Moderator: Cartographers

I wouldn't kill yourself too much on this one. The intrigue, novelty, and excitement will come from the conditional border gameplay. Just about everything else will be gravy, if you know what I mean, so don't let all the other stuff keep you from working on it.koontz1973 wrote:Cheers IH, it is one of the things that keeps stopping me on this one. I really want to make it but I just cannot get the right angle on how to do it. I saw your old one and thought about that, tried to go like Madrid but stopped that so I am trying to go down the Coptic Cairo route right now.

Certainly understandable. It will come though.koontz1973 wrote:I am not, it is just that to work on a map, I need to believe in it. Right now, the GP is pretty freaking sweet and is going to blow players minds, but graphics, are just not going the way I want them to. I wanted similarities with Jakarta but better and that is not happening right now.




San Mairno is about the only thing out there that I liken this too.koontz1973 wrote:Cheers gh, still trying to find the right way forward with this one. Might take me a long time to find the right approach though. Jakarta took 3 months to find the right way forward, Mags took the same amount. Not in any rush with this one. Looked at the coins earlier and did not like them. Not liking the buildings this time around.
The problem I have gh, is I look for something new. This is not new. The only thing new about this map is the borders but graphically I need something to stimulate me and Cairo at the moment is not. But I will get their in the end. Any ideas on a style this should be in?
Never get mad, but creative is what I need and must have or the map will die.generalhead wrote:I wonder if this game play would work better on a more creative map.


No name for that island as it is not one, but will make it clear it belongs to one or the other. The water is dipped, not peaked.generalhead wrote: two things. the area that has bridge land bridge in the north is missing a territory name.
The water looks like it has a peak in the middle.
Borders will become impassable like a mountain so yes, when one becomes blocked, it breaks the chain. Yes to placing it onto map to make it super clear. As for the nightmare to code, I do not see it as too big a problem. Normal continents with 4 large ones with required and override tags should sort this out.nolefan5311 wrote:I haven't read the whole thread, so forgive me if this has already been answered, but when a border becomes "blocked", does that break the chain of connected territories? If so, that is going to be a nightmare to code and I don't even know if it's possible. Either way, I think you should mention that somewhere on the map.


I trust your ability code it, lol...like to see if you can make it work.koontz1973 wrote:No name for that island as it is not one, but will make it clear it belongs to one or the other. The water is dipped, not peaked.generalhead wrote: two things. the area that has bridge land bridge in the north is missing a territory name.
The water looks like it has a peak in the middle.Borders will become impassable like a mountain so yes, when one becomes blocked, it breaks the chain. Yes to placing it onto map to make it super clear. As for the nightmare to code, I do not see it as too big a problem. Normal continents with 4 large ones with required and override tags should sort this out.nolefan5311 wrote:I haven't read the whole thread, so forgive me if this has already been answered, but when a border becomes "blocked", does that break the chain of connected territories? If so, that is going to be a nightmare to code and I don't even know if it's possible. Either way, I think you should mention that somewhere on the map.

I did.ManBungalow wrote:Out of interest, who sticky'd this thread?
Not me, not allowed to.ManBungalow wrote:Out of interest, who sticky'd this thread?
Blame him, I normally do.nolefan5311 wrote:I did.


What do you think of this? Might need to be scaled down just a bit, but it's a Seamus76 original, and I would be happy to throw it your way.Has anyone got any idea on how to do the bridges? I am at a loss with them.