Moderator: Cartographers
Draw the tower itself at like 180x180 pixels, and then scale it down to a size which seems reasonable. If you try to draw it from scratch at 18x18 it doesn't look quite the same.Eddygp wrote:PS. What size (in pixels) would you think the towers should be? 18x18?
Drafting Room Guidelines
To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
- 1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.

Firstly, thank you for your constructive reply. I have some questions though, as I am quite inexperienced in this area... is it possible to make path borders to "adapt" to the already drawn borders? This would save me quite a lot of work.Seamus76 wrote:Welcome Eddygp, nice work. I like the potential for this, you do need to work some things out, but stick with it and you'll have a nice addition to the site.
- You are going to have to use the path tool for the borders. I know you mentioned you like the roughness, but it does not look good at all, and will never pass.
- Personally I think you need to incorporate the river more into the gameplay of the map. The name of the map is Samarium River, but contains no playable elements on said river. You could break each branch up into terts, or place some kind of boat in the middle of each sea route to create more terts, and incorporate the river more. Etc., etc., I guess my main thought is to use the river more in some way.
- If by float the bonus values you mean just have them listed, yes, you will need to do that, and you also need to keep in mind there needs to be some consideration to a storyline, a description of the region, something interesting, etc. I know nothing of the area and would like it to be spiced up in the local flavor, if you know what I mean. For this you'll need space, and it looks tight already (keeping in mind you'll need a small map version as well). You only have 6 bonus regions, so that won't take up too much space, you might even be able to creatively put them into each bonus region itself, in the background or something. Or with only six you'd have room in the lower left river area for a legend, etc.
Anyway, my first suggestion would be to redo all of the borders as paths, and make sure save, save, save. And then save a copy. This will take a while, but will be completely worth it in the long run.
Good luck.

Nah bud, that's just not going to work in the long run, and to be more brutal, there's not much you can do except go back over with the path tool, which will make the outlines nice and smooth. If you don't like that, which I get the feeling you don't you can always jag it up in other ways, still using the paths you've created. I'm sure koontz, or some others, have a better way to do that, but my way would be to just add more points along the path, and then use the squared edge setting when stroking them.Eddygp wrote:Firstly, thank you for your constructive reply. I have some questions though, as I am quite inexperienced in this area... is it possible to make path borders to "adapt" to the already drawn borders? This would save me quite a lot of work.Seamus76 wrote:Welcome Eddygp, nice work. I like the potential for this, you do need to work some things out, but stick with it and you'll have a nice addition to the site.
- You are going to have to use the path tool for the borders. I know you mentioned you like the roughness, but it does not look good at all, and will never pass.
- Personally I think you need to incorporate the river more into the gameplay of the map. The name of the map is Samarium River, but contains no playable elements on said river. You could break each branch up into terts, or place some kind of boat in the middle of each sea route to create more terts, and incorporate the river more. Etc., etc., I guess my main thought is to use the river more in some way.
- If by float the bonus values you mean just have them listed, yes, you will need to do that, and you also need to keep in mind there needs to be some consideration to a storyline, a description of the region, something interesting, etc. I know nothing of the area and would like it to be spiced up in the local flavor, if you know what I mean. For this you'll need space, and it looks tight already (keeping in mind you'll need a small map version as well). You only have 6 bonus regions, so that won't take up too much space, you might even be able to creatively put them into each bonus region itself, in the background or something. Or with only six you'd have room in the lower left river area for a legend, etc.
Anyway, my first suggestion would be to redo all of the borders as paths, and make sure save, save, save. And then save a copy. This will take a while, but will be completely worth it in the long run.
Good luck.
Secondly, I find the idea to modify the river interesting, but I would prefer to keep it rather simple in terms of structure (but not gameplay). If I added any ships, a lot could be done, like bombardments, a seventh bonus area (the river), etc. but this might be too complex (and too tight) to develop. Just saying.
When I spoke about creating floating bonuses, I meant that the numbers (+6, +8...) could be floating on top of the river adjacent to the bonus area, with the same colour as this area but a translucent texture.
Thank you!
+EDIT+ Maybe something like this better at the moment? (made without using paths) The texture is still very rough compared to paths, but at least... I don't know.