Moderator: Clan Directors




No. A "best 2 of 3" or "best 3 of 5" games on a same map is more likely to separate luck from skill, which would require each map on CC used 3 to 5 times to get to your "best all around clan on CC," if that's what you're aiming for.Chariot of Fire wrote: Every map on CC is to be used, and once only. This would really decide who is the best 'all round' clan on CC.
Seems unreasonable introduce a playoff between the top of the next lower league, with a separation of 8 to 13 clans between premier/first, and 11-13 clans between first and second league.IcePack wrote:I think my changes to the suggestion would be this:
Premier League: top 12
First League: 13-24
Second League: 25-36
I would add a playoff (even if its technically a seperate "event") that includes top 4 of Premier, top 2 of First and Second League.


wrongChariot of Fire wrote:Say, for instance......
Each division has 20 clans.
There are 195 official maps + 14 beta maps
A clan sets up 11 home games once every 2 weeks
A clan joins 11 away games once every 2 weeks (the week in between the home games)
A map can only be used once
This means
The league runs over 38 weeks (longer if holiday breaks are included)
A clan will play 209 home games, each on a different map, and 209 away games, also each on a different map (so most maps will be played twice, with home & away settings)
Home 'advantage' is therefore just choosing type & settings, e.g trips esc adjacent fog (plus of course picking the right map for the opponents you are about to face)
Random is not an option
This is how a league should be. A decent number of games over a whole season and being tested on every map CC has to offer.
Thus we can determine league champions (CC Clan League) and cup champions (Conqueror's Cup) each calendar year, and these would be the 2 big events for every clan to participate in.



I too have concerns about the problems of a straight promotion/demotion league format being able to adequately keep up to date with the dynamic shifts of strength in the clan world. I think any rules built to reduce this risk would be little more than a bandaid for an inherently flawed approach. I'd much prefer a tournament where everyone enters the year at the same level.qwert wrote:----------------------------------------by MichelSableheart » Sat May 19, 2012 11:27 am
I like the idea of a promotion/degradation league system, but I have some doubts whether it's maintainable. My main concern is the stability of the clan world. With a season lasting a year, I'm affraid we may see more changes then a promotion/degradation system can handle. Clans split, fall apart, new clans are formed, clans can pick up a set of strong players...
If I remember correctly, Tofu had to start in the bottom division as a new clan in CL2, but due to it's roster everyone knew that they would trounce that division. Similar problems may happen in this structure, where new but very good clans get paired against the weakest clans around. Also, what would happen if one of the top clans in the premier division disbanded?
In footbal, a promotional/degradational system works because you can be reasonably sure that teams won't vary in strength too much from season to season.
I like the idea of a promotion/degradation league system, but I have some doubts whether it's maintainable. My main concern is the stability of the clan world. With a season lasting a year, I'm affraid we may see more changes then a promotion/degradation system can handle. Clans split, fall apart, new clans are formed, clans can pick up a set of strong players...
If I remember correctly, Tofu had to start in the bottom division as a new clan in CL2, but due to it's roster everyone knew that they would trounce that division. Similar problems may happen in this structure, where new but very good clans get paired against the weakest clans around. Also, what would happen if one of the top clans in the premier division disbanded?
In footbal, a promotional/degradational system works because you can be reasonably sure that teams won't vary in strength too much from season to season.
Im aware of this, but we will build rules for to also.


but every clan isnt the same level, some are clearly better than others, so a league format is a great way to solve the divide in strength the lower clans can face similar strength clans and improve/MudPuppy wrote: I too have concerns about the problems of a straight promotion/demotion league format being able to adequately keep up to date with the dynamic shifts of strength in the clan world. I think any rules built to reduce this risk would be little more than a bandaid for an inherently flawed approach. I'd much prefer a tournament where everyone enters the year at the same level.
Perhaps something along the lines of a modified CL4 with just two phases: the first to determine league placement and second would be straight league play to determine the winner of each league. Having just two phases would allow more games in the first phase which would reduce chances of having a clan placed incorrectly due to a relatively short streak of good or bad luck. It would almost certainly lead to placement of clans which more accurately represents their current level of strength.
that might be the trade off we face in order to get a true league but there is the CCup to face those clans we wouldnt normally face.Chariot of Fire wrote:MP makes a good point. Have to say, part of the pleasure of the current CL4 was the ability to face clans we otherwise would not have done. So an 'equal footing for all' each season is a good & fair principle. I expect a lot of clans also don't want to be facing the same ones year after year which would happen if we pigeonhole clans into divisions.
im not in favour of this as there are just too many straight forward maps where luck/drop and who goes first will win it without strategy. afterall the champions should be the best not the luckiest.Chariot of Fire wrote:Say, for instance......
Each division has 20 clans.
There are 195 official maps + 14 beta maps
A clan sets up 11 home games once every 2 weeks
A clan joins 11 away games once every 2 weeks (the week in between the home games)
A map can only be used once
This means
The league runs over 38 weeks (longer if holiday breaks are included)
A clan will play 209 home games, each on a different map, and 209 away games, also each on a different map (so most maps will be played twice, with home & away settings)
Home 'advantage' is therefore just choosing type & settings, e.g trips esc adjacent fog (plus of course picking the right map for the opponents you are about to face)
Random is not an option
This is how a league should be. A decent number of games over a whole season and being tested on every map CC has to offer.
Thus we can determine league champions (CC Clan League) and cup champions (Conqueror's Cup) each calendar year, and these would be the 2 big events for every clan to participate in.



round limits?cookie0117 wrote:You would have to limit trench or the leagues would take years to finish!!
lets stick to trench for the minute , i agree that it would have to be limited but to what extent, no one has used it for a clan war yet to my knowledge so we dont have any prescendent to it likely frequence to show up. i would assume atleast 10% of games would be trench so limit it to idk 25% of all games(50 by 20 league system) and 20%(2 of 10) of the home games each week?IcePack wrote:I would be in favor ultimately of allowing nuke, trench, and unlimited but say they can't be used more then X % of the time. Where X is decided by someone other then me
IcePack


You won't find much support for this, especially among the elite clans. They got to where they are using the older settings, so adding in new ones don't usually fly. Ultimately, there is no good reason for disallowing any settings other than freestyle and speed (due to time constraints of the players being a factor). Yes, things like trench would drag games out, but how can you say a clan is the best when they refuse to play half the settings available. And I agree with what someone posted earlier; flat rate probably involves more luck than nukes does, but it is still allowed.IcePack wrote:I would be in favor ultimately of allowing nuke, trench, and unlimited but say they can't be used more then X % of the time. Where X is decided by someone other then me
IcePack
king sam wrote: quit facebook stalking me... and Im a sailor all I do is drunk, cuss and make illegitimate kids when Im away from CC
dont sig that