Moderator: Cartographers

Now that i am back in production, and while i am re-drawing this map, i find it a bit defeatist to have a map in the cycling box when for GAMEPLAY input it really needs to be back in the foundry workshop where people can comment on whatever.nolefan5311 wrote:As it appears development on this map has stalled (it has been several months since an update), this map is being Moved to the Recycling Bin for the time being. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made.

Please refer to front page V21 for drop positions, and these are all random positions...i have just placed coloured number around everywhere to show where you will be dropped.nolefan5311 wrote:And I can't really do anymore GP analysis until you answer this for me.nolefan5311 wrote: That's all I've got for now, but that should keep you busy. I need to study a bit more closely the potential drop combinations and if there could be any potential issues. But just to clarify, the only drop associations are the battleship and its bordering L ship, right (as in, I won't be dropped Suffren, L7, L6, Krithia, and F8 every time, right? Those last three regions will be randomly distributed?)

nolefan...yes they should be HMS...but i inclined the keep them as BS for simpler designation so that there are not two types of battleships that will cause confusion when players are using them.nolefan5311 wrote:...
BS Vengeance, BS Goliath, BS Queen Elizabeth, BS Swiftsure, BS Albion, BS Majestic should all be HMS ________. Gaulois and Suffren were both French and it does not appear the French put such designations for their ships...

http://www.gallipoli.com.tr/if_stones_c ... morial.htmnolefan5311 wrote:..
Gendarmerie…does this reference something in particular? All I’ve been able to locate is that it is the general word for Turkish Armed Forces of some sort. Near that, there is a Tepe…should that be Tekke Tepe or Kiretch Tepe?
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http://www.google.com.au/url?sa=t&rct=j ... _SQKfkIhXwnolefan5311 wrote:...
I only see Suvla referenced as a Bay or a Cape and not a Point (most often referred to as Sulva Bay)
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Excellent...v23 is the one going forward...iancanton wrote:using opera, version 23 is visually clear, while i can hardly make out anything at all on version 21. [Moved] back to the main foundry workshop!
ian.



yes tnb80, it is indeed dark, and i might be able to lighten that up a bit, but i really want to capture this map being before dawn on the west coast.thenobodies80 wrote:Btw, the map is really dark now...at least for me. no?

V23a. Is this better tnb80cairnswk wrote:...thenobodies80 wrote:Btw, the map is really dark now...at least for me. no?




Oneyed wrote:very nice new design.
I think the last version is too light...
Oneyed
OK then we move forward with version 23, and i will do something about the borders in the dark areas to make them clearer.thenobodies80 wrote:If the borders are clear without have to strain the eyes, you can do it darker.
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thank-you hardattack, very kind of you.HardAttack wrote:pretty nice work right here,
impatient to see in play...
congrats.


Oh my!cairnswk wrote:thank-you hardattack, very kind of you.HardAttack wrote:pretty nice work right here,
impatient to see in play...
congrats.![]()
Now Version 24.
1. i have outlilned some of the lower darker borders to make them clearer...hope this does the trick.
2. i have changed the battleship targets to flame explsosions.
3. i have differented the targets for the local gunneries into white and yellow as these show up better for CB players.

Good.Funkyterrance wrote:..
Oh my!
What I can say from a partially colorblind standpoint is that the land batteries are definitely distinguishable between the yellow and the white.
i take it you can determine the battleship targets.I'm not sure if there are any other questions regarding color but the rest of the map appears to me varying degrees of dark brown/black that are more or less indistinguishable aside from the ivory colored parts (x,y, etc.). However, this could be intentional, I don't really know.
you mean you cannot see the mountains at all?I can just barely make out the impassables though.
no, as long as the text and all other elements are legible for you.Were there any other areas where color is important?
Mmmm. not sure about that one, although i have trouble down there sometimes also, but the large map should alleviate that.On a side note the map does seem to hurt the back of my eyeballs when I have to focus on the smaller white/yellow images lol. I'm not sure if this has anything to do with color blindness but I figured it couldn't hurt to add.
Please do, your imput is important to all maps regardless of whether you intend to play them or not.Hope this all helps. I'll keep an eye on this thread if you like.![]()
-FT



Hmm, it is interesting how putting the colored numbers does seem to make some difference but only in the color of the battleship targets as it makes them a little bit more washed out but this probably happens to everyone.cairnswk wrote:And this is what the map will look like with coloured 88s on it.
Version 24.

That's good, in my full colour they have yellow bases and red and orange flamesFunkyterrance wrote:...
Speaking of the battleship targets, they all appear yellow with orange-ish flames.
I'll see what i can do about putting some shore-wash around the land outline to differentiate that.-I can see the mountains but when they go underwater they are very faint and I must really focus to see them. I guess I am having a hard time telling the border between land and sea as well, especially in the lower right where I see no borders at all.
well, i did a fair bit of research...and you have to allow for creative influence in making a board that works with mechinations of the game...but yeh, i think it is fairly accurate.Aside from all this I have to say this looks like a well thought-out and I am assuming historically accurate map.




koontz, refresh above...i have added the spikes to bottom only of the mines and moved the names a bit to make them more visible.koontz1973 wrote:cairns, the only thing from me about GP is can you bring the sea mines out a little. Make the territ outline the same shade as the spikes with the spikes going all around. M2 is easy to spot but M1 is not.
I am liking the glow for the shoreline. That does look really nice.
