AndyDufresne wrote:It's looking nice! I'll give it a real look over soon. The only thing I'd consider altering would be perhaps make 'no escape from alactraz' somehow more noticeable, either with slight boldness or color, but that is just a minor thing. And it may just ruin the flow of the legend.
Alright, just to make sure everything is fine, lets see the latest images with XML on both the largge and the small, along with links to both normal versions of the map, and the XML.
(For those who are wondering, a minor explanation of my absence HERE)
maybe it's bad timing, but the latest images aren't downloading for me... whatevr, I'm sure they rock. Looking forward to this one - save me a seat at a doubles table johloh!
Coleman wrote:I'm wondering what the plan is. Is lack going to get 10 maps at once or something?
Hope to see this one out soon.
hey the guy has a right to a vacation
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Looks like you've got most everything hammered out, so I'll just give the map about one more day. Your map is an interesting refreshing change from the other graphical styles we have currently on the site, and I am surely looking forward to seeing how the Alcatraz plays out during gameplay. Wonderful job!
The Final Forge period has concluded for the San Francisco Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).
again it seems i'll witness a few quenches in a few minutes.
congrats.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku