PREMIUM PRIZE TO THE WINNER!!! (per Night Strike, as of 10/17/12)
For the 40th edition of Initech, I am announcing the largest version of the series yet. I am proud to unveil… Initech XL: World Extravaganza!
OVERVIEW
This tournament will be a 80-player, 5-round, 30-map, 668-game behemoth. Games will be standard, terminator, and assassin in nature. Players will play 8 games per round, with the bottom twenty players being eliminated after the conclusion of each round (EDIT: there will be no elimination after the first round). Players reaching the final round will therefore play 40 games. The player with the most points accumulated after 5 rounds will be crowned tournament champion.
RULES
All non-1v1 games will be sequential, flat, chained, automatic, fog with a 30-round limit.
1v1 games will follow the same rules but will have no spoils.
ROUNDS
Each round will take place in a different geographic world region. Each round will consist of the follow matches for each player:
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• One (1) 4-player assassin game on a second map
• Two (2) 5-player terminator games on a third and fourth map
• One (1) 4-player standard game on a fifth map
• One (1) 5-player standard game on a sixth map.
SCORING
The scoring will be standardized throughout the tournament as follows:
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• Assassin map wins will be worth 10 points
• Terminator eliminations will be worth 2 points
• Terminator map wins will be worth 5 points
• 4-player standard map wins will be worth 12 points
• 5-player standard map wins will be worth 18 points
NOTE: points carryover and scores will not be reset at the start of a new round.
MAPS
Round 1 - Africa & Oceania
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Australia (1v1)
Madagascar (assassin)
South Africa & Cairns Coastal (terminator)
Oceania (4-player standard)
Africa II (5-player standard)
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Cyprus (1v1)
British Isles (assassin)
Iberia & Balkan Peninsula (terminator)
Nordic Countries (4-player standard)
Europa (5-player standard)
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Central America (1v1)
Mexico (assassin)
Brazil & South America (terminator)
Caribbean Islands (4-player standard)
Triple Alliance (5-player standard)
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Greater China (1v1)
Indochina (assassin)
Middle East & Soviet Union (terminator)
Japan (4-player standard)
Thailand (5-player standard)
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Golfe du St. Laurent (1v1)
Puget Sound (assassin)
Charleston & NYC (terminator)
Great Lakes (4-player standard)
Vancouver (5-player standard).
If two players are tied on points for advancement to the next round, the following criteria will be considered for breaking the tie:
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• Total head-to-head results from the concluding round
• Total head-to-head results from the entire tournament
• Number of 5-player standard map wins in the concluding round
• Number of 5-player standard map wins in the entire tournament
• 1v1 playoff match on the Classic map
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• Most 5-player standard map wins in the concluding round
• Most 5-player standard map wins in the entire tournament
• Playoff match on the Classic map
In the event that a player drops out or loses premium prior to all game invites being accepted for Round 2, their replacement will be taken from the list of reserves. Any points accrued by the player dropping out will be credited to that reserve player. However, no reserve player will be allowed to progress to Round 3 unless they score at least 5 points on their own.
In the event that a player drops out or loses premium after all invites in Round 2 have been sent and accepted, their replacement will be taken from the current standings. If the replacement is made between rounds, then the replacement player keeps his/her own score and we move forward with no other changes. If the replacement occurs mid-round (before all invites for that round are accepted) then the replacement player keeps his/her own score and also gets credit for any points accrued by the player dropping out during the round in question.




