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You want a minimum of two armies on each territory because that guarantees that you will throw two dice at least once while defending that territory. The other principle that comes into play is you want to be strongest when your attacker is weakest. The corollary being you want to be your weakest when your attacker is strongest. I'm also assuming you have no other goals to complicate matters, in other words, you're not trying to hold onto a continent bonus or anything like that.the liquidator wrote:So let's suppose you're in a completely defensive mode,just trying not to be eliminated--let's say with 12 units left over 4 contiguous territories. What's the best arrangement of those units to have the best odds of survival--should you put 9 on one & 1 on the others? 3 units on each of the 4? Some other combination?
Yes, that's quite a useful technique. When it's used to keep a continent bonus I've called it the sully defense because that's the person who first brought it to my attention. While it's not as strong a defense against elimination (if there is an actual attack) as the earlier defensive deployment, it does have a number of things going for it. One you've already pointed out is that you are poised for a devastating counter-attack if the initial attack isn't fatal.oVo wrote:Another tactic --if one territory is centered and touching all the others-- is to pile all your armies on the one at the center, giving you as much retaliation power possible if your attacker merely takes one country.
tahitiwahini wrote:You want a minimum of two armies on each territory because that guarantees that you will throw two dice at least once while defending that territory. The other principle that comes into play is you want to be strongest when your attacker is weakest. The corollary being you want to be your weakest when your attacker is strongest.
And that ladies and gents is the difference between tactical/strategic play and statistics/probability.oVo wrote:Another tactic --if one territory is centered and touching all the others-- is to pile all your armies on the one at the center, giving you as much retaliation power possible if your attacker merely takes one country.
tahitiwahini wrote:You want a minimum of two armies on each territory because that guarantees that you will throw two dice at least once while defending that territory. The other principle that comes into play is you want to be strongest when your attacker is weakest. The corollary being you want to be your weakest when your attacker is strongest. I'm also assuming you have no other goals to complicate matters, in other words, you're not trying to hold onto a continent bonus or anything like that.the liquidator wrote:So let's suppose you're in a completely defensive mode,just trying not to be eliminated--let's say with 12 units left over 4 contiguous territories. What's the best arrangement of those units to have the best odds of survival--should you put 9 on one & 1 on the others? 3 units on each of the 4? Some other combination?
OK, given all that you want to start out with two armies on each territory. That uses up 8 of your 12 available armies. Where do you put your last 4 armies? As far away from your attacker as you can. Ideally, the attacker would have to conquer each of your countries with 2 armies each on them before he got to attack your country with 2+4=6 armies on it.
An example to illustrate from the classic map:
You have 12 armies and you own four countries: Central America, Venezuela, Brazil, and North Africa. Your strongest attacker is located in Egypt. You put 2 armies on North Africa, 2 armies on Brazil, and 2 armies on Venezuela, and 6 armies on Central America.
Let's say the attacker has 15 armies on Egypt, what are his odds of conquering all your territories? Your attacker has a 54.40% chance of eliminating you.
Why is this the optimal defense?
Two reasons. First, it puts you the defender in the position of throwing two dice the maximum number of times possible. Second, it puts you in a position to be throwing two dice when your opponent is at his weakest. The defender deployed as described above is employing a defense in depth strategy. The armies deployed in the first three countries (North Africa, Brazil, and Venezuela) are essentially sacrificing themselves in support of as strong a last-ditch stand as possible in Central America. Even if the attacker loses no men to battle he will still lose men when he advances because he must leave behind one man for every country he advances from. So if everything goes the attacker's way he will still be down 3 armies from the 15 armies strong he started with in Egypt.
Notice that while this is the strongest defense, it is not necessarily the best thing to do overall. By being in such a strong defensive position you are in a bad position to go on the offense. Your troops are for the most part spread out rather than concentrated, and where they are concentrated you are (purposely) far away from the enemy. That caveat aside, it is the optimal defensive deployment.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
LOL srsly get a jobtahitiwahini wrote:You want a minimum of two armies on each territory because that guarantees that you will throw two dice at least once while defending that territory. The other principle that comes into play is you want to be strongest when your attacker is weakest. The corollary being you want to be your weakest when your attacker is strongest. I'm also assuming you have no other goals to complicate matters, in other words, you're not trying to hold onto a continent bonus or anything like that.the liquidator wrote:So let's suppose you're in a completely defensive mode,just trying not to be eliminated--let's say with 12 units left over 4 contiguous territories. What's the best arrangement of those units to have the best odds of survival--should you put 9 on one & 1 on the others? 3 units on each of the 4? Some other combination?
