Moderator: Cartographers
Not going happen. Whilst this is a simple map and it may stay a simple map (as it is your first one), D.C. is nothing special. Never been their myself and have no intention to. A place that has under 700 thousand people living their does not merit a map just because it holds a few places of interest to a minority.brhiba wrote:This map is intentionally basic. I'm biased but I think it stands out strictly because it's DC - a map of which doesn't exist. But I'm of the mindset - and this may be an unpopular proposition - that it doesn't need to stand out in gameplay. I hope the location and design will make it special. But I'd rather add it to the canon of straightforward city maps. My favorite thing about CC is the variety of maps that follow the standard theme - I'd be pleased as punch if there were a classic map of all the major cities.ManBungalow wrote:What can you do to make this map stand out from the many other city maps we already have?

koontz1973 wrote: Not going happen. Whilst this is a simple map and it may stay a simple map (as it is your first one), D.C. is nothing special. Never been their myself and have no intention to. A place that has under 700 thousand people living their does not merit a map just because it holds a few places of interest to a minority.
The thing is, I actually agree with you that the Anacostia River and Rock Creek Park could help improve the gameplay. But his post alone makes me want to encourage the mapmaker to forge ahead without incorporating them. EDIT: and definitely no landmarks--icons on the map look stupid in my opinion and I imagine some others share the opinion. I think it's a shame they got added to North America, for example. I don't know why this is a point that gets harped on. NYC plays fine without landmarks on the map. So does London. Why does Washington have to have them?Lets get some landmarks onto the map. How about the river? We also need to be seeing some impassables. A lot can be incorporated into the map and still make it simple. Not every map needs to be complicated, but not every map needs to be made.
And he is right, what makes this worthy of a map. Just because we want it, does not mean we will get it. I am here to help get the best possible map made. You mentioned a few maps from yesteryear that got made, but these where all made when we had far fewer maps. You also mentioned Quad cities, this is a great map and it is unique in theme and location, whilst still being easy on gameplay, it does have a couple of extra features added to it like auto deploys, trapped territs and what not.ManBungalow wrote:What can you do to make this map stand out from the many other city maps we already have?

Why do you disagree? I have no problem with you disagreeing, but as stated in the guidelines:brhiba wrote:I disagree almost entirely with your most recent sentiments.
None has been given. brhiba, sorry, but with over 200 maps now, and the majority of these mid sized classic maps (like this one), another one is not going to stand out in the crowd.4. All sound advice must be followed unless a logical rebuttal by the cartographer or another member of the community is provided.

"Not going to happen" isn't the best way to respond to a brand new mapmaker when coming from a figure of authority. And the dismissive comments about DC made absolutely no sense, especially when juxtaposed against all the maps that are on this site.koontz1973 wrote:Peter, you make think my advice was condescending, but I was only following up on a comment by ManBungalow that was not addressed:
I just don't get this. Why is there a limit on maps. There are several dozen maps on this site that I think are horrible. I avoid them at all costs (and bang my head against the keyboard when they come up on random). What is the problem, exactly, of adding a new map if the mapmaker wants to do it and there appears to be support in the foundry? Conversely... why did the foundry have a Papua New Guinea contest on a map with normal gameplay? Who, exactly, demanded Papua New Guinea as a region that needed to be represented? You can't have it both ways. I personally loved that contest and love the resulting map from it. But how can the moderators of the foundry push PNG on the community in one breath and then say Washington D.C. doesn't deserve a map--when a new mapmaker wants to do it--in the next breath?And he is right, what makes this worthy of a map. Just because we want it, does not mean we will get it.
I just don't understand how this is a problem. What, exactly, constitutes "yesteryear?" Was there a great event on the CC timeline that divides the periods when classic gameplay maps were acceptable from when they became unacceptable?I am here to help get the best possible map made. You mentioned a few maps from yesteryear that got made, but these where all made when we had far fewer maps.
It is a great map. But I don't know how in the world it's unique in theme. It's on a green field with some bright colors and a few bridges. And of course it's "unique" in location. But so is Washington D.C. This map above has trapped territories. So all he needs is to make the Capitol a +1 auto-deploy and it's golden?You also mentioned Quad cities, this is a great map and it is unique in theme and location, whilst still being easy on gameplay, it does have a couple of extra features added to it like auto deploys, trapped territs and what not.

Uh, what?greenoaks wrote:the supporters of this map seem confused. this is not a Washington DC map, this is a map of the District Of Columbia. no one outside of that district cares about it. however, we all know and pay attention to Washington. this map is made of the wrong region.
if you zoom in & make it of Washington DC, you'll get support.
Good comment and I do hope this is still true. Taking your point about Charleston to its logical conclusion... it would be a shame if a map like Charleston wasn't made today because we have "too many" maps. It's one of the best on the site. We shouldn't dismiss potential new quality just because we have a lot of quantity. I understand having high standards and a thorough process. I just don't think it makes sense to limit a new mapmaker, region or graphical style just because there's an arbitrary decision that we have "enough" classic gameplay maps.RjBeals wrote:If you step back and look at CC, there are no hard "rules" about what the subject of map should be. (cough.... 4-star meats?)... It's just that each map should bring something unique to the site. That's subjective in itself. At the time of creation, Charleston has a lot of support. It was made like 5 years ago. There weren't hundreds of maps on the site at that point. That one, along with a few others (my first map Italy in this group), do not add much uniqueness to the site. I may not get the same support today as I did then. But now with so many maps, the general thought is that maps should be more unique in gameplay and graphics.
I don't know - it's been hashed out over and over in these foundry threads. But overall, it seems that if you start a map, no matter what it is, and you generate community involvement, and support, you make an effort to apply feedback, you make consistent updates that are actual improvements, and you have an overall good attitude, you will eventually have a quenched map. That's what's nice about this site.

I agree.koontz1973 wrote:Enough non map stuff guys. If you want to talk about the merrits of what maps should or should not get made today, you are more than welcome to take it over to discussions. I even set up a thread to discuss some of the issues raised in here.
brhiba, you have been given a lot of feedback on the map and more is sure to come. Now lets see what you do with it?
