Moderator: Community Team
do you work 12 hours in day?barackattack wrote: I'd be a bit annoyed if my opponent took their turn at 1am my time, and then I woke up, went to work and had my turn timeout on me before I got home.
you can still play 24 hours games then...barackattack wrote:It would require me to check my games during the time I'm getting ready to go to work.
http://www.conquerclub.com/forum/viewto ... 4&t=161125Oneyed wrote:there are 5, 4, 3, 2, 1 minutes speed games. was there anytime idea to have 12 hours games? or less?
Oneyed
You would not be forced to play 12 hour games. And I think that most people would not play 12 hour games. I know that I wouldn't.barackattack wrote:But what if there is an exodus of players from 24 to 12 it would be like when the colonies all deserted the Empire.
(i.e. I'd still be incredible and awesome, but no one would want to play any more)
me neither, but i think 12/24/48/72 hour games would not hurt anyone just like 1/2/3/4/5 minute speed games.chapcrap wrote:You would not be forced to play 12 hour games. And I think that most people would not play 12 hour games. I know that I wouldn't.barackattack wrote:But what if there is an exodus of players from 24 to 12 it would be like when the colonies all deserted the Empire.
(i.e. I'd still be incredible and awesome, but no one would want to play any more)
Krissan wrote:Like the suggestion.
I'd like 12h games as well.
Jdsizzleslice wrote:Krissan wrote:Like the suggestion.
I'd like 12h games as well.

it costs money to implement this, you know, what you don't want to part with.IditarodGuy wrote:Why has it been dismissed?

why would CC have enough money for this?IditarodGuy wrote:With the amount of money you guys bring in each year, it should only be a small fraction of that would cast to implement this. Oh, it make me boil when you say "it costs money" you should have more than enough $$$ for this.
greenoaks, you have a point. but I think premiums might benefit from 12 hour turns too. in which case, going against it is cutting off the nose to spite the face.greenoaks wrote:why would CC have enough money for this?IditarodGuy wrote:With the amount of money you guys bring in each year, it should only be a small fraction of that would cast to implement this. Oh, it make me boil when you say "it costs money" you should have more than enough $$$ for this.
why would they implement features for bludgers to enjoy?
i'd personally not use it, but i'm not against it.IditarodGuy wrote:Currently there are the 24 hour, 5, 4, 3, 2, 1 minuet game round options. Is there a reason there should not be a 12 hour option for those who want a slightly quicker game?
It should be available to:
Freemiums
Premiums alike
I want the option to have slightly quicker game even though I can't afford premium, I am sure many other people feel the same way about it. Can someone look into making a 12 hour round?

Robinette wrote:Depends on what metric you use...Kaskavel wrote:Seriously. Who is the female conqueror of CC?
The coolest is squishyg