Moderator: Cartographers
Here is some more for you to think about.yeah, thank you for your help very precious !

I'm sorry, i don't understand what you are talking about, can you explain us please?koontz1973 wrote:Gameplay suggestions. In the 5 territories that you only have 2 territs for, put a neutral 2 into any of the territs that are there. This will stop bonus drops.
No problem. You have 5 regions on the map that only have two territories before you get a bonus. When you come to write the xml (code to make the game work), you can give a territory a starting neutral. This way, no matter what game you play, those territories will always start as a neutral and a bonus will not be dropped.Mishalex wrote:Hi Koontz,
I'm sorry, i don't understand what you are talking about, can you explain us please?koontz1973 wrote:Gameplay suggestions. In the 5 territories that you only have 2 territs for, put a neutral 2 into any of the territs that are there. This will stop bonus drops.
Thanks,
Mishalex

We must keep this connection, because there is two bonus :iancanton wrote: will u consider removing the connection between hérault and corse-su-sud? corse has too many connections, so that, for gameplay, it is no longer an island; it is just like any other bonus.
ian.
done, first post !iancanton wrote:in the first post, please list the départements that start neutral.
ian.
+4 is too much for this corner bonus. +2 total is more suitable. u've tried very hard to keep the correct borders for all of the départements, so it's strange that u are adding a totally imaginary one between hérault and corse-su-sud.Lancelot du Lac wrote:We must keep this connection, because there is two bonus :iancanton wrote:will u consider removing the connection between hérault and corse-su-sud? corse has too many connections, so that, for gameplay, it is no longer an island; it is just like any other bonus.
ian.
> free corse +2
and :
> +2 for these two territories (Haute Corse + Corse du Sud)
that is 4 troops' bonuses
Oneyed wrote: if I good understand, Paris (1) is killer neutral, but also a victory condition. this is not possible.
seconded by ian.iancanton wrote: the bonus for île-de-france cannot be held because paris keeps resetting to neutral. i recommend that u change this aspect: on almost any map, the most common type of game is 1v1, when nobody will want to conquer 10 neutrals to reach paris. how odd that no-one wants paris! instead, let paris be a playable region. inside paris, u can perhaps add the elysée palace as a separate neutral-starting region that attacks the foreign claims.
almost each "extra region/bonus" has symbol or is anyway highlighted. it is realy pain to find Belfort when you look at the map first time.Oneyed wrote: maybe you could add any symbol for Belfort - it will be easier to find it.
you have France detailed divided with each region. it would looks better to have names for Foreign Claims somewhere. maybe add abrevitations somewhere...Oneyed wrote: could have Foreign Clams names?
Regional claims
they should be named Bretagne libre, ... libre
you should find a symbol for each bonus
and then place it on each territory being part of a bonus
Foreign claims
as you have only a letter in the legend
maybe you should give the full name on the map
Suburbs riots and victory conditions
what about giving a decay for attrition
-2 for the suburbs and -5 for Paris
so you can keep your victory condition
Corsica
you can also remove the region bonus and just keep the Corse libre bonus
so you can reduce the sea routes
Suisse et Savoyard !Lancelot du Lac wrote:Ok Pamoa, i do only one cross !
(on sent cette attache suisse à la croix)
Sorry Oneyed, we are in the main foundry now, so we won't continu to change the map cartographically speacking, otherwise, we could change this card indefinitely... We have to move forward nowMishalex wrote:Oneyed, thanks for your advice... The enlarged Paris was an advice of koontz1973... So we had get the other territories of Ile de France out of the zoom...