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That system does not work.waltero wrote:I can not figure out why you continue to think that greenoaks?
