Yes there is, I like them.natty dread wrote:There's simply no reason to keep the current bridges
Moderator: Cartographers
Yes there is, I like them.natty dread wrote:There's simply no reason to keep the current bridges


No. I would try to guide him in the right direction. The bridges in your opinion look like poo, but what you want is not right in my opinion so until you come up with something more constructive and fitting to the map, these will stay. You should know that, just by saying you do not like something, automatically forces me to change it, this is not how the foundry works. It works by a gathering of opinions, filtering through all of the chaff and then finding the right solution to a problem. It does not work with what you want, you get.natty dread wrote:That's not how this works and you know it.
Sheesh, you're supposed to be a foundry assistant, shouldn't you be setting a better example? You don't just brush away valid criticism by saying "nuh-uh, I like it like this". If some new guy comes to the drafting room with an image drawn with ms-paint, and refuses to learn how to do proper graphics because "he likes it" what are you going to say? "Don't do what I do, do what I say"?
and when you get toldnatty dread wrote:Yep. As soon as I get around to it...
you reply...hatchman wrote:Pretty nice update, but what's with the mountains and glaciers? Those parts look bush league. Like blobs of poop someone said.
So I say to you now....natty dread wrote:I think they're fine. But you're entitled to your opinion of course.

That's what I'm doing here. I'm guiding you into changing an element of your map that looks like crap. Literally.koontz1973 wrote:No. I would try to guide him in the right direction.
Sigh. It never is... you just keep fighting about it because you're too prideful to take advice from me.koontz1973 wrote:The bridges in your opinion look like poo, but what you want is not right in my opinion
So now I have to draw your graphics for you?koontz1973 wrote:so until you come up with something more constructive and fitting to the map, these will stay
Sure, but some opinions carry more weight than others. That's just how it is, the foundry is not a democracy. I've been here a while and I have a bit more experience on graphics. And no, I'm not saying that it means I know everything better than you. Just most things... haha. But really, you should listen to the voice of experience. It's the voice that gives you the uncomfortable truth, that pushes you to try harder. And it's a 100 times more valuable than every random visitor who drops in to your thread telling you how awesome your map is and they want to play it now...koontz1973 wrote:You should know that, just by saying you do not like something, automatically forces me to change it, this is not how the foundry works. It works by a gathering of opinions,
What have my maps got anything to do with this? This is about you and your map. I don't see a huge influx of people flowing into your map thread and pleading you to keep the bridges as they are because they love them. Furthermore, you should know every map project is unique. There's no point in pointing out "you did this and that on this and that map so now I get to do it too". That's not how this works and you should know it.koontz1973 wrote:Now, if I go post in any of your map threads and say this does not look right and you can do better, would you go and do better
Not true, but again, irrelevant. We're talking about your map here. What I supposedly have done on my map threads has nothing to do with your map. Concentrate on your own work when you're in your own map thread. If you want to talk about my maps, post in their respective map threads, and we'll see about it.koontz1973 wrote:Past experience with you leads me to say that you would do bugger all and even if more than one person suggests the same thing, you will still do nothing about it.

No your not, you are trying to force a change that is not warranted. You are fighting like you always do when someone says no to you. That is all.natty dread wrote:That's what I'm doing here. I'm guiding you into changing an element of your map that looks like crap. Literally.koontz1973 wrote:No. I would try to guide him in the right direction.

1 - it's "you're"koontz1973 wrote:No your not, you are trying to force a change that is not warranted. You are fighting like you always do when someone says no to you. That is all.natty dread wrote:That's what I'm doing here. I'm guiding you into changing an element of your map that looks like crap. Literally.koontz1973 wrote:No. I would try to guide him in the right direction.



Why wouldn't it? There are details as small as that on your background.koontz1973 wrote: So to have a bridge that is as detailed as you want is not going to fit the map.
Irrelevant. No one's asking you to add concrete bridges on this map. The bridges on the yugoslavia map are of fairly generic type that can be adopted to a map of many styles, I haven't said that you should take the texture and everything from them.koontz1973 wrote:the bridges you pointed me to for some reason where on a map that is based around concrete.
If it looked like it was drawn with an actual physical brush, maybe. But it doesn't, it looks like it was drawn with the default round brush. Like you just took the paintbrush tool with the default settings when you start up GIMP for the first time and drew a single, short line and called it done.koontz1973 wrote:The single brush stoke as you call it would seem to fit the painted feel to the map.
There "wood texture" in this case is an informed attribute. It doesn't matter if you go on telling people "it's a wood texture", if people aren't going to see it then it's not a wood texture. Furthermore, on the size level of those bridges, especially with them being overlaid with the canvas texture of your map, any such wood texture wouldn't be recognizable as such.koontz1973 wrote: But it is not a brush stroke as you can it< it is a wood texture
No, it's not enough of a reason because it only works on a theoretical level. It sounds good on paper, but in practice, those things you mention aren't showing from your work. In other words, the idea is ok but the execution is just not there.koontz1973 wrote: So a wood effect fits Jakarta, the stroke effect as you call it, fits the painting. enough of a reason for you.

Ok, I usually do in this way: take 1 or 2 days, don't look at the map....then open your file and try to do what was suggested. If it doesn't work come back to the topic and give a reason for that.koontz1973 wrote:but this one has to be chalked up to two very stubborn people who both think they are right. I only want to get the best map out to the people to play. But I do not see his solution as being better than mine.
I like the dark shadow on the backgroundkoontz1973 wrote:Thanks, completely redrew the map.


Decreased the contrast on the background by 20 and increased it on the map and mini map by 20 (GIMP scale). Enough? If yes, move it back please, if not, then leave it here till right please.isaiah40 wrote:This looks much better! The only thing I would suggest right now is to subdue the background a tad bit to bring more contrast between the map and the background.



