Two Sides Mafia: Side A, Endgame, The Old Ways

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Some7hingCLEVER
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Re: Two Sides Mafia: Side A, Day Five, Victory Party

Post by Some7hingCLEVER »

new guy1 wrote:
Some7hingCLEVER wrote:
new guy1 wrote:I believe that there are no killers on that side, besides maybe an arsonist. I believe it is a cult, and so if you could find a cult member possibly to shoot then it would be good to keep them down or even get there leader (this is assuming there is a cult). I dont know how to take your vig proposition, but I believe we could utilize it if used properly.
cult? what is a cult? never been in a game with one.
Cult is a person recruiting all the others to get a majority and win the game through a majority instead of killing the competition. If that makes sense to you.
oh thats awesome lol but would there really be one in here?
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Rodion
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Re: Two Sides Mafia: Side A, Day Five, Victory Party

Post by Rodion »

In here (Side A), no. Over there (Side B), it's possible. I'm waiting on the jailkeeper's claim (should be either Soundman or PCM) to put some sense into what has been going on.
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Re: Two Sides Mafia: Side A, Day Five, Victory Party

Post by / »

No votes, deadline Thursday!
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new guy1
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Re: Two Sides Mafia: Side A, Day Five, Victory Party

Post by new guy1 »

Hell, I dont know guys. Im thinking jonty but I have nothing to back up anyones lynch... Maybe a no lynch to see if its just cause we are still open on side B?
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Some7hingCLEVER
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Re: Two Sides Mafia: Side A, Day Five, Victory Party

Post by Some7hingCLEVER »

Some7hingCLEVER wrote:
new guy1 wrote:I believe that there are no killers on that side, besides maybe an arsonist. I believe it is a cult, and so if you could find a cult member possibly to shoot then it would be good to keep them down or even get there leader (this is assuming there is a cult). I dont know how to take your vig proposition, but I believe we could utilize it if used properly.
cult? what is a cult? never been in a game with one.
ok the hell bent one and this post and the one after are the only ones i made about a cult. here i ask what it is.
Some7hingCLEVER wrote:
new guy1 wrote:
Some7hingCLEVER wrote:
new guy1 wrote:I believe that there are no killers on that side, besides maybe an arsonist. I believe it is a cult, and so if you could find a cult member possibly to shoot then it would be good to keep them down or even get there leader (this is assuming there is a cult). I dont know how to take your vig proposition, but I believe we could utilize it if used properly.
cult? what is a cult? never been in a game with one.
Cult is a person recruiting all the others to get a majority and win the game through a majority instead of killing the competition. If that makes sense to you.
oh thats awesome lol but would there really be one in here?
here i comment on if there would be one.
Some7hingCLEVER wrote:
new guy1 wrote:I dont have anything that would generate a correct lynch. Therefore, I am thinking since all the players that were active before are now silencing themselves because they do not want to give any information of their possible new allignment in a cult and therefore I believe we should look at the players that were active for a while and now have stopped talking. What does everyone else think about this?
why are you so hell bent on a dang cult?
this was after those posts but in this game. he had mentioned it in the other game plenty of times.
here i ask why he thinks it
not what it is, which i already asked
not would it be here, which i already asked
but why he thinks it is here.

are these not valid questions to ask before i go believeing a theory.

steve hawking-"hey guys there are black holes out there"
other scientist-"what is that...where would it be....why do you think its here"
steve hawkings-"nah thats not important. what is important is that im a scientist(cop) so you should just follow my ideas"
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new guy1
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Re: Two Sides Mafia: Side A, Day Five, Victory Party

Post by new guy1 »

Wrong forum much?
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Some7hingCLEVER
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Re: Two Sides Mafia: Side A, Day Five, Victory Party

Post by Some7hingCLEVER »

new guy1 wrote:Wrong forum much?
lol techinically no.
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new guy1
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Re: Two Sides Mafia: Side A, Day Five, Victory Party

Post by new guy1 »

Some7hingCLEVER wrote:
new guy1 wrote:Wrong side much?
lol techinically no.
EBWOP :P
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Some7hingCLEVER
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Re: Two Sides Mafia: Side A, Day Five, Victory Party

