Moderator: Cartographers

no more comments?thenobodies80 wrote:What do you mean with "thanks to qwert..."?
I took mountains, Corinth window and border around map from his Peloponnesian Wars map.koontz1973 wrote:qwert did some of the graphics it looks like.
what exactly?koontz1973 wrote: Oneyed, I am looking at the map, but am having a hard time understanding somethings.
there are 2 main powers. each one is divided to 4 continents and each player will play for one continent. so also in non team games 4 players will play for on power. and this is brought into map by bonuses:koontz1973 wrote: But what do you mean about what you said in the special features bit. Why should I care about my non team mates and how is that brought into the map.

yes. I did small one to see how much space I will have.natty dread wrote:You should start from the large map.
everything is my work. just mountains, Corinth window and border around map are from qwert. I have permision from him to use these things...natty dread wrote: Also, you should do your own graphics and not copy them from another map.

if the game will not be team game, each player will play alone. only one player could wins. there is never said that players from the same League can not assault each other. just bonuses are set up so. and if you quickly take Capital of member of "your" League you will eliminate him from game and you will have also bigger bonus for his Capital and regions. you just need to find exactly time and situation when attack member of "your" league.koontz1973 wrote:So if I understand you correctly, you may get games of 8 players and in those games, it will be like two mini games on the same board with each game trying to win there objective first whilst trying to stop the other one from getting it.
?koontz1973 wrote: Then in a 2 player game, you will have either type of battles or fastest one to the objective will win.
as I wrote upper, the gameplay (bonuses) are set up so. but in 3 players game also these 2 who will play for the same League are rivals. and I think they will not long cooperate...koontz1973 wrote: What about odd number games? So you can have 2 players starting on one side and the other one on his own. This would not make for good games.
Please, ask to qwert to send me a PM or to post here he gave you the permission to use them. ThanksOneyed wrote:just mountains, Corinth window and border around map are from qwert. I have permision from him to use these things...
hope, he wrote youthenobodies80 wrote: Please, ask to qwert to send me a PM or to post here he gave you the permission to use them. Thanks
I work on my own mountains. for now they looks uglythenobodies80 wrote: btw you should ask him the layer for the mountains and not cut/paste them....it will look much better.
ok,will try to do the bestnolefan5311 wrote:I think you need to accentuate the differences in the two groups of League Members a little better as I'm slightly colorblind, so it's hard for me to differentiate between the colors.
sounds great. thanksDJ Teflon wrote:I'll have a good look and see if I can be useful game-play-wise one-eyed.
there is losing condition. written in Objectives (maybe wrong place...): When your Capital falls all is lost!DJ Teflon wrote: First gamelay though that springs to mind is maybe a losing condition?
except Corinth box I will do everything myself. the Corinth box has a little different look as qwerts. I already have permision.DJ Teflon wrote: I'm sure you could easy make a border,maybe the corinth box is ok to kind-of replicate as its geographical (you could easilydo a similar inset box in a different style or shape though) but the mountains are gonna be a hard task unless qwert gives you permission (he is active so you can always ask).
I´ve tried to go according to history. Sparta, Athenai must stay, but I believe the others could be change...GoranZ wrote:6 capitals are extremely close to each other...
this is realy theory. in 8 games each has 4 regions and Capital, in 6 games each has 6 regions and Capital, in 4 games each has 9 regions and capital - here it looks more reality as theoryGoranZ wrote: for quads few players wont even move(since in theory they can get 0 units drop).
now I see what you mean. no they have harbour where have anchor. I did not saw way how to made sea borders more clear. will be enough when in legend I will mention that harbour is in the sea where is anchor located?GoranZ wrote: Athenai(and few others) borders 2 seas, does it have harbors on both of them?
yes. but how? this is Peloponnesian wars. will think about name.GoranZ wrote: Can u consider changing the name of the map?... it doesn't have a lot on common with pelo 1 so a lot of players will be surprised.
thanks. I wish to finish itGoranZ wrote: P.S. The map has potentials.
thanks for help with English. you know how it is if language is not used oftenDukasaur wrote:Your English is pretty good, but if there's any problems I'll be happy to help with that aspect.
So far only one mistake: "Fleets lose 1 army per turn" not "Fleets lost 1 army per turn" but I'll have a closer look at the end of the week.
unfortunately the name of map will be changed...Dukasaur wrote: It would be nice to have a map that reflects the real strategic issues in the Pelo War. Good work!
the bonus system is "build" on Capitals. if player lost Capital he will hard gain any bonus. I will replace some Capitals.nolefan5311 wrote:Having the losing condition as not holding a capital, and then having some capitals so close is going to cause problems. Some of the capitals are only separated by one territory.
the bonus system is "build" on Capitals. if player lost Capital he will hard gain any bonus. I will replace some Capitals.Oneyed wrote:nolefan5311 wrote:Having the losing condition as not holding a capital, and then having some capitals so close is going to cause problems. Some of the capitals are only separated by one territory.

yes. maybe it will be too complex to have winning objectives and also losing objectives? thoughts?nolefan5311 wrote: If he loses his capital, he's out of the game, right?
thanks. nothing better from me herenolefan5311 wrote: And the mountains look good.
yes. in the same sea. I hope that it is clear that red sails are Delian League ships and green sails are Peloponnesian League ships.koontz1973 wrote:Fleets, If I am reading this correctly then if I hold DI, I can attack my ports and neutral ports, I can bombard PI as this ship has a different sail and also attack DM. Is this correct?
port is located in region and it is clear which region belongs to which League. but if this will be still confusing I can do coloured anchors...koontz1973 wrote: (all ports look the same so need to be able to tell the difference)
Needs to be in the legend some way. Put the leagues name under the ships should solve that one.yes. in the same sea. I hope that it is clear that red sails are Delian League ships and green sails are Peloponnesian League ships.
Coloured anchors may be the way to go (same colour as the sails). This way, anyone who does not understand English can get the idea by looking at the map.port is located in region and it is clear which region belongs to which League. but if this will be still confusing I can do coloured anchors...


I changed capital Korinthos to Elis. so now there is less capitals in small area. and also because Korinthos is crossing region between Peloponnese and Greece on the land.nolefan5311 wrote:It won't be too complex to have a winning condition and a losing condition. My concern is the proximity of some of the capitals to each other. In large player games, I could eliminate a player in a turn or two with good dice.
some skilled guys posted here, so I believe this will be solved.koontz1973 wrote:nole has a point with this about good dice and large games.
only theme is the same. the gameplay is different. I will change name of map...koontz1973 wrote: But why this I want to know. What does this have to do with the original map apart from the name Peloponnesian War. It might be an idea, if you want to continue down this road, go and have another look at the qwerts map and ask why does this need a sequel to it?
to be honest, there are few maps which realy stand out from the rest of the mapskoontz1973 wrote: What makes it stand out from the rest of the maps? What is good about it (in your opinion) and try to emulate it, what is bad and throw that away.
qwerts map is very nice and has simple (and clear) gameplay. but my map is much closer to history, gameplay and bonuses are more complex, but I think not so much.koontz1973 wrote: I must admit that I never really play it apart from tournies and random map play. It just never struck me as qwerts finest (unlike his WW2 maps).
agreed. I need to find anyway how to reduce legend. but some my favourite maps have also huge legends.koontz1973 wrote: Right now, the legend is huge and can be reduced if the game was made simpler. qwerts use of symbols, while used a lot, gives the effect of a much deeper game than this one and saves a lot of space.
thankskoontz1973 wrote: Will have another look tomorrow for you and give some more thoughts on this one Oneyed.