Dungeon of Kralock- POLL UP!

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What system for nameing?

 
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spinwizard
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Dungeon of Kralock- POLL UP!

Post by spinwizard »

Ok this is my attempt at a map similar 2 jota's (vacation) map, what do u think.

i need ideas 4 the names, can anyone help?

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do u like it?
Last edited by spinwizard on Sun Apr 29, 2007 3:29 pm, edited 6 times in total.
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gimil
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Post by gimil »

intresting. could be messy thought when it comes to team games.

as for names just try using numbers like the king of the mountains map.

i think ill keep a close eye on this map.
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Molacole
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Post by Molacole »

do the arrows represent one way attacks and fortifications?
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gimil
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Post by gimil »

Molacole wrote:do the arrows represent one way attacks and fortifications?
it would have to because of the way XML works
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spiesr
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Post by spiesr »

Last edited by spiesr on Sat Apr 28, 2007 8:17 pm, edited 1 time in total.
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Coleman
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Post by Coleman »

Yeah he knows, that map just plain stopped being developed so he started one.
Warning: You may be reading a really old topic.
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spiesr
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Post by spiesr »

AndyDufresne wrote:I'd really like to see this pen and paper tested first (By Anyone, preferably with Documentation similar to CC's Gamelog, following CC's rules).
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Coleman
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Post by Coleman »

spiesr wrote:
AndyDufresne wrote:I'd really like to see this pen and paper tested first (By Anyone, preferably with Documentation similar to CC's Gamelog, following CC's rules).
Hmmm... I could do that, maybe. I play tested the crap out of Siege. I'll see if I can get some of my crew together.
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Nikolai
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Post by Nikolai »

I could see about playtesting it - I know several CC-ers, and I think we could get a game (or series of games) together, then report on it. Would that work?

Oh, and I'd definitely name everything you can... that was part of what was cool about Jota's map. I do wonder what's with halls and quarters for continent names when the rest of the names are virtues or values of sorts?
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mibi
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Post by mibi »

maybe if you name them, you can start tall territories in one continent with the same letter... i hate search an entire map for some obscure unintuitive name.
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spinwizard
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Post by spinwizard »

i like the nameing system on jotas map but am stuck 4 names, nice 2 see some support 4 the map.

coleman it would b great if u can play test it 4 me, how would u do it???


yes arrows r 1 way attacks and forts, it would b hell 2 fort up on! :)
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spinwizard
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Post by spinwizard »

Nikolai wrote:I could see about playtesting it - I know several CC-ers, and I think we could get a game (or series of games) together, then report on it. Would that work?

Oh, and I'd definitely name everything you can... that was part of what was cool about Jota's map. I do wonder what's with halls and quarters for continent names when the rest of the names are virtues or values of sorts?
yes if u could test it it would b great.

i need help 4 the names and contenent names
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Skittles!
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Post by Skittles! »

Oh that looks fun. Hard, confusing, but fun
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Captain Crash
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Post by Captain Crash »

Yes I like it...very maze-like, confusion will reign but it will be fun!

I think you might need some more up/down connections between the two halves of the blue section on the left however

8)
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spinwizard
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Post by spinwizard »

Captain Crash wrote:Yes I like it...very maze-like, confusion will reign but it will be fun!

I think you might need some more up/down connections between the two halves of the blue section on the left however

8)
that problem is that is u have 2 get it so that all terotorys have 1 in attacking arrow and 1 out attacking arrow...so that s hard 2 do...
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Captain Crash
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Post by Captain Crash »

spinwizard wrote:
Captain Crash wrote:Yes I like it...very maze-like, confusion will reign but it will be fun!

I think you might need some more up/down connections between the two halves of the blue section on the left however

8)
that problem is that is u have 2 get it so that all terotorys have 1 in attacking arrow and 1 out attacking arrow...so that s hard 2 do...
Just had another look and there is a blue room in the middle with 2 ways out but no way in, add one way in from the room below it and then over on the edge add another way into the little 'squiggly' room from above.
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spinwizard
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Post by spinwizard »

thanks 4 looking over that m8, :D

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Captain Crash
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Post by Captain Crash »

I think this could be one of the most intricate maps on the site. Will be great for those that like to build slow and steady. Quite confusing and frustrating at times...great idea...can't wait!

8)
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spinwizard
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Post by spinwizard »

Captain Crash wrote:I think this could be one of the most intricate maps on the site. Will be great for those that like to build slow and steady. Quite confusing and frustrating at times...great idea...can't wait!

8)
lol thanks, nice 2 have a fan of the map.

do u like he arrows?
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spinwizard
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Post by spinwizard »

it will b different as some places u will have 2 build up 2 defend but u can't attack from there so u have 2 build up in non-defencive positions 2...LOL

( i hope u get what i mean...)
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Captain Crash
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Post by Captain Crash »

spinwizard wrote:do u like he arrows?
Yes, simple and fairly obvious...but there will always be some who don't get it! - Nothing you can do about it tho', it's just people being people.
spinwizard wrote:it will b different as some places u will have 2 build up 2 defend but u can't attack from there so u have 2 build up in non-defencive positions 2...LOL
( i hope u get what i mean...)
Yes I get what you mean.

Thinking about bonuses -

Continent - Territories - Ways in - Ways out - bonus
Magic - 10 - 3 - 3 - 5
Faith - 8 - 2 - 3 - 3
Might - 8 - 4 - 3 - 5
Mind - 7 - 3 - 4 - 4
Stealth - 6 - 2 - 2 - 3
Halls - 5 - 4 - 4 - 6
Quarters - 8 - 2 - 1 - 3

Are you happy with this?
It seems to me there is more than just territories and borders to consider, also how complex is it to gain the Continent?

Maybe the bonuses could be bigger all round...just thought...imagine playing no card adjacent on this!!

eg magic: if you hold every territory in magic except the one in the bottom left corner (of magic) then to get to that last territory you need to go through 4 territories, not so bad..but...if you hold all of magic except the two territories on the bottom left then you actually need to go through 13 other territories just to gain access to the last 2 territories!

As I said...confusing, complex, exciting!!

:twisted:
Last edited by Captain Crash on Sun Apr 29, 2007 5:22 am, edited 1 time in total.
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spinwizard
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Post by spinwizard »

hmm, i see what u mean, i was hopeing someone could provide some insite on the bonuses

if i add 2 all round is that ok???
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Captain Crash
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Post by Captain Crash »

spinwizard wrote:hmm, i see what u mean, i was hopeing someone could provide some insite on the bonuses

if i add 2 all round is that ok???
Well if we look at the complexity some more, we find Quarters are a piece of cake...hold all but any 1 territory and you are just one territory away from it, immediate access...so on second thoughts - no, don't increase ALL bonuses.

Might need some-one with access to a group of people and time to test the bonuses in a few configurations.

In regard to the naming...I'm not fussed either way.

:twisted:
Last edited by Captain Crash on Sun Apr 29, 2007 5:27 am, edited 1 time in total.
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spinwizard
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Post by spinwizard »

lol

i added a couple more arrows!

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can u all vote on the poll?
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Captain Crash
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Post by Captain Crash »

spinwizard wrote:i added a couple more arrows!
I see 1 changed direction and 1 new arrow..any others?

:twisted:
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