Moderator: Community Team



Lots of people like them. They create a nice little pile for a partners next turn or to fort up a recently conquered tert/bonus.sundance123 wrote:I like them when I have missed a turn unintentionally.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".

How does this make it more like it was intended?jgordon1111 wrote:I am thinking this is a good suggestion makes the game be played more like it was intended. If that is your best strategy and best skill your playing on the wrong site OMGUS, and I will treat you like I do when you give me away in a fog game FAMO
Right after I tell you what I think of you and your playing skills
Now you are just being petty. Why should a person be rewarded for missing a turn? It only makes sense to punish them. Regardless, the OP isn't talking about doing away with deferred troops, but adding the option of turning them on or off as a game setting. This only allows for more freedom and control over the game. So to be clear, you are against having the option of being able to choose whether or not to allow deferred troops when setting up a game?DoomYoshi wrote:if you are too lazy to change the title to the proper spelling, then I refuse to support the suggestion. I wouldn't support it anyways, but now I am double rejecting it.
Well I guess this where we disagree. I've missed turns on accident, but then come back to take the rest of my turns. So to assume because you miss one turn you are going to miss the rest and then leave site is a bit of a stretch to me. I've had sitters miss turns as well, but this doesn't mean I'm going to miss the rest of my turns and then not come back. To humor this thought, that if a person misses and then misses the second and then leaves the site, how do deferred troops even play a role, as they aren't coming back to take their turns or claim their deferred troops. In this scenario, having the option of deferring troops is meaningless either way.DoomYoshi wrote:Yes, I am against it as an option.
Losing a turn is punishment enough. I almost got booted out of my clan for losing too many. The option doesn't add anything to the games I care about (clan games or tournament team games).
Also, there is a certain amount of inertia involved in missing a turn. If you miss one turn, you are more likely to miss a second, and then to eventually just never come back to the site. I think adding further punishment won't help this at all. And yes, this applies even as an option.
Why? It seems to me you are against the idea on nothing more than principle alone. Once again, the option will only affect you if you chose for it to affect you. You don't have to join games that don't have the deferred option turned on. Unless you plan on missing turns or are a habitual turn misser, it should have no affect on you. As long as you are playing the game as it is intended, it shouldn't be an issue. I still fail to understand why you are such a staunch supporter of deferred troops versus having the option to make all parties happy. You do have the option to not join tournaments that would use this option. It all comes down to choice and it seems that you want to limit the choices so that it only benefits your opinion instead of keeping an open mind. Having the option to turn deferred troops on/off would be a compromise to make all parties happy. If it were up to me, deferred troops would be eliminated all together, however I respect that other people prefer deferred troops, and as such, think this is a viable solution to make all parties happy. Once again, why reward or benefit someone for missing their turn. By not allowing deferred troops you are in essence deterring missed turns rather than condoning them. I think this is fair option and don't understand the close minded attitude towards this.DoomYoshi wrote:The round limit rules are stupid. I will admit that. They should be changed though, not the deferred troops system.
I am usually quite in favor of options. I hate the Clandemonium map with a passion, but I still think it is good to have the option there. This option will affect me since I very rarely create games. Most games I play are clan or tournament so I will inadvertently be sucked into this option. Also, I don't think the supporters of this suggestion should have the satisfaction of implementation.
In theory I have the option to choose game settings. Not in reality. I can't remember the last time I chose settings for a game I played in.MNDuke wrote:Why? It seems to me you are against the idea on nothing more than principle alone. Once again, the option will only affect you if you chose for it to affect you. You don't have to join games that don't have the deferred option turned on. Unless you plan on missing turns or are a habitual turn misser, it should have no affect on you. As long as you are playing the game as it is intended, it shouldn't be an issue. I still fail to understand why you are such a staunch supporter of deferred troops versus having the option to make all parties happy. You do have the option to not join tournaments that would use this option. It all comes down to choice and it seems that you want to limit the choices so that it only benefits your opinion instead of keeping an open mind. Having the option to turn deferred troops on/off would be a compromise to make all parties happy. If it were up to me, deferred troops would be eliminated all together, however I respect that other people prefer deferred troops, and as such, think this is a viable solution to make all parties happy. Once again, why reward or benefit someone for missing their turn. By not allowing deferred troops you are in essence deterring missed turns rather than condoning them. I think this is fair option and don't understand the close minded attitude towards this.DoomYoshi wrote:The round limit rules are stupid. I will admit that. They should be changed though, not the deferred troops system.
I am usually quite in favor of options. I hate the Clandemonium map with a passion, but I still think it is good to have the option there. This option will affect me since I very rarely create games. Most games I play are clan or tournament so I will inadvertently be sucked into this option. Also, I don't think the supporters of this suggestion should have the satisfaction of implementation.
If you miss your turn you are waiving that right. You are saying I don't care and my drop at this time isn't important. I'll just come back and I'll have my troops waiting for me later. You should not be rewarded for such behavior or at the very least, the option to turn off deferred troops should be permitted for those who feel that way. Not every one thinks deferred troops are a right. We are arguing the option for all, not the personal opinion of one, which you fail to see.DoomYoshi wrote:The difference is that this option is taking away a fundamental right: the right to have deployed troops proportionally distributed to all players in the game.
It's the CC equivalent of clean water.