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I think so too, from the test games I've played around in and from reading the 52 pages of the suggestion topic, where there was a lot of discussion about strategy and what you need to do to adapt to this style of play.Paddy The Cat wrote:i really like it on certain maps... it changes the game completely!
Freestyle does become a little more friendly with the setting I think.OliverFA wrote: By the way, I think that the "Freestyle" option really makes sense now. As movement is now limited, the traditional problem of being defeated by a player that is always online dissapears or at least gets a lot less important. The "always online" player will be able to make the first move, but this first move won't be a kill run through all your land.
Pretty sure where clan wars are concerned you can use any settings as long as both sides agree. Could be a long old war though!Extreme Ways wrote:Imagine 1v1 AoR3 manual trench when you start on the sanctuary...
But I don't know if I like it yet, and my first question:
Will it be implemented in clan wars? I do think so though.

I'm in an eight player Hive trench adjacent nuclear spoil game. Taking bets on how long it lasts. Game 10920416ask me2 wrote:This seems like a way to just make everything last FOREVER. Try playing Hive on that.
Been there, done thateddie2 wrote:http://www.conquerclub.com/game.php?game=6916740
already played one wasnt 8 player but lasted 71 rounds. only 6 of us had the bottle to play it lol
I think a "Domination" victory option would be enough. Like:eddie2 wrote:i would like to see some kind of run down button added to this because at points there is a point of no return and on some maps it can last up to 10 15 rounds after the end. in our gentlemans honour games we would allow whoever was winning to run through killing who was left to end it quicker.
It certainly isn't a setting for everyone, but I think there is a large base of support for feature. Just like with Fog, some people dislike the idea of not seeing the game board and play games more exclusively that are closer to the original set-up with which they are familiar.mc05025 wrote:I watched some games and what I can say is that trench is playable only to 1v1 games. I do not think that any other game with trench is playable. They are so stale that players should play very-very bad in order to finish. I do not think I will ever try it.
'IF Player owns 75% regions AND 75% armies THEN Player WINS'
this does not make any sense. There are a lot of games that even if you have 75% regions AND 75% armies you can not win!!!
these games are so stale that even if you are playing a small map, (doodle earth) escalating having the 75% of the army is not enough because within the 3-4 rounds you need to clean the board the other players can take spoils, have a set and cash
Would you be so kind to provide some examples that back that "a lot" statement?mc05025 wrote:this does not make any sense. There are a lot of games that even if you have 75% regions AND 75% armies you can not win!!!
I've been sure to put a round limit on my trench games. I don't want forever active games like thatjammyjames wrote:1 vs 1 Feudal epic speed game just lasted 38 rounds!!!!!!!!!!!
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chapcrap wrote:What do you think?
Gonna need those round limits I think.
Mate this game mode clearly had a large interest. There were whole tournaments dedicated to playing in this style, this idea has been around for years and had many people dedicated to it.army of nobunaga wrote:chapcrap wrote:What do you think?
Gonna need those round limits I think.
I think it was an un needed update when we the paying people have BEGGED for others for years... LAck is a shitty businessman.