Moderator: Cartographers
different themes perfect implementations. (i'm talking about dali and michelangelo)KEYOGI wrote:DiM, I hardly think that's a fair comparison.
Spockers wrote:Thats great, except its not about you.
It's also not really about the majority. It's not going to get forged unless it has Andy/Keyogi's approval.
Andy has been quiet, and it seems like there is a lot of work to be done before keyogi is convinced.
If six players ccan play on 36 territories, surely three players can successfully play on half of that. A map doesn't have to be perfectly enjoyable on any and every mode; if people discover that they don't like playing this map with six players, they won't make any games for this map with six players.Ruben Cassar wrote:But seriously 18 territories? Come on...36 is the minimum number to get a decent map that is playable for 6 player games.
I find it odd that every single map put before the foundry has been torn to shreds by the community if it has had less than 36 territories, but suddenly it's ok for this one map to halve that magic number.Evil DIMwit wrote:If six players ccan play on 36 territories, surely three players can successfully play on half of that. A map doesn't have to be perfectly enjoyable on any and every mode; if people discover that they don't like playing this map with six players, they won't make any games for this map with six players.
I find it odd too. That's why I proposed this map in the first place -- I think that smaller maps than 32 territories are very much playable and that that niche should be filled. Why this one map managed to draw more acclaim than criticism is unknown to me; possibly because a small number is the stated aim of the map, rather than just a consequence of initial division as seen in some geographic location maps, is my guess.KEYOGI wrote: I find it odd that every single map put before the foundry has been torn to shreds by the community if it has had less than 36 territories, but suddenly it's ok for this one map to halve that magic number.
youre right DiM, and im not sure y this doesnt make sense to people...DiM wrote:ok. i'll try to explain this better.
graphics has 2 components: theme and technical presentation
DIMwit has a theme. kiddy style. it has been approved by the majority and it's a keeper no matter what others say. several polls and many post sugested the theme is good and thus it got it's approval. coming to say the theme sucks is of no use since it is already settled.
now since the theme is set and the majority approved it, the only problems regarding the graphics can come from technical aspects. and the technical aspects are ok by me.
because the point of this map- as DIMwit has said- to make a unique playability option. different maps are better for different types of games- for instance, world2.0 generally makes for a long game. but that doesnt mean the map is bad! the idea is for this one to be great for shorter games- w/o necessarily having to resort to freestyle, or a different gameplay type. now, i dont know exactly what the magic number or territories is for this particular goal. but theres no reason it should be 36 only because no other map has ever been less.KEYOGI wrote:I find it odd that every single map put before the foundry has been torn to shreds by the community if it has had less than 36 territories, but suddenly it's ok for this one map to halve that magic number.
Come to think of it, if anyone else has AIM and is willing to help playtest this map, we can make a chatroom, use AIM's dice, and each keep track of the map. One non-player would probably be responsible for randomly generating cards and telling people what cards they get... Can anyone find a reason this wouldn't work?dolemite wrote:Have some more people print it out, play it, and report back on playability. If it works, then the impact of the "not enough countries" argument would lose a lot of weight.
There are published maps with less than 36 territories, so it is not true to say "every single map put before the foundary has been torn to shreds" etc... I don't understand why KEYOGI you used that language at all because you only need to look at the published games to see you are wrong.*KEYOGI wrote: I find it odd that every single map put before the foundry has been torn to shreds by the community if it has had less than 36 territories, but suddenly it's ok for this one map to halve that magic number.
Sorry, I don't read every post in every thread. I presume this means you are more flexible about map size than your words above suggest!KEYOGI wrote:I think you misunderstand me. That's all I'm going to say, because I just can't be bothered explaining myself... again.Contrickster wrote:I can understand KEYOGI wanting to do the established thing, new mod doesn't want to rock the boat.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.