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What about just giving a couple of options that could go up to a week?chapcrap wrote:A month?! Even the simplest game could take a year and bog down the server.
I might be ok with 48 or 72 hours, although those probably wouldn't be my preference, a month is a little too long. Way too long.
Good point on the freemiums ... maybe 1 month would be another option only open to premiums. Or maybe I should amend the suggestion down to a week.TheForgivenOne wrote:I doubt a 1 month round turn will EVER be implemented. If someone was to deadbeat, it would take 3 months alone for that person to get kicked out. Also take in the fact of new users accidentally getting stuck in a 1 month game with a deadbeat. I'm pretty sure if they got stuck in 4 games, they'd quit the site on the spot.
Again, what about a week? Yes, this would still cause VERY long games, but we don't prohibit people from playing in very long games. Calls for surrender/draw options have been repeatedly rejected. Even without a week-long turn, I'm sure that the game you described would be virtually impossible to end (especially if you add sunny to the listed options). But we still allow people to play those settings.Army of GOD wrote:8 player, trench, adjacent, nuclear on Hive with year long turns.
Interesting idea. Probably should be the topic of another suggestion, though. But briefly, there's probably concern on the effects on freemiums. If I'm a freemium tourney player, who joined a 1 v 1 game because I knew it would be finished around the time that I needed a slot open for a tourney and I got hit with a 3-day wait, I might be a little pissed. Hell when you only have a couple turns to take a day anyway, it would kind of suck to have a game completely taken out of rotation for a few days. That said, I would totally use this a couple or few times a year.HighlanderAttack wrote:I would like to have a button I could click on that extended my time by a day, two days or even a week--probably not a week --but 1-2 days would help in situations where real life comes into play--maybe get three of these extensions per year.
This is truly a good idea.HighlanderAttack wrote:I would like to have a button I could click on that extended my time by a day, two days or even a week--probably not a week --but 1-2 days would help in situations where real life comes into play--maybe get three of these extensions per year.

HighlanderAttack wrote:I would like to have a button I could click on that extended my time by a day, two days or even a week--probably not a week --but 1-2 days would help in situations where real life comes into play--maybe get three of these extensions per year.
Maybe you guys should be less active on CC.Dukasaur wrote:Agree with this suggestion.
Sometimes when you have a hard day at work, it would be nice not to come home and have to take 40 or 50 turns. A 48- or 72- hour option would be very welcome.
just make a quick play in your turns of if ur going away for a few days get an account sitter, problem solvedHighlanderAttack wrote:I would like to have a button I could click on that extended my time by a day, two days or even a week--probably not a week --but 1-2 days would help in situations where real life comes into play--maybe get three of these extensions per year.
I find sitters to be a necessary evil to be used in exceptional circumstances. I usually try to get teammates to take team games. I don't trust anyone to play my 1 v 1 games as well as me for the simple reason that I've seen the entire game progress. I try to leave notes when I can, but I can't prepare a sitter for every eventuality.kylegraves1 wrote:just make a quick play in your turns of if ur going away for a few days get an account sitter, problem solvedHighlanderAttack wrote:I would like to have a button I could click on that extended my time by a day, two days or even a week--probably not a week --but 1-2 days would help in situations where real life comes into play--maybe get three of these extensions per year.