Moderator: Community Team
This is the key part of your post. Please add your comments to the ongoing discussion. In this case, I have MERGED it to the proper place for you.Nucker wrote:I see that the suggestion for no dice has been rejected. I am putting it forward again.
Actually the dice was introduced later and Risk did not have dice or cards (both increasing luck). Luck has been added to just about every game to the point where imbalance occurs. It is sort of teaching that luck is an essential part of life to a higher degree than it actually is.john1099 wrote:Why is this in GD?
It's been discussed 2034804823 times, and people don't believe it should be implemented because it cuts away from the actual "Risk" aspect of the game.
Yes, I dont see why it cant be an extra element to CC, thereby increasing appeal and option.Metsfanmax wrote:Do you have any justification for this suggestion that is not present in the versions that have been rejected numerous times?
It might be fun, but it's not Risk.Frogmanx82 wrote:I'm also sad that this is rejected. I played many many games with no dice. It was the preferred style for my group of friends. To anyone who commented without every trying it, you just don't know what your talking about. If there are software issues, that's a legitimate objection. To say the gameplay isn't fun, doesn't work, or is still just luck, well you just never tried it.
But that is the thing neither is this site it is ConquerClub. While it is true some of the basic concepts are the same the actual gameplay, variations and dynamics is quite different and evergrowing here. Risk is far more limited and does not have the diversity this site offers. While I do think that all the arguments have been extremely gorunded I can see why there would reject this idea. Although I can see a simple solution that is already partially inplace for the concern about a indefinite dead lock would be to make all games of this type round limited. BUt I do not forsee any solutions to the rest of the major concerns nor would I most likely play this setting to often if it were available(NOt saying anything major I rarely play assassin or trench).nicestash wrote:It might be fun, but it's not Risk.Frogmanx82 wrote:I'm also sad that this is rejected. I played many many games with no dice. It was the preferred style for my group of friends. To anyone who commented without every trying it, you just don't know what your talking about. If there are software issues, that's a legitimate objection. To say the gameplay isn't fun, doesn't work, or is still just luck, well you just never tried it.
This has been discussed. Notice 420+ posts. Can you describe to me how a game on a map with no bonuses would end? Yes, we do have one. (Circus Maximus).Robert44 wrote:Guys, can we not discuss this before rejecting? I've been part of CC for almost 3 years and too many times I've seen how the dice don't always make sense, e.g. how can a guy with 6 troops take down my "stack" of 11 men?
If it is set as a game option (just like trench, fog of war, etc.) then I see no harm in implementing it. In fact, I think it can only enrich CC and the types of games we can play. Maybe the topic and Nucker's suggestion needs to be investigated further, the details of the implementation sorted out to give each player a fair chance of winning at the beginning of the game, but let's spend some time discussing it, or even put it to a vote if necessary.

How about you make a post showing how those who have said this would not work are wrong?jammyjames wrote:How about we Un-reject this suggestion, as it's better than 50% of the shit that's gone through.
Do it.
