Moderator: Cartographers
ViperOverLord wrote:I'm still having this issue in another game. Can someone please explain to me why 2 knights and a castle is not adding up to the plus one bonus? It does it in KC1 and says it does it in the key on kc2 but it's not giving me the bonus. What am I missing?ViperOverLord wrote:Is the 2 knights to 1 castle plus one bonus working?
I took 2 knights on my first turn and my deploy did not increase.
Game 10980603
It's an option.... I can go with that if the majority feels like it.Genaraln7 wrote:Kabanellas about the port problem isent it an idea to just remove the bonus to the ports? There are aready enough bonus lands on the map and the ports are only there for transport right? And if i see correctly you aready get a bounis for connecting your villages to your port...
Waiting on lack to update the XML.ViperOverLord wrote:Is the 2 knights to 1 castle plus one bonus working?
I took 2 knights on my first turn and my deploy did not increase.
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just for the fun of itJ_Indr wrote:Is there any point in village 10? I can't imagine it being used in any game
(I mean, you don't need to remove or change it, but in order to make it useful, the archers around the nearby castle would have to be arranged differently)
Thanks! Totally missed that! I'll correct it.Halmir wrote:Sorry to be picky (although I'm good at it) but "Chamberlain" has been mis-spelt with an "n"?
Looks great otherwise !
uhhhh?!!! (I wasn't thinking about it, but now that you mentioned it....)army of nobunaga wrote:can I vote "please for the love of god do not make a kings court 3"?
thanx
uhhhh?!!! (I wasn't thinking about it, but now that you mentioned it....)[/quote]army of nobunaga wrote:can I vote "please for the love of god do not make a kings court 3"?
thanx
Go Back and comment about loving Knights againarmy of nobunaga wrote:can I vote "please for the love of god do not make a kings court 3"?
thanx
But just because you like me so much... make it a bit smaller map sizeKabanellas wrote:Thanks Swimmer
I really don't think that any of those game changes need to be made. I almost think that the College of Cardinals could be higher instead of lower.Kabanellas wrote:ok, going to compile a to-do list:
-Darken the hex borders a bit (Image files)
-Correct 'Chamberlain' spelling (Image files)
Considering:
-Remove the auto-deploy ability on Ports ? (XML and Image files)
-Decrease killer-neutrals on the College of Cardinals from 6 to 5 ? (XML and Image files)
-Increase the negative effect from owning each Castle and the King from -5 to -6 or -7 ? (XML and Image files)
College of cardinals resets as is.. to increase it would almost guarantee the non use of it.. Especially knowing that you have to bomb Nobles and their stacks can varychapcrap wrote:I really don't think that any of those game changes need to be made. I almost think that the College of Cardinals could be higher instead of lower.Kabanellas wrote:ok, going to compile a to-do list:
-Darken the hex borders a bit (Image files)
-Correct 'Chamberlain' spelling (Image files)
Considering:
-Remove the auto-deploy ability on Ports ? (XML and Image files)
-Decrease killer-neutrals on the College of Cardinals from 6 to 5 ? (XML and Image files)
-Increase the negative effect from owning each Castle and the King from -5 to -6 or -7 ? (XML and Image files)

Yes, but with 10 castles, there will almost always be empty castles (unless you play a 5 player game). So, it's very good for recon without getting caught. That's why I think it could be increased.Culs De Sac wrote:College of cardinals resets as is.. to increase it would almost guarantee the non use of it.. Especially knowing that you have to bomb Nobles and their stacks can varychapcrap wrote:I really don't think that any of those game changes need to be made. I almost think that the College of Cardinals could be higher instead of lower.Kabanellas wrote:ok, going to compile a to-do list:
-Darken the hex borders a bit (Image files)
-Correct 'Chamberlain' spelling (Image files)
Considering:
-Remove the auto-deploy ability on Ports ? (XML and Image files)
-Decrease killer-neutrals on the College of Cardinals from 6 to 5 ? (XML and Image files)
-Increase the negative effect from owning each Castle and the King from -5 to -6 or -7 ? (XML and Image files)
But now your only talking about fog of war games but alot op people dont even play that mode... without fog of war noone will use the collage of cardinals. I also think its good as it is.chapcrap wrote: Yes, but with 10 castles, there will almost always be empty castles (unless you play a 5 player game). So, it's very good for recon without getting caught. That's why I think it could be increased.
Ok, I'm leaving the negative effect on the king as it is.chapcrap wrote:I really don't think that any of those game changes need to be made. I almost think that the College of Cardinals could be higher instead of lower.Kabanellas wrote:ok, going to compile a to-do list:
-Darken the hex borders a bit (Image files)
-Correct 'Chamberlain' spelling (Image files)
Considering:
-Remove the auto-deploy ability on Ports ? (XML and Image files)
-Decrease killer-neutrals on the College of Cardinals from 6 to 5 ? (XML and Image files)
-Increase the negative effect from owning each Castle and the King from -5 to -6 or -7 ? (XML and Image files)
I'll correct it on the next updateaad0906 wrote:S17 archer should be A17 archer. In the game chat it says I dropped 17 troops on A17 archer but there is no A17 archer. Instead the troops landed on S17 archer which is inbetween A16 and A18.
I disagree. in KC1, someone can follow you through the King or at least know that you've taken it. In KC2, you can take the College of Cardinals in secret if it's FOW and even if someone knows you took it, they can't just follow you through. And, with the number of castles being 10 instead of 8, reconnaissance is even more important.Kabanellas wrote:As for the College of Cardinals, I really think that those neutral killers should be reduced. Just for comparison: on KC1 the King has 7 neutral killers but is incomparably more useful/important than the College of Cardinal on KC2
How about instead it bombards the ports instead of attacking them?Kabanellas wrote:There is something bothering me concerning the Admiral. I'm having the feeling that people will choose 90% of time the Admiral over the other counselors, having that useful feature of taking any port from there... Basically the Admiral is far more useful than any of the other Counselors.
I'm proposing a negative effect to balance things and make it a bit less appealing and less powerful. Maybe a -2 per Port?
This was my thought too. Just make it bombard instead of attack. I see what you're going for by having that difference, but to me the redundancness (not sure that's a word, but it is now) would be a good thing for the Admiral. I'm not sure if you've seen a lot of Admirals being taken in other games, but in the ones I have played it's been more often Lord Chamberlain. Not sure why, maybe it's because you get +2 (most of the time if you still have your 2 nobles) and another +1 auto deploy, so basically +3. To me that's better than the Admiral, maybe not as "useful", but +3 is pretty useful as well.chapcrap wrote:How about instead it bombards the ports instead of attacking them?Kabanellas wrote:There is something bothering me concerning the Admiral. I'm having the feeling that people will choose 90% of time the Admiral over the other counselors, having that useful feature of taking any port from there... Basically the Admiral is far more useful than any of the other Counselors.
I'm proposing a negative effect to balance things and make it a bit less appealing and less powerful. Maybe a -2 per Port?