OK, given all that you want to start out with two armies on each territory. That uses up 8 of your 12 available armies. Where do you put your last 4 armies? As far away from your attacker as you can. Ideally, the attacker would have to conquer each of your countries with 2 armies each on them before he got to attack your country with 2+4=6 armies on it.
An example to illustrate from the classic map:
You have 12 armies and you own four countries: Central America, Venezuela, Brazil, and North Africa. Your strongest attacker is located in Egypt. You put 2 armies on North Africa, 2 armies on Brazil, and 2 armies on Venezuela, and 6 armies on Central America.
Let's say the attacker has 15 armies on Egypt, what are his odds of conquering all your territories? Your attacker has a 54.40% chance of eliminating you.
Why is this the optimal defense?
Two reasons. First, it puts you the defender in the position of throwing two dice the maximum number of times possible. Second, it puts you in a position to be throwing two dice when your opponent is at his weakest. The defender deployed as described above is employing a defense in depth strategy. The armies deployed in the first three countries (North Africa, Brazil, and Venezuela) are essentially sacrificing themselves in support of as strong a last-ditch stand as possible in Central America. Even if the attacker loses no men to battle he will still lose men when he advances because he must leave behind one man for every country he advances from. So if everything goes the attacker's way he will still be down 3 armies from the 15 armies strong he started with in Egypt.
Notice that while this is the strongest defense, it is not necessarily the best thing to do overall. By being in such a strong defensive position you are in a bad position to go on the offense. Your troops are for the most part spread out rather than concentrated, and where they are concentrated you are (purposely) far away from the enemy. That caveat aside, it is the optimal defensive deployment.
but i agree with that as well...im doing that in a montreal game..ive got like 18 or so on one country and i have 19 total armies..no1's attacking meGriefor wrote:Wouldn't it make more sense to put all your troops on the same territory so that there is a nice huge discouraging to attack that particular territory? A territory with 2 troops on it is almost as inviting as one with 1, you want 1 single territory that nobody is interested in because it's too well-defended.
The 2-per territory rule assumes that someone is going to put full effort in killing you off regardless of the situation. And unless there's some quick cards or continents to be earned, the weak player is the last guy I want to attack.
Indeed. I used that tactic on classic once where I made some huge mistakes early on and never recovered. I could have died out early, but I consolidated all of my armies on N. Europe (all of my territories were in the area) and I would simply pick off any especially weak territories (namely 1 or 2 versus my pile of 10 or so). I was eventually able to make a counter attack to keep a player from bulldozing me with the 40 or so armies he would have gotten with a pile of cards.oVo wrote:Another tactic --if one territory is centered and touching all the others-- is to pile all your armies on the one at the center, giving you as much retaliation power possible if your attacker merely takes one country.
Well. The question was about the mathematical best way to place troops:Griefor wrote:Wouldn't it make more sense to put all your troops on the same territory so that there is a nice huge discouraging to attack that particular territory? A territory with 2 troops on it is almost as inviting as one with 1, you want 1 single territory that nobody is interested in because it's too well-defended.
The 2-per territory rule assumes that someone is going to put full effort in killing you off regardless of the situation. And unless there's some quick cards or continents to be earned, the weak player is the last guy I want to attack.
And mathematical wise, the defense is more likely to succeed with two troops rather than one. But, there's no extra benefit (seeing each attack separately) going from two to three troops etc.So let's suppose you're in a completely defensive mode,just trying not to be eliminated--let's say with 12 units left over 4 contiguous territories. What's the best arrangement of those units to have the best odds of survival--should you put 9 on one & 1 on the others? 3 units on each of the 4? Some other combination?
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
Thats what i thought too, and was prepared to question tahitiwahini. Then I realized, attacking 3 armies against 1 has the best odds (thats pretty obvious). And with 2 armies on each you are likely to get a 3-1 attack after the initial 3vs2 attack... which ofcourse is not good. But having just a single army on your countries means theres a 3vs1 from start. With 2vs2 you still have a shot of taking 2 armies from your attacker, and then hope your 2 armies get shot down at once. Heche with tahitiwahini's plan of 2-2-2-6 youll likely to get 1-4 3vs1, with 1-1-1-9 (which was what I before this thread thought was most efficent) will give 3-4 3vs1.Georgerx7di wrote:It makes no difference. People think it does, but it doesn't. either way four of your armies will get attacked as singles and roll one die. On the other hand, some arrangements may have a pscycological impact, ie look stronger, but none will give you better odds with the dice.