Moderator: Cartographers


Yes, very good points and your rigth I might rush this somekoontz1973 wrote:Both nobodies and natty make good points.
I know the feeling.Flapcake wrote:Yes, very good points and your rigth I might rush this somekoontz1973 wrote:Both nobodies and natty make good points.
Why Im giving it some time to get more comment and time to think, also many of the multi playes games havent even finish yet and still to see how they turn out
(what can I say, its my baby and I want a good start for it)

So, after a month...what are your thoughts about this option?natty dread wrote:I think a good solution would be 4 cities objective and +2 autodeploy per city.
thenobodies80 wrote:So, after a month...what are your thoughts about this option?natty dread wrote:I think a good solution would be 4 cities objective and +2 autodeploy per city.
Nobodies
SirSebstar wrote:question, why the objective at all. the map is fun, even if the drop can be totally unsettling.
can't the objective simply be removed? i see no need for it with this map

Super, thx Koontzkoontz1973 wrote:New xml. 4 cities required to win and a =2 auto deploy on all 5 cities now included.
thenobodies80 wrote:Updated!
chapcrap wrote:I like the latest gameplay update. I'll probably play the map more because of it.


natty dread wrote:I just now noticed a small graphical flaw: the dark inner glow of the land area seems to be missing between randers / viborg.
