Moderator: Cartographers
Your ideas are really cool. Ill keep them in mind. Thanks for some good feedback.jigger1986 wrote:I like the idea, but maybe a suggestion for gameplay.
Have starting position and separate the 2 worlds. Have a place (maybe in that corner you are trying to fill) be the only spot where transfer between the 2 worlds is possible.
Also maybe have it so that any regions can bomb the corresponding region in the 2nd world.
Ex. 1SA2 bombs 2SA2 etc....
etc.Have starting position and separate the 2 worlds. Have a place (maybe in that corner you are trying to fill) be the only spot where transfer between the 2 worlds is possible.
Not sure if i like this idea or not. But it's something to think about.Check out this map thread for interest and concept:
viewtopic.php?f=63&t=148995#p3254162
And for this, if i did happen to do this. You think it should be a few territories in each world that can attack 1 territory not in either world that connects the 2 worlds, or just one territory from each world that can attack the connector territory?Have starting position and separate the 2 worlds. Have a place (maybe in that corner you are trying to fill) be the only spot where transfer between the 2 worlds is possible.
, read the info given above, make sure you know what ever programme you are using (PS 

Maybe you could do this but without the world map itself?cballer1010 wrote:I use Gimp. Hmmm, what if i put one world on top of the other and not side by side. Idk it might not be small enough still, but ill play around with it and see how small i can get it.
No, but i know what it looks like. Thanks for the suggestion, but i don't know if i would want to do that. i like the idea of 2 classic maps but ill think about it. Thanks again for your help.Have you ever played the Arms Race map?
Two classic maps seems sort of gimmicky. I think the idea could be more interesting with something more original!ManBungalow wrote:Maybe you could do this but without the world map itself?cballer1010 wrote:I use Gimp. Hmmm, what if i put one world on top of the other and not side by side. Idk it might not be small enough still, but ill play around with it and see how small i can get it.
ie. have two main 'areas' with some sort of bottleneck between them but not based on the world map.
This might also give you some more flexibility with which to get it all on a non-supersized image.
