think those should start as 3 neutral. Instead of everything else starting with 1 neutral, how about if we have them start with 2? What should we have the initial placement be 2 or 3? What about capitals having an autodeploy of 1 or 2?iancanton wrote:i note that there are 42 state capitals of states that have 4 or more cities. rather than having the capitals start neutral and troops everywhere else, have u considered starting everyone from these 42 state capitals only, with the rest of the map (except capitals) as single neutrals? this has the advantage of not letting player 1 starting with a huge attacking force without setting an artificial cap which slows down the game in the later stages, though it does wreck the isaiah trademark capital bonus.
ian.
each capital a +1 auto
airport capitals 3 neutral (as you said)
D.C. a 5 neutral but a +3 auto
Elsewhere, 2 neutrals. Easier to kill than one.
each of these works, though each capital might start with just 2 troops so that the first move does not consist of player 1 attacking a neutral from every single capital he has. do u mean 2 neutrals are harder to kill than 1?iancanton wrote: If you went down this route, and it would be a nice route even though it spoils the initial idea of the map pack copy, you could give...
each capital a +1 auto
airport capitals 3 neutral (as you said)
D.C. a 5 neutral but a +3 auto
Elsewhere, 2 neutrals. Easier to kill than one.
a killer neutral is fine. it just shouldn't be as easy as, for example, san francisco to san jose.isaiah40 wrote:The route from Great Falls to Tok is actually heavily traveled. Though in reality there are about 4 different roads you travel on. You would actually drive through Calgary, Edmonton then on up to Dawson Creek which is the beginning of the Alaska Highway. That being said I could put a killer neutral and have it as Calgary for example.
yes, basically a simple +8 for holding all of the state capitals in any of the maps of the map pack, exceptions being +16 for great lakes because of its sheer size and +8 for the capitals of the western map plus alaska and hawaii.isaiah40 wrote:For the capitals, are you saying Western +8 for 6 etc?
the superbonuses, even when increased, have no effect at all on most games until very late on, when the result is probably no longer in doubt. this is unlike world 2.1, where the continents, when fully conquered, have a reasonably-small number of borders.isaiah40 wrote:Maybe if we increase the superbonus? Or will that make it high unbalanced?