Moderator: Cartographers
Beware of First Nations of the Americas, then, it uses the same scheme.pmchugh wrote:The 4 terrs for 1 troop is messing with my head, this map is as alien to risk as city mogul.
ORLY? I don't mind it for a change, being mostly a team player it makes the map interesting for dubs I think.ender516 wrote:Beware of First Nations of the Americas, then, it uses the same scheme.pmchugh wrote:The 4 terrs for 1 troop is messing with my head, this map is as alien to risk as city mogul.


I've only had time for one game so far, and it's still in the early stages. I'll tell you more in a few weeks.koontz1973 wrote:Any complaints on suggestions for this one now that the new map has been live for a couple of week?
Thanks, the large games (4+ players) are playing as it is supposed to with the added level from the front line bombardments. This seem to neutralise the chieftain auto deploys though in flat games. As for 1v1, played a couple and won both. Both times went first though so still unbalanced for this. Asked HA to think about it and come up with suggestions. Not really sure though the 1v1 game can ever be balanced though with this many territs in play.Dukasaur wrote:I've only had time for one game so far, and it's still in the early stages. I'll tell you more in a few weeks.koontz1973 wrote:Any complaints on suggestions for this one now that the new map has been live for a couple of week?



Sounds like that might work.greenoaks wrote:switch Cetshwayo with Manelesi then Mandla can become a chiefton and pick up Nathi, S'bonelo and Sibusiso





