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Looking at your rank mate, I would suggest not. Anyway, back to the kitchen....Noslen wrote:Okay so here's the real question:
When I am down facing overwhelming odds I like to take my biggest stack and just blow through the opponent in the hope that I might actually get lucky. This can sometimes take away valuable bonuses and punch holes in the opponent's defence that others might be able to use.
So is this a good idea or bad idea?

If you think luck is 50% then it's peculiar how some people have gotten to such high ranks in the first place - if luck was 50% surely you'd have a higher score than cook?Noslen wrote:Okay...so I think it is agreed that the strategy isn't a strategy at all and thus just a bad move....so here's to the reason I asked.
I was told by a high ranking person on CC that this is a good strategy. Having played RISK irl and seeing how the games are played here I disagreed, however, my rank here does reflect that I haven't had much luck on CC yet (btw I don't care what higher ranks think luck is at least 50% of CC and Risk) which is why I asked.
Thanks for the opinions. I think that maybe there's a few people offering advice that really shouldn't.
First of all - whatever you're talking about manipulating the dice is nothing more than cheating in RISK.Noslen wrote:I very much agree that strategy is extremely important. Bad strategy can cause you to lose even if luck is on your side and good strategy save youo even when luck isn't on side.
That said because CC works with random numbers (after all it is the only way it can work) it is different from risk. You see it is possible to 'learn' how to throw dice in your favour, e.g. a flick of the wrist or the angle at which they are thrown can help get a favourable result. Therefore, strategy is a larger part of RL games. However, with CC because you can't 'learn' to throw the dice in a favourable way, you must rely on luck more than anything else. (odds don't come into it when you have a random number generator, you see with a random generator then it is possible to get any combinations and as such the odds are truly astronomical)
In short I agree that I am still using bad tactics on CC, because I have not yet found a way to adapt good risk techniques to these games.
Incorrect - I don't know where you've taken math but it's faulty - that's what odds + probability are - the likelihood of something happening. ONLY because it's a random number generator (which don't actually exist fyi, there's no such thing as random numbers being generated in the world) can you use odds and probability to your advantage. It has nothing to do with something like a set of cards - where you can count a set sample size... it's irrelevant.Noslen wrote:I'm not saying that strategy ISN't important....I accept that it is.
However, my point is that because the dice on CC relies on random number generation statistics and odds are not applicable. You can say that the odds of getting a six from one dice roll are one in six irl...however, a TRULY random number generator, like the one CC relies on doesn't stick to the odds. Rolling a 6 may still be a 1/6 chance but with each subsequent roll the odds are extended.
With the dice rolls there are around a 53% favour to the person with the larger army. However, with truly random numbers ANYTHING can happen and odds CANNOT be applied with any real measure of sucess.
So the point is that luck is a BIG part of the game.
(As for my point about 'learning' to throw dice....I didn't mean to imply that necessarily means cheating. The way a person throws a dice affects the result, for better or worse, and it is that which allows odds to be applied.)
What the..? If the chances of rolling a 6 are the same then how exactly are odds and statistics "not applicable"? You're contradicting yourself and appear to have a very flawed understanding of probabilities and statistics.Noslen wrote:However, my point is that because the dice on CC relies on random number generation statistics and odds are not applicable. You can say that the odds of getting a six from one dice roll are one in six irl...however, a TRULY random number generator, like the one CC relies on doesn't stick to the odds. Rolling a 6 may still be a 1/6 chance but with each subsequent roll the odds are extended.
Very well - you're ignored. If you're a puss that can't stand other people's conversations - there's no way I'd ever want to play a game with someone of your liking. I doubt you'll ever improve kid.itsmedicineman wrote:its a very good move. Lots of people don't like it but i guess that's war. I target bully's so could care less about being on anyones ignore list. Its really quite funny listening to all these experts on how to win during a game . I pick on anyone who picks on anyone else with name calling etc and i will even set myself up for several moves before i take them out just to prove they are not the great general they thought. I will work my way up because i have no fear of reprisals its a game and there are many different ways to win. And is the victim really a victim if he asked for it by taking my country , owning to much, or just being rude to everyone because they won't play the way they want someone too. I say if you can't handle war play tiddlywinks and take all your strategy there it might work there lol. So please add me to your ignore list if you can't handle losing because i hate whinners And one more thing about the odds. If i roll six six's in row does that mean any other number would be favoured next roll? -------- Absolutely not the six has the same chance on the next roll of coming up there is no arguement.
I agree, a strategy game is something completely different from war. And as to attacking people just because they are "owning too much or being rude" is not strategy. Strategy is attacking the countries that strengthen your position or making moves that give you a better chance to win. Anything else is just plain stupidFabledIntegral wrote:Very well - you're ignored. If you're a puss that can't stand other people's conversations - there's no way I'd ever want to play a game with someone of your liking. I doubt you'll ever improve kid.itsmedicineman wrote:its a very good move. Lots of people don't like it but i guess that's war. I target bully's so could care less about being on anyones ignore list. Its really quite funny listening to all these experts on how to win during a game . I pick on anyone who picks on anyone else with name calling etc and i will even set myself up for several moves before i take them out just to prove they are not the great general they thought. I will work my way up because i have no fear of reprisals its a game and there are many different ways to win. And is the victim really a victim if he asked for it by taking my country , owning to much, or just being rude to everyone because they won't play the way they want someone too. I say if you can't handle war play tiddlywinks and take all your strategy there it might work there lol. So please add me to your ignore list if you can't handle losing because i hate whinners And one more thing about the odds. If i roll six six's in row does that mean any other number would be favoured next roll? -------- Absolutely not the six has the same chance on the next roll of coming up there is no arguement.
Fucking hilarious how everyone refers to this game as war btw - it's a strategy game not war.
Personally I find that my attack dice are pretty much always crap but my defence dice can be pretty awesome sometimes. I don't know why this is, I'm guessing *and hoping* it's just a coincidencegdeangel wrote:In mulitplayer, it's pretty much always got to have a balance. If you are the weakest player, and the other players are ganging on you then yes, it is probably best to suicide on someone, but of course you've got to announce it to give them an incentive to stop ganging on you.
If it's 1v1, and your really looking at a long shot, the odds on attack vs. defense are just slightly more favorable for attack BUT I have seen very seriously crap waves of attack dice, so you want to sort-of attack just enough to bait the other player to attack you, but hope the other guy catches the string of twelve consecutive 0-2 rolls thats out there in the dice file somewhere.
Napoleon Ier wrote:You people need to grow up to be honest.
Definition of Kamikaze: (in World War II) A Japanese aircraft loaded with explosives and making a deliberate suicidal crash on an enemy target.Lostviking wrote:A "Kamikaze" move doesn't necessarily mean it's a "suicidal" move,