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i think he means to increase it not by a fixed ratio, but by the result of each set.chapcrap wrote:I don't think so. Escalating spoils should not be changed in that way.
It's just making them more like Flat Rate.

I don't understand why that is better...Pedronicus wrote:It's even better if the increase in armies is 3, so make the peak 36.
Have you ever played a real game of risk? from memory, the esc. increments were 3 not 2, then going up to 5. a more even and constant increase in armies makes for a fairer gamechapcrap wrote:I don't understand why that is better...Pedronicus wrote:It's even better if the increase in armies is 3, so make the peak 36.
I'm not sure I'd say it is fairer, it just makes strategic cashing different. I'm afraid that the Ascent-Descent mountain scheme would just lead to more escalating game stalemates than normal escalating already does.Pedronicus wrote:the up and down the mountain idea with a peak of 35 sounds fairer. It's even better if the increase in armies is 3, so make the peak 36.
Yes, I have played a real game and escalating spoils on CC is how the real game works.Pedronicus wrote:Have you ever played a real game of risk? from memory, the esc. increments were 3 not 2, then going up to 5. a more even and constant increase in armies makes for a fairer gamechapcrap wrote:I don't understand why that is better...Pedronicus wrote:It's even better if the increase in armies is 3, so make the peak 36.
More esc stalemates?AndyDufresne wrote:I'm not sure I'd say it is fairer, it just makes strategic cashing different. I'm afraid that the Ascent-Descent mountain scheme would just lead to more escalating game stalemates than normal escalating already does.Pedronicus wrote:the up and down the mountain idea with a peak of 35 sounds fairer. It's even better if the increase in armies is 3, so make the peak 36.
Hm, but all of it is food for thought!
--Andy
Too easy.Pedronicus wrote:More esc stalemates?AndyDufresne wrote:I'm not sure I'd say it is fairer, it just makes strategic cashing different. I'm afraid that the Ascent-Descent mountain scheme would just lead to more escalating game stalemates than normal escalating already does.Pedronicus wrote:the up and down the mountain idea with a peak of 35 sounds fairer. It's even better if the increase in armies is 3, so make the peak 36.
Hm, but all of it is food for thought!
--Andy
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Kindly point out some esc stalemate games in play right now and I'll shut up
I'll point out just one, which held up one of my tournaments for a month:Pedronicus wrote:More esc stalemates?AndyDufresne wrote:I'm not sure I'd say it is fairer, it just makes strategic cashing different. I'm afraid that the Ascent-Descent mountain scheme would just lead to more escalating game stalemates than normal escalating already does.Pedronicus wrote:the up and down the mountain idea with a peak of 35 sounds fairer. It's even better if the increase in armies is 3, so make the peak 36.
Hm, but all of it is food for thought!
--Andy
![]()
Kindly point out some esc stalemate games in play right now and I'll shut up