Moderator: Cartographers

No worries Koontzkoontz1973 wrote:I am surprised at how many bugs there have been in this one. Not like me to do this sloppy work. Sorry flaps.
It's the same for the German Hospital (once the new xml is uploaded).anonymus wrote:so just played a 1v1 game.. whats up with the allied hospital being completely safe from bombards?
then atleast germany needs some auto-deploy or something..
if allied starts and instead of taking foxhole just takes the hospital thats a unbreakable +2 bonus.. seems really silly, no?
/

When I opened the link, I got a bunch of code that Int. Expl. (which I never use if I can help it) disabled to keep my system safe and I had no clue how to use it. Old fart with severe comp illiteracy issues. I just started my first game here and would love to have my GFH bonus but I agree that you should take the time to get it right and def not change anything ('cept fixin bugs) until after it's outta beta... if then.koontz1973 wrote: This one fixes the foxhole bonuses. Raises the plane neutrals to 7.

Hi Kuma, this map was newer intended to be played on trench settings, as the setting was imployed after I made the map (gameplay and grafix) if the map was supposed to be created for trench setting is was then taking in a total diffrent direction, Im sure ther are ohter maps this setting dosent apply to aswell.kuma32478 wrote:I apologize if this is already being addressed, but I wanted to point out something I noticed.
If this map is played with the trench setting, as I'm sure it was intended to be played on, isn't in impossible to cross the center since you won't be able to get from safe zone to safe zone before being reset to 1 neutral? Realistically, it seems like it would be possible that two people eliminate each other from each side of them map and then be in a stalemate? Am I missing something?


Steve The Mighty wrote:Whilst I think this is a great map and a totally different game which I like it has one or two issues:
Bottom part of the map starts with 19 regions and the top with 20 in a 1 v 1 game.
In all games I have played so far the person holding the hospital bonus at the top of the map does not receive it.
In one game of singles I played my opponent was getting 14 armies per turn v my 10 and we held the same regions
Otherwise map is great - love it
Yes there was a reason.koontz1973 wrote:Is there a reason why the xml has not been updated yet?
That cannot be done yet for team games. Trying to work out a 1v1 that does this and does not bugger the large game up. Had a go but it failed. Still giving it some thought.codierose wrote:hey guys like to add great map easy to follow and readable legend for a change 1v1 trench great fun.
only one thing is in team games is there anyway when troops deployed they can all be on one side or the other to make a proper battle if that makes any sense to have them all mixed up just makes the map not fun to play at all.

It's not a bug as such ... it's just that this map cannot be played in trench fog mode as it's impossible to see the hospitals (either direction) or get accross the no-man's land. Only solution I can see is to allow an easier path over the no-man's land or to have portals ... ie the planes can bombard and deploy troops?Armandolas wrote:Hello
I think i found a serious bug in this map.
In the German Bonus GFH is included N16..which makes it impossible to get it
Hope it helped


Game 11232046thehippo8 wrote:It's not a bug as such ... it's just that this map cannot be played in trench fog mode as it's impossible to see the hospitals (either direction) or get accross the no-man's land. Only solution I can see is to allow an easier path over the no-man's land or to have portals ... ie the planes can bombard and deploy troops?Armandolas wrote:Hello
I think i found a serious bug in this map.
In the German Bonus GFH is included N16..which makes it impossible to get it
Hope it helped