Moderator: Cartographers
I am only addressing this specific quote, but I am going to take into consideration the suggestions of others from this thread.ManBungalow wrote:037 I feel has the advantage of being close to the 129/140 bonus pair, but still looks a little feeble, I'll grant.DoomYoshi wrote:Hmm... a pretty open map this is.
Starting spots 124, 093 are almost identical.
Starting spots 116 and 110 are also identical. They are both strictly worse than 143 and 133.
Territories 080 and 135 is my personal favourite. Interesting formation down around 049-056.
037 is the worst possible starting location; should probably be beefed up a bit.
I could remove region 044 if you feel that would make things better, or did you have something else in mind ?
Sorry, it's a busy few weeks for me.nolefan5311 wrote:Any updates on this on the horizon?
Potential definitely.DoomYoshi wrote:Damn, I spent a lot of time analyzing this map. Perhaps you should find someone else to work with. This map is much better than the pirate experience, and it has some real potential; although I understand why you became stressed out over it.
I do not think it needs it there. The map is open enough and having some blind areas is not a bad idea. Players need to make the choice, head up there or turn and go into the island.swimmerdude99 wrote:The upper left hand corner looks as though it may be very isolated, would you consider connecting with a bridge like you did in a couple other places?
