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Generating witty rebuke...Unless you have a bunch of bold spoils and by taking a 5th card you migt/will be forced to self-nuke at the start of the next turn.pearljamrox2 wrote: Maybe the way you choose to play, it isn't a reward. It is still called a spoil though. I find it very rewarding to own a card with a territory that I know will not be blown up. That's a good place to keep a stack of troops.

i don't understand. i play in nuke spoils games and draw cards with the same tert on them several times. are you saying, the tert on the card cannot come out again until the card is cashed in?pearljamrox2 wrote:Evolution299 wrote:
Maybe the way you choose to play, it isn't a reward. It is still called a spoil though. I find it very rewarding to own a card with a territory that I know will not be blown up. That's a good place to keep a stack of troops.
Basically, Yes. The only time that 2 of the same cards will be in play at the same time, is when there are more cards in play then territories. Say 6 players each have 4 cards on Doodle Earth. DE Only has 18 territories. So all 18 territories will be in play, plus 6 duplicates.timogl wrote:i don't understand. i play in nuke spoils games and draw cards with the same tert on them several times. are you saying, the tert on the card cannot come out again until the card is cashed in?pearljamrox2 wrote:Evolution299 wrote:
Maybe the way you choose to play, it isn't a reward. It is still called a spoil though. I find it very rewarding to own a card with a territory that I know will not be blown up. That's a good place to keep a stack of troops.
(because that is awesome if true. i just did know this was true if it is true.)
The point in letting cheaters back is not to give them a chance to learn from their lesson and rejoin the fold as a re penitent individual but the potential profit loss that could probably measure in the tens of thousands of dollars. With profit/loss margins like those I also would not care if I allowed cheaters back into the site again and again and again and again....DJPatrick wrote:It's a WR game pps...annoying if it happens to you but LEGITIMATE...the rules can be re-written AFTER someone has been killed by strtegy...quite a few posters have described the tactic as "dirty/unfair"...lol...what IS unfair is CC letting cheaters back into the games if they pay their subs again...this, and many other tactical technicalities reflect true combat...the other reflects only commercial imperative...

I think that would be part of the strategy of allowing discards. You can hold onto a territory so that your opponent can't nuke it, but when you get 4-5 cards, you should be able to discard that card so that you don't have to nuke your own territory.SirSebstar wrote:i support the option not to get a spoil over being forced to cash and destroy yourself.
incidently you can join a social clan if you manage to nuke YOURSELF out of the game. there is even an unofficial scoreboard..
however, being able to hold 4 territs with spoils so they cannot be bombed can be a huge, HUGE advantage...
in fact the more i think about it, there is no good way to deal with this. all it needs is some confirmation that like diplomacy this is allowed, or we need to make the system so it cannot happen. the moral ambiguity is spoiling a bit of my fun ( pun intended)