i need ideas 4 the names, can anyone help?

do u like it?
Moderator: Cartographers

Hmmm... I could do that, maybe. I play tested the crap out of Siege. I'll see if I can get some of my crew together.spiesr wrote:AndyDufresne wrote:I'd really like to see this pen and paper tested first (By Anyone, preferably with Documentation similar to CC's Gamelog, following CC's rules).
yes if u could test it it would b great.Nikolai wrote:I could see about playtesting it - I know several CC-ers, and I think we could get a game (or series of games) together, then report on it. Would that work?
Oh, and I'd definitely name everything you can... that was part of what was cool about Jota's map. I do wonder what's with halls and quarters for continent names when the rest of the names are virtues or values of sorts?
that problem is that is u have 2 get it so that all terotorys have 1 in attacking arrow and 1 out attacking arrow...so that s hard 2 do...Captain Crash wrote:Yes I like it...very maze-like, confusion will reign but it will be fun!
I think you might need some more up/down connections between the two halves of the blue section on the left however
Just had another look and there is a blue room in the middle with 2 ways out but no way in, add one way in from the room below it and then over on the edge add another way into the little 'squiggly' room from above.spinwizard wrote:that problem is that is u have 2 get it so that all terotorys have 1 in attacking arrow and 1 out attacking arrow...so that s hard 2 do...Captain Crash wrote:Yes I like it...very maze-like, confusion will reign but it will be fun!
I think you might need some more up/down connections between the two halves of the blue section on the left however
Yes, simple and fairly obvious...but there will always be some who don't get it! - Nothing you can do about it tho', it's just people being people.spinwizard wrote:do u like he arrows?
Yes I get what you mean.spinwizard wrote:it will b different as some places u will have 2 build up 2 defend but u can't attack from there so u have 2 build up in non-defencive positions 2...LOL
( i hope u get what i mean...)
Well if we look at the complexity some more, we find Quarters are a piece of cake...hold all but any 1 territory and you are just one territory away from it, immediate access...so on second thoughts - no, don't increase ALL bonuses.spinwizard wrote:hmm, i see what u mean, i was hopeing someone could provide some insite on the bonuses
if i add 2 all round is that ok???