Post by Some7hingCLEVER »

new guy1 wrote:
Some7hingCLEVER wrote:
new guy1 wrote:Wrong side much?
lol techinically no.
EBWOP :P
there you go.
vote jonty
no point in stalling.
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new guy1
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Re: Two Sides Mafia: Side A, Day Five, Victory Party

Post by new guy1 »

Know what, DM has convinced me otherwise (on side B), Vote jonty.

fastposted
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jonty125
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Re: Two Sides Mafia: Side A, Day Five, Victory Party

Post by jonty125 »

I would like to live but if you believe soundman is town vig, then lynch me.
War doesn't determine who's right; it determines who's left.
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Re: Two Sides Mafia: Side A, Day Five, Victory Party

Post by new guy1 »

Well I mean your the interdimentional killer, which I would assume might be the last threat on this side.
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Re: Two Sides Mafia: Side A, Day Five, Victory Party

Post by / »

Vote Count

jonty, 2 votes: Clever, newguy (L-1)

With 5 alive it takes 3 to lynch, Deadline Thursday
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Rodion
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Re: Two Sides Mafia: Side A, Day Five, Victory Party

Post by Rodion »

Vote Jonty for obvious reasons.
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Re: Two Sides Mafia: Side A, Day Five, Victory Party

Post by new guy1 »

Want to post in Side B while your at it? ;)
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Rodion
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Re: Two Sides Mafia: Side A, Day Five, Victory Party

Post by Rodion »

new guy1 wrote:Want to post in Side B while your at it? ;)
1 game (or in this case, side) at a time, sir!
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Re: Two Sides Mafia: Side A, Day Five, Victory Party

Post by / »

Jonty has been lynched! no further votes will be counted
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Re: Two Sides Mafia: Side A, Twilight Five, Hang Over

Post by / »

The town had won the fight against crime, they celebrated, but it was time to confront the source of the stranger happenings, they found the scientist to ask him what it was all about, the truth of the matter.
The truth was that the research laboratory was a secret facility, designed to test the existence or alternate dimensions, there had been hundreds of researchers, the base went deep underground, but they were gone now, the dimensional experiment had fused the entire facility into the solid rock corresponding to the other side, he had then met his parallel self, a lone mad scientist condocting the same research.
They realized it wouldn’t stop at just the ground, eventually everything would fuse, matter would occupy the same space, neurons, energy, souls, theoretically anything that could or dose exist, would fuse, probably destroying everything, the only solution they had come up with was to destroy one side’s experiment at its core, eliminate all the people involved with the effects of the experiment, then destroy the town. With no matter to fuse the bonding would stop.
He gave his everything to help his people on side B, now this scientist would do the same for A.
They forced the man to finish his last experiment, he wandered into a third reality never to be seen again, and the two sides severed their connection leaving their fates up to themselves.

jonty125 Role Side A, The Anti B interdimensional killer of dimensions, third party has been lynched!

The Hunter, with everything back to normal, wandered back into the woods to follow wherever the animals had gone to.
The Rancher, with the stifling crime syndacat out of theway, continued his business, eventually growing a large herd for his family to profit from and carry on.
The snake oil salesman lives another day to pedal his shoddy wares to whomever will buy them, eventually embracing technology to run internet "services".
The one once thought to be a lunatic lost his connection to the other world, with the voices and premonitions gone, he can lead a normal life.


Town still wins!

Winners

Some7hingCLEVER Role Side A, The Hunter, Town Tracker
Rodion Role Side A, Rancher, Town Roleblocker
new guy1 Role Side A, Snake Oil Salesman, Town Hider
Victor Sullivan Role Side A, “The Town Lunatic”, Special Town Cop

All dead townies win
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Re: Two Sides Mafia: Side A, Endgame, The Old Ways

Post by / »

