the transporting a resource pair to a foreign market sounds tough and maybe warrants a +3? and are there no continent bonuses? apologies if these have been answered already but it's late and i'm too tired to look for the answer among 40+ pages.
Moderator: Cartographers
i so relived. there was much work into making the legend clear. thanks to all that helped.johloh wrote:I havent been checking up on this map lately...but i am happy to say that the legend text makes sense to me now...im glad you cleared up the wording.
since the time frame is somewhere 3-400 years ago, you certainly don't expect a market or a factory to look like today. regarding the market i think you're the first one to say you don't like it. sorry to hear that. at first i had a market that was in open space with various tables for products, etc but because the icons are so small you could not really tell what it is. so ijohloh wrote:i like the resource graphics, but im not a huge fan of the market and the factory graphics...i feel like they could look a little more factory or marketish...
there's no way this map could be much smaller. because i have to write lots of explanations. probably in the future if this type of map catches the attention and it becomes popular, people will start to lean playing it with less instructions and future merchant maps won't need such extensive legends.johloh wrote:also...the main issue i see is the making of the small map...do you have any plan for that? I think your big map is already too big (800X800) but thats not a huge deal...I dont see anyway to make the map small and have all that tons of text...you might want to play around and see if you can pull it off?
could be. i don't see why not. i like the idea and it's easy to do if keyogi or andy think it's okyeti_c wrote:To be honest... I don't think this is an issue... I reckon the small text could have an icon based legend that says "For more details see Large map" or similar?johloh wrote:I havent been checking up on this map lately...but i am happy to say that the legend text makes sense to me now...im glad you cleared up the wording.
i like the resource graphics, but im not a huge fan of the market and the factory graphics...i feel like they could look a little more factory or marketish...
also...the main issue i see is the making of the small map...do you have any plan for that? I think your big map is already too big (800X800) but thats not a huge deal...I dont see anyway to make the map small and have all that tons of text...you might want to play around and see if you can pull it off?
Is this a good idea Keyogi?
C.
for the factory market icon issue look above this post where i answered johloh.casper wrote:i haven't looked at this thread in a while. it's shaping up nicely. as johloh said the factory does not look like a factory. i thought it was some strange plant until i looked at the legend and realized that was smoke. and the market looks like a covered wagon to me.
the transporting a resource pair to a foreign market sounds tough and maybe warrants a +3? and are there no continent bonuses? apologies if these have been answered already but it's late and i'm too tired to look for the answer among 40+ pages.nice job DiM.
lol. just doing my job delivering some fun to the world of cranky cartographersSkittles! wrote:I like the poll.
The map is good.
But the poll tops it.
i don't think he will. if he did not do it in the first 43 pages i don't think he will nowcairnswk wrote:Maybe while DiM is away, Andy might pop in and have a look at the map
i'd like to know as well.. i have a few maps in development that arn't possible and may not even be possible even with the new xml. so it would be nice to know what the upgrades will be even before they are upgraded.yeti_c wrote:It's possible that Andy knows what the new XML system will entail...
And therefore is waiting for that to be brought in as it will help this map...
Andy? Care to verify?
C.
this map is possible without any xml upgrades so i seriously doubt this is the reasonyeti_c wrote:It's possible that Andy knows what the new XML system will entail...
And therefore is waiting for that to be brought in as it will help this map...
Andy? Care to verify?
C.
maybe you should also wait until we get bigger maps so you can fit all that in the legendDiM wrote:i was thinking, what if i added realism to the map?
since we're going to get a brand new xml system, i was thinking of the following changes:
1. depleting resources. resources get depleted after a certain number of turns and they appear in another spot.
2. storm seasons. in storm seasons the connected docking points no longer connect.
3. pirate raids pirates could start raiding and set embargo on ports. let's say half of the ports are randomly chosen and they no longer function as a port. no trading no traveling.
4. market demands certain markets could ask for certain resources at certain times. for example coffee is really needed in Solitud. this coffee demand is active for 3 turns. the player that manages to take coffee to solitud gets an extra bonus.
5. market overflow at some point the local market may become overflowed by the current local resource and it will no longer give a bonus for it.
6. random treasures. on the map there are hidden treasures. if by chance you conquer that territory you receive an army bonus for that turn. only available if you already hold the pirate cove.
what do you think?
hopefully with the new system it won't be that hard.freezie wrote:Sounds really good. Will be hard to implement, but you could try wuth the new system
actually i was thinking that when the new system is implemented they'll also add some explanations in the instructions. thus helping us make the legends smaller.mibi wrote:maybe you should also wait until we get bigger maps so you can fit all that in the legendDiM wrote:i was thinking, what if i added realism to the map?
since we're going to get a brand new xml system, i was thinking of the following changes:
1. depleting resources. resources get depleted after a certain number of turns and they appear in another spot.
2. storm seasons. in storm seasons the connected docking points no longer connect.
3. pirate raids pirates could start raiding and set embargo on ports. let's say half of the ports are randomly chosen and they no longer function as a port. no trading no traveling.
4. market demands certain markets could ask for certain resources at certain times. for example coffee is really needed in Solitud. this coffee demand is active for 3 turns. the player that manages to take coffee to solitud gets an extra bonus.
5. market overflow at some point the local market may become overflowed by the current local resource and it will no longer give a bonus for it.
6. random treasures. on the map there are hidden treasures. if by chance you conquer that territory you receive an army bonus for that turn. only available if you already hold the pirate cove.
what do you think?.
i don't want to send him a pm. this thread has been in the foundry for the last 2 months. he also removed some polls as i requested so he knows this thread exists. if he does not want to post here it's his option and i don't want to force him.nagerous wrote:send him a pm? I personally think its a nice map and would hate to see it abandoned.