Moderator: Community Team
Well, yes...A.D. wrote:I'm not speaking of just 3 turns. In game 11108509 we're on round 94: blue has missed 12 of them.
I don't think 3/30 is enough. Maybe 4 or 5, but other than that, I like it. Well like it better than what's been said so far. But I don't mind the current system either. What kinds of games are people joining that missed turns really bother them?blakebowling wrote:What would really make sense is say X% (10% let's say) or 3, whichever is greater. So if you're going with 10%, after 30 rounds it will use the percentage.
I'm fine with blake's proposal.agentcom wrote:I don't think 3/30 is enough. Maybe 4 or 5, but other than that, I like it. Well like it better than what's been said so far. But I don't mind the current system either. What kinds of games are people joining that missed turns really bother them?blakebowling wrote:What would really make sense is say X% (10% let's say) or 3, whichever is greater. So if you're going with 10%, after 30 rounds it will use the percentage.
That's ridiculous. That's almost a month of dead time for that game.A.D. wrote:you know I get aware something isn't working well enough playing game 11108509
http://www.conquerclub.com/game.php?game=11108509
The game has just finished: 121 rounds, blue player miss 28 of them. Nobody can think this is acceptable. I hope we achieve common ground in the formula, but a deadbeat limit must be implemented in any case.
I agree to the proposed 10% missing round with minimum
You know how easy is to miss 3 non consecutive turns in a game?? Maybe for 10 rounds I would agree with you, but 100 rounds(plus if is it 8 players) missing 3 turns would be quite easyFunkyterrance wrote:This totally drags out games and I hate it as well. Why does it have to be 3 consecutive anyway? Just make it 3 period so everyone can get on with the game. The game wasn't designed to be played with turns missed anyway.
And if everytime you get less hours, it will be easier to miss a turn, this would encourage to miss a turnwaltero wrote:I say first missed turn is OK second missed turn results in a loss of four hours. You then have 20 hours to do a turn. And keep losing four hours every time a player misses a turn.
And once you are down to seven missed turns (0 hours) you are Kicked from the game.
Probably to complicated to implement something like this


Bumped.DoomYoshi wrote:How about every time you miss a turn, a die is rolled. If it's a six, you are booted from the game.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
