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I think you're right on both points.72o wrote:That's why I reposted it. It's been more than 2 years, no one ever explained why it was a bad idea, most of the comments were positive.
Sorry if that is inappropriate, but I want to see this happen. It took "adjacent attacks" a couple of years to become "trench".
Probably rejected because it would be too hard to code, is my guess. But I still think it would be awesome.
72o wrote:More feedback?
You worry too much. The suggs forum doesn't get a lot of traffic.72o wrote:Nobody wants to play with me
Which is too bad, this is where stuff happens. I hope the bump will cheer you up 72o.Dukasaur wrote:I think you're right on both points.72o wrote:That's why I reposted it. It's been more than 2 years, no one ever explained why it was a bad idea, most of the comments were positive.
Sorry if that is inappropriate, but I want to see this happen. It took "adjacent attacks" a couple of years to become "trench".
Probably rejected because it would be too hard to code, is my guess. But I still think it would be awesome.
Yes, it would be a very interesting new way to play the game.
No, I doubt if they will implement it because it would probably require a rewrite of a lot of code.
72o wrote:More feedback?You worry too much. The suggs forum doesn't get a lot of traffic.72o wrote:Nobody wants to play with me


I'm not sure that the coding difficulty is what would stop this from being implemented. The real question is whether or not lack thinks this would be something that would help out the site.72o wrote:Is there any chance that Lack or someone who would do the actual coding can weigh in on how difficult it would be? Are we talking hundreds of hours, or are we talking ten?

Yeah, I am trying to carry the torch all by myself apparently. There's been some positive response that wasn't mine, though.agentcom wrote:More support ... and no your 15 posts in a 25 post thread don't count.
[EDIT: Seriously, 15?]
