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all i can say isshieldgenerator7 wrote:So how exactly is this differnt from FoW?
I think because Special Gameplay are more like modifier elements of gameplay, not related to Spoils / Reinforcement / etc.Leehar wrote:Perhaps Shield was curious on why they both apply as Special Gameplay features as opposed to other things?
I don't mind if you expand on that statement...AndyDufresne wrote:I think because Special Gameplay are more like modifier elements of gameplay, not related to Spoils / Reinforcement / etc.Leehar wrote:Perhaps Shield was curious on why they both apply as Special Gameplay features as opposed to other things?
I think Special Gameplay also paves the way for some other modifier like elements to be added probably!
--Andy
What if people resigned without actually playing to give their points away?hoytdwow wrote:There should be a resign option in trench games with no round limit.
I'm sure that would be covered under gross abuse of the game? Or perhaps another rule would need to be created relating to it.chapcrap wrote:What if people resigned without actually playing to give their points away?hoytdwow wrote:There should be a resign option in trench games with no round limit.

I think that's a great solution. It should act like a game objective, where it has to be like that at the beginning of your turn.AndyDufresne wrote:I think the 'Domination' suggestion (about owning 'x%' of regions and having 'x%' of troops = win) seems better than a resign feature, and it was what I'd probably like to see investigated first.
--Andy
Exactly! Like Chap Crap said, It would be like a goal to reach where as a round limit is more like playing musical chairs that when the music stops you may have more territories but not enough troops. You could be on the road to a strategic win on a long range plan but nope, the music has stop, you couldn't get to an empty chair in time and that is what determined the win.chapcrap wrote:I think that's a great solution. It should act like a game objective, where it has to be like that at the beginning of your turn.AndyDufresne wrote:I think the 'Domination' suggestion (about owning 'x%' of regions and having 'x%' of troops = win) seems better than a resign feature, and it was what I'd probably like to see investigated first.
--Andy

Mmmhm, I see your point, and I think it echoes or is similar to why we ditched the forfeit button after a couple of months in early 2006.ask me2 wrote:I don't like this idea, this site is a "Total domination" game. Not a "Seventy percent domination" game.
what if the losing party wants to play it out till the bitter end?AndyDufresne wrote:I think the 'Domination' suggestion (about owning 'x%' of regions and having 'x%' of troops = win) seems better than a resign feature, and it was what I'd probably like to see investigated first.
--Andy
I think the arguments against resigning / forfeiting this way in the suggestions topics respond to these pretty well, perhaps look in one of those.ljex wrote:what if the losing party wants to play it out till the bitter end?AndyDufresne wrote:I think the 'Domination' suggestion (about owning 'x%' of regions and having 'x%' of troops = win) seems better than a resign feature, and it was what I'd probably like to see investigated first.
--Andy
Just make it that you can only resign if the other player approves of the resign. Similarly point dumping is a minimal issue considering we have a handful of them a year. Its not like point dumping is hard to do under the current one min turns...so factoring that into a decision is not really necessary.
I have looked at them in the past, there will always be reasons to do something and reasons to not do something. It is still my personal opinion that a resign feature would not cause any harm provided people were allowed to not let people resign. Then people who want to play it out get to and those who don't have the option not to. It serves the needs of everyone giving priority to the current status quo.AndyDufresne wrote:I think the arguments against resigning / forfeiting this way in the suggestions topics respond to these pretty well, perhaps look in one of those.ljex wrote:what if the losing party wants to play it out till the bitter end?AndyDufresne wrote:I think the 'Domination' suggestion (about owning 'x%' of regions and having 'x%' of troops = win) seems better than a resign feature, and it was what I'd probably like to see investigated first.
--Andy
Just make it that you can only resign if the other player approves of the resign. Similarly point dumping is a minimal issue considering we have a handful of them a year. Its not like point dumping is hard to do under the current one min turns...so factoring that into a decision is not really necessary.
--Andy

hoytdwow wrote:There should be a resign option in trench games with no round limit.

So naive...eggrollonedolla wrote:I think a solution like this would make everyone happy yes?
only trying to turn a new leaf. everyone tells me to stop being so pessimistic and im getting tired of it so Im trying something new here. bare with me.chapcrap wrote:So naive...eggrollonedolla wrote:I think a solution like this would make everyone happy yes?
But I like your solution. I would give it a thumbs up, like, or +1 if I could!
https://www.conquerclub.com/forum/viewt ... 4&t=170398
