Thoughts are welcome!
Cheers,
-Risk
Moderator: Community Team
how would they work outside of just "classic map". Would each map maker have to create x number of missions for each map? Some maps aren't designed for missions, how will it be balanced?Riskmaster101 wrote:The original game of Risk had the option of mission cards, specific missions you had to achieve and hold to win the game. What if re-instituted those on this site?
Thoughts are welcome!
Cheers,
-Risk
nope, you can have multiple objects per map, just they're all the same for all players.blakebowling wrote:and, there is already something similar to missions, although it's not secret, and only one per map
but yeah, using the ones that came with the game is definitely a copyright issue
and, the original ones wouldn't work anyway, because they only deal with the classic map.
We have Oasis, Das Schloss, Feudal war/epic, all of which have objectives to win. We also have assassins games. this suggestion is even more unnecessary now than a few years ago when I suggested it.zimmah wrote:nope, you can have multiple objects per map, just they're all the same for all players.blakebowling wrote:and, there is already something similar to missions, although it's not secret, and only one per map
but yeah, using the ones that came with the game is definitely a copyright issue
and, the original ones wouldn't work anyway, because they only deal with the classic map.
however theoretically you could make a scenario map where different players have different starting regions, and depending on region they could have a different objective, if you make the starting regions themself un-capturable (or at least very hard to capture) you could make objective based gameplay that has not been done before, even tho everyone will know your objective.
hey this is actually fun, i'll pm DiM to work it out.
Not if you have objectives like "Hold all of Asia for one round to win" or "Hold 3 territories in each continent to win" or something like that.Mr_Adams wrote:
We have Oasis, Das Schloss, Feudal war/epic, all of which have objectives to win. We also have assassins games. this suggestion is even more unnecessary now than a few years ago when I suggested it.

Oasis, never heared of it, oh wait, actually, i wrote the win condition for that map, (and the rest of the XML)Mr_Adams wrote:We have Oasis, Das Schloss, Feudal war/epic, all of which have objectives to win. We also have assassins games. this suggestion is even more unnecessary now than a few years ago when I suggested it.zimmah wrote:nope, you can have multiple objects per map, just they're all the same for all players.blakebowling wrote:and, there is already something similar to missions, although it's not secret, and only one per map
but yeah, using the ones that came with the game is definitely a copyright issue
and, the original ones wouldn't work anyway, because they only deal with the classic map.
however theoretically you could make a scenario map where different players have different starting regions, and depending on region they could have a different objective, if you make the starting regions themself un-capturable (or at least very hard to capture) you could make objective based gameplay that has not been done before, even tho everyone will know your objective.
hey this is actually fun, i'll pm DiM to work it out.





I can easily believe it. It sounds like a nightmare to impliment & balance.xroads wrote:I cant believe this never got implemented