Role PMS and secrets
1. Some7hingCLEVER
Spoiler
Role Side A, The Hunter, Town Tracker
A loner, even by this town’s standards, you feel the most at peace with nothing but nature. So delicate the balance and so thick the silence, you can immediately detect and track any foreign element. But the animals are acting very strange; it wouldn’t take an expert to notice, so you travel back to the town to find what’s wrong. Since you have returned, on some nights you dream of the city, despite the fact you have never been to one.
Abilities: Once Per Night you may Track a player in Town A, finding out who, if anyone they have targeted. In addition, during the day, you may also choose to initiate a switch for the following night, changing your Side A role with your Side B role, allowing you to Track in town B and Steal Votes in A, this change is effective until you tell me to switch back on a following day. You may switch as many times as you want, if both roles are alive.
You win if all threats to Town A are Eliminated
Role Side B, Town Politician
A wheedling and social person, you love the city and all it offers. You worked your way up the political ladder, but became involved in a bribery scandal, now the only position currently in your reach is the representative of the small outskirt town by the city. You won’t let this slip through your grasp though, you are determined to clean this place up and regain your glory. Strangely you have had dreams about a wilderness you are unaccustomed to.
Abilities: Once per night you may send me a name of a Town B player, if successful I will inform you the next day you control their vote, you may then PM me to change their vote at any time. In addition, during the day, you may also choose to initiate a switch for the following night, changing your Side A role with your Side B role, allowing you to Track in town B and Steal Votes in A, this change is effective until you tell me to switch back on a following day. You may switch as many times as you want, if both roles are alive.
You win if all threats to Town B are eliminated Click Here For Side A
Click Here For Side B

2. Rodion
Spoiler
Role Side A, Rancher, Town Roleblocker
A vigilant Rancher, you watch your herd and keep your property safe. Over the years you have developed a bit of a one track mind, you have learned people are a lot like animals, sometimes you need to show a little force and tie them up so they stay out of trouble.
Abilities: Once per night you may block a player on Side A, canceling their action for the night.
If either of your sides dies, your minds will fuse, allowing you a choice to either Watch or block once per night in the thread you are still alive in.
You win if all threats to town A are eliminated
Role Side B, Neighborhood Watch, Town Watcher
A vigilant Citizen, you watch your town and keep your property safe. Over the years you have developed a bit of a one track mind, you have learned people are a lot like animals, they need to be watched constantly or they will start trouble.
Abilities: Once per night you may choose a player in Town B to watch, you will see anyone who targets them.
If either of your sides dies, your minds will fuse, allowing you a choice to either Watch or block once per night in the thread you are still alive in.
You win when all threats to town B are eliminated
Click Here For Side A
Click Here For Side B
3. shieldgenerator7
Spoiler
Role Side A, Brave Town Bodygaurd
You fear nothing! You jump into danger at the drop of a hat, thinking little of the consequences. You believe yourself to be the hero this town needs, someone who will stand up for what’s right, no matter the cost.
Ability: Once per night you may choose someone to protect in town A, if they are killed you will die in their place.
You win if all threats to town A are eliminated
Role Side B, Cowardly Town Commuter
You are a shy commuter who keeps out of trouble, you don’t like violence, and wish the world was a better place, but you don’t really have any initiative to put yourself in the line of fire if it comes down to it.
Ability: during the nights you may choose to commute, negating all actions targeting you, you may not commute on two consecutive nights.
You win if all threat to town B are eliminated
Click Here For Side A
Click Here For Side B
Secret note: If either side dies, the other side gets an option to become a bodyguard with a one shot bulletproof.
4. soundman
Spoiler
Role Side A, The Town Doctor
The doctor at a local clinic, you are very accomplished and always stay cool under pressure, this has stayed with you from you training during your army days as a field surgeon, and even under fire your nerves of steel kept you calm and helped save every patient possible.
Abilities: Once per night you may target someone, if this person is attacked you will save them.
If your role B dies some stress might hit you….
You win when all threats to town A are eliminated
Role Side B, Paranoid Gun Owner
An ex-army Surgeon, you have snapped under the pressure, you are constantly convinced something lurks just around the corner… You carry your gun close at all times, looking into the shadows, listening for the day the enemy returns.
Abilities: you automatically kill anyone who targets you at night, regardless of their intent.
If your role A dies you may gain some clarity….
You win when all threat to town B are eliminated
Click Here For Side A
Click Here For Side B
Secret note: if either role dies, the other becomes a Town Vigilante
5. pancakemix
Spoiler
Role Side A, The Town Therapist, Bus Driver
Blessed with a golden tongue, you use your charisma to help others help themselves. One of the few people with a “modern” occupation, the most popular treatment you offer is a deep hypnosis that lets people walk in each other’s shoes, by understanding what someone else goes through brings a deeper understanding and an inner peace, but even you couldn’t understand what side effects this may bring at night…
Ability: once per night you may tell me the names of two Side A players, they will be switched for the night, all actions targeting one will target the other instead.
You win if all threats to town A are eliminated
Role Side B, Cult Leader
Blessed with a golden tongue, you use you charisma to help yourself to other’s belongings. Your main goal is to take over the whole town, influencing everyone you know into your loyal minion.
Ability: once per night you may target someone on Side B, if successful I will tell you the following morning they are part of your cult and you may talk with them during the night. DO NOT REVEAL YOUR ROLE A TO THEM
You win if Cult outnumbers Town B and eliminates all other threats
Click Here For Side A
Click Here For Side B
Secret note: The bus driver’s hypnosis is actually so powerful that it transcends dimensions, if both targets also have a living “Side B” the 1st player’s “A” will be driven with the 2nd player’s “B” and the first player’s “B” will be switched with the second’s “A”. If either has no “B” the drive works as usual.
6. new guy1
Spoiler
Role Side A, Snake Oil Salesman, Town Hider
You are a bit of a cheat, you sell iffy goods and tricky scams to people, but you are rather good at what you do, allowing you to easily get into people’s good graces before earning their rage. Many want you dead, so you know how to hide, you pick out a patsy and avoid the heat yourself.
Abilities: once per night you may choose to send me a name, if you are targeted to be killed it will fail, if the person you are hiding behind is targeted, you both die.
You win if all threats to town A are eliminated

Role Side B, “Fraudster Psychic”, Special Town Cop
Everyone thinks you are a liar, you can sense the otherworldly, but unfortunately you are very much in this world, you wished all your life to meet someone who understands the plight you go through, but unfortunately no such person exists in this world. Fortunately there is one from another world…
Abilities: you have the power to find out peoples alignment, unfortunately your power is only good for the other world, once per night send me a name from side A and I will tell you their alignment. You may communicate at any time by PM or otherwise with Victor Sullivan’s Role A, who has the same ability as you. DO NOT REVEAL YOUR ROLE A TO THEM
You win if all threats to town B are eliminated


Click Here For Side A
Click Here For Side B
7. Victor Sullivan
Spoiler
Role Side A, “The Town Lunatic”, Special Town Cop
They all call you “Crazy”, you sense things, people’s motives, their thoughts and desires, but you always seem to be wrong. It’s all clear as day to you, but something about it is just not right, it’s as though you see what’s not there, like you should have been born in another world… But then you hear someone talk to you.
Abilities: You have the power to find out peoples alignment, unfortunately your power is only good for the other world, once per night send me a name from side B and I will tell you their alignment. You may communicate at any time by PM or otherwise with new guy1’s Role B, who has the same ability as you. DO NOT REVEAL YOUR ROLE B TO THEM
You win if all threats to town A are eliminated

Role Side B, The ACTUAL Town Lunatic, Town Skitzo
They all call you “Crazy”, they might be right, you hear thoughts that probably don’t exist, or at least not in any plane of existence this game covers. Wait, is this a game? Then you can be whatever you want!
Abilities: Once per night you may target someone in Town B, you will randomly protect, block, investigate, or kill this player.
You win if all threats to town B are eliminated
Click Here For Side A
Click Here For Side B
8. edocsil
Spoiler
Role Side A, the Don AKA “Mr. Nice Guy”, Mafia Godfather
The Ringleader of the local Mafia, you’ve always been a tough sort, a bully with no subtlety you’ve always wanted more. People respect you or they end up having “accidents”. The mobsters ironically refer to you as Mr. Nice Guy.
One day you went too far and got caught. Throughout the trial you looked out to a jury of those you had wronged in the past, pure hate in their eyes, and a smug disposition of seeing you get your just desserts, the people clamored and the jailors spoke of how they looked forward to hearing your neck snap the same way on the gallows.
The final day quickly came; the foreman read the verdict, by a unanimous decision “Not Guilty”.
The town welcomes you back with open arms and genuine smiles, something is very wrong…
Abilities: You come up as town if investigated, once per night you may send me a Mafia member of your choice to kill someone. You may communicate at night with the other mafia members. DO NOT REVEAL YOUR ROLE B TO THEM
The mafia members are
edocsil (Godfather)
drunkmonkey (Mafia Cop)
safariguy5 (Mafia Doublevoter)
If your role B dies you lose your innocent aura and come up mafia
You win if mafia outnumbers town and eliminates all other threats on side A.
Role Side B Suspicious Town Miller
You grind wheat into flour, not a particularly glamorous job, but you are satisfied. You’ve always been a nice enough guy, but one night that changed, you went to the bar after a long day and ordered the usual, but for some reason the bartender thought you were robbing him! People run and whisper amongst themselves as you walk down the street and your friend grovel and plead for their lives when you visit them. Something is odd…
Abilities: You incorrectly come up Mafia upon investigation, unless your Role A dies in which case you lose your Evil Aura.
You win when all threats to Town B are eliminated

Click Here For Side A
Click Here For Side B
9. drunkmonkey
Spoiler
Role Side A, “The Inquisitor”, Mafia Cop
You are the one tasked with information gathering for the mafia, ruthless and perceptive to a seemingly supernatural degree you are feared and respected by all.
Abilities: You may talk to the Side A Mafia at night by PMs, DO NOT REVEAL ANYTHING ABOUT YOUR SIDE B ROLE. For further information about your ability see below
The mafia members are
edocsil (Godfather)
drunkmonkey (Mafia Cop)
safariguy5 (Mafia Doublevoter)
You win if mafia outnumbers town and eliminates all other threats on side A.
Role Side B “The Investigator”, Town Role Cop
You are this small town’s sheriff, the one everyone goes to when things go wrong, you are loved by the people and feared by lawbreakers.
Abilities: Between your two roles you have one ability, you may send me the name of any player once per night, and I will tell you both of their roles (if applicable, as in they are alive on both sides, if they are only alive on one side you will find out their role for that side with no catch), BUT, I will not tell you which is their “A Role” and which is their “B role” and I will not disclose their alignment.
You win when all threats to town on Side B are eliminated
Click Here For Side A
Click Here For Side B

10. safariguy5
Spoiler
Role Side A, Interdimensional Mafia Power Voter
You are a member of the local mafia, you never really stood out much and just did your duty without questioning it, but lately you’ve been hearing a voice in your head, a very familiar voice, some sort of conscience, or an angel perhaps? Whatever it is it seems to empower you, giving you extra persuasiveness.
Ability: At night you may talk to the other Side A mafia by PM, DO NOT REVEAL ANYTHING ABOUT YOUR SIDE B ROLE. During the day if your side A is not voting, you may cast a secret vote to me by PM voting for anyone on Side B.
The mafia members are
edocsil (Godfather)
drunkmonkey (Mafia Cop)
safariguy5 (Mafia Doublevoter)
You win if mafia outnumbers town and eliminates all other threats on side A.

Role Side B, Interdimensional Town Power Voter
The average citizen, you have lately been feeling odd. You are hearing a familiar voice tells you criminal things, some sort of ghost or demon? It does seem to support you somehow. You feel very confident, and it seems to affect those around you.
Ability: When your side B is not voting, you may cast an extra secret vote by PM in side A.
You win if all threats to town are eliminated on side B
Click Here For Side A
Click Here For Side B
11. crazymilkshake5
Spoiler
Role side A, the “Prince”, Town JOAT
A rich landowner, you have always had luck on your side, you succeed with ease consistently and are blessed with wealth, superb health, and a sharp mind. It’s like all your bad luck was sucked off to another dimension.
Abilities: Once per night you may block, protect, investigate, or kill someone on Side A, if your “Side B” dies, you lose all abilities and become vanilla.
You win when all threats to Side A are eliminated
Role Side B, the “Pauper”, third party Jester
You live a cursed life, you have always failed at everything you have attempted and now live in squalor, you are riddled with diseases and drink to forget how miserable you are. It’s as though all your good luck vanished the day you were born.
Abilities: You have no abilities. But if your Side A dies you will become unlynchable, and thus unable to fulfill your original goal.
You are a jester, and will win if you are lynched, but not if you are killed by any other means.
Click Here For Side A
Click Here For Side B

Secret Note: if Side A dies, Side B will no longer be suicidal and will instead be a normal unlynchable townie.
12. jonty125
Spoiler
Role Side A, The Anti B interdimensional killer of dimensions, third party
You are a Side A Researcher who has found a way into a parallel dimension, so far the effects of your travel are limited to the small town that you conduct your research, but the effects are spreading, and based on your findings, you believe that the only way to save your universe from a full collapse is to eliminate the Side B Residents.
Oh no! You come face to face with a person who looks just like you; you wonder what their motives are…
Ability: once per night you may kill someone on side A or B by sending me a name and a letter like so.
“Kill / (B)”
Goal: You win if all Side B residents are killed
Side B, The Anti A interdimensional killer of dimensions, third party
You are a Side B Researcher who has found a way into a parallel dimension, so far the effects of your travel are limited to the small town that you conduct your research, but the effects are spreading, and based on your findings, you believe that the only way to save your universe from a full collapse is to eliminate the Side A Residents.
Oh no! You come face to face with a person who looks just like you; you wonder what their motives are…
Ability: once per night you may kill someone on side A or B by sending me a name and a letter like so.
“Kill / (A)”
Goal: You win if all Side A residents are killed

To Clarify, your side A side wins by killing everyone in the opposite thread and visa versa, if both of your roles are alive you get two kills to use in either thread, or one in each, you do not need to kill the other “You” to win, but something may happen if one of two of “You” succeeds before the other.
Click Here For Side A
Click Here For Side B

Secret Note: if one of the serial killers wins, they are removed from the game and the other one will be moved to their side as a normal serial killer
/
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Re: Two Sides Mafia: Side A, Endgame, The Old Ways

Post by / »

Actions

Night one

Side A
Rodion blocks VS
Shield guards rodion
New guy hides behind rodion
Pancake swaps himself with side B Safari, A safari swapped with B pancake
Edoc kills soundman
Drunkmonkey investigates rodion
Clever tracks rodion
Jonty kills safari B,( Pancake A)
Soundman protects rodion
Victor investigates drunkmonkey B( blocked)

Side B
Rodion watches edoc
Shield commutes
New guy investigates rodion’s side A
Pancake recruits rodion
Drunkmonkey investigates rodion
Clever steals shields vote (commuted)
Jonty Tries to kill Rodion A
Victor skitzos rodion (investigate)
Soundman’s PGO role changes to vig




Night Two

Side A
Shield bodygaurds Rodion
VS investigates Side B rodion
New guy hides behind safari
Jonty kills shieldgenerator (B) (blocked)
Somethingclever track sg7
Rodion blocks Jonty
Drunkmonkey investigates jonty
Safari mafia kills rodion

Side B
VS Skitzos Clever (Block)
New guy investigates safari (A)
Jonty kills drunkmonkey (A)
Pancake recruits Victor
Somethingclever steals edocsil’s vote (blocked)
Rodion watch Safari
Drunkmonkey investigates jonty
Soundman skips vig

Night Three
Side A
Newguy no hiding
Rodion Blocks edoc
Victor investigates Crazy B
Clever Tracks Edoc
Edoc kills Newguy (blocked)

Side B
Newguy Investigates edoc A, town result
Drunkmonkey Investigates soundman (Now Killing role)
Shield protects Rodion
Victor Skitzos Edoc (Investigation result, Mafia)
Pancake Recruits drunkmonkey
Rodion Watches PCM
Clever steals Crazy’s vote

Night 4
Side A
Rodion blocks jonty

Side B
Shield bodyguards edoc
Clever votesteals crazy
Drunk investigates shield
Pancake recruits clever
Rodion watches pcm
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shieldgenerator7
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Re: Two Sides Mafia: Side A, Endgame, The Old Ways

Post by shieldgenerator7 »

Nice! Thanks for the game / !

-SG7 ( =D> )
Above all, taking the shield of faith, wherewith ye shall be able to defeat all evil. -Ephesians 6 KJV

My Smiley: ( :) ) --- it's got SHIELDS!
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jonty125
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Re: Two Sides Mafia: Side A, Endgame, The Old Ways

Post by jonty125 »

Nice setup / and well modded.
War doesn't determine who's right; it determines who's left.
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Re: Two Sides Mafia: Side A, Endgame, The Old Ways

Post by pancakemix »

I figured my bus power was interdimensional, but nothing stated it explicitly so I wasn't sure.

Again, props for the idea, /. Reminds me of my Insomniac game ages ago.
Epic Win

"Always tell the truth. It's the easiest thing to remember." - Richard Roma, Glengarry Glen Ross
aage wrote:Never trust CYOC or pancake.
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