Moderator: Cartographers
you wrote:then 50 might be for the best...honestly, we probably won't know if thats too much or too less until it hits beta



Done and brought in the fire aspect to it.nolefan5311 wrote:I think maybe reducing the size of the grid letters/numbers, and changing the color so that they don't blend in so much with the background?
Bigger swords, and only god knows how long that food has been there. Traps become pits without the camo.DoomYoshi wrote:Swords should be bigger to stand out more. The food doesn't look appetizing at all. Pegasus and trap could probably use better graphics too.
Lighter background. Let me know if the legend is still hard to read and will try a different approach.WILLIAMS5232 wrote:the font in the legend is kind of hard to read. maybe you could bold it or change it to something not quite so cursivy...
or maybe put a background around it or something....
EDIT; after another look, the main problem i have with it is the top section of the background is too dark and makes the legend kind of hard to read. if you lighten that up a bit i think everything would be fine. i can read the bottom section with no problems.

Found a solution. As for the centre ones, please no for a couple of reasons. The centre ones can then hit the middle dead warrior regions, giving them an unbalanced strength. And in fog games, they would open up the middle of the board to much.nolefan5311 wrote:A couple more things I think need clarification before the stamp...
The spears - "Will fire over walls" doesn't make sense. Do they bombard at a range of 3? Or attack? Also, maybe you can add one to each side of Prometheus so that they can attack over Prometheus?
The sirens cannot attack, they cannot fort from, in fact, the only things they can do is give you a bonus and separate the centre 4 slave entrances with extra neutrals.The Sirens - "Can't attack"...does this mean they can only be forted from? Is that possible with the xml (to allow a region to fort wherever, but not attack at all?)
This would really slow games down as no one would go for Pro until they had locked up the outside first. Will take out A8,C7,L10,N9. Will bung then in the centre where the food and swords are. Then the food and swords go where the traps where.The Traps - I still think they could be more logically placed. The top and bottom three rows have 4 each while the entirety of the rest of the map only has 2 total. Maybe removing them from C6 and L7 would make things a little more balanced. Or maybe just having 4 total guarding the chokepoints and make them like -3 for holding one of them so that people have to fight to acquire the bonuses outside of Prometheus before risking going for Prometheus?
Slaves entrances can be attacked. Lose it and you are not out. My reckoning it would take 3 goes with great dice to hit a slaves entrance, but no one would do it.The Slave Entrances - Can they only be attacked via Prometheus? If not, games could end pretty quickly as one person with great dice could attack his opponents slave entrance in the first couple of turns and game over.




You don't think it caused a contrast issue? I'm green/red colorblind so I was having difficulties.chapcrap wrote:I think red color for the spear was better than the color it was changed to.