Moderator: Tech Team
Correct, but when I'm running a large tournament, that isn't very practical to do with each person in the tournament.BluU wrote:It is working for me as well.
You can check your own unique defeats in a tournament with map rank
I honestly don't know, but it stopped working for me around the same time, so I figured it had something to do with it. But if it's working for everyone else, then that probably isn't it.BluU wrote:Are you sure this is related to the introduction of trench?
Although it's been a while since I ran this script, I don't recall that the game settings were taken into account.
How so? It still credits someone for the win, doesn't it?agentcom wrote:I did notice that there was a glitch with round limits. TourStats doesn't properly figure out what to do with games that end by round limit
I believe so. I noticed it during Saint Patrick's Speed Festival. OK, I just ran it again to see what I was remembering.chapcrap wrote:How so? It still credits someone for the win, doesn't it?agentcom wrote:I did notice that there was a glitch with round limits. TourStats doesn't properly figure out what to do with games that end by round limit
I used it a couple days ago and it worked fine.BluU wrote:Now Tour stats is not working for me. Seems it is frozen in the "Scanning...0%" message
Does this happen to other people, or is it only my problem?
On my tournament!?BluU wrote:thanks both
I refreshed my cache and it works now![]()
I actually wanted to run it on your tourney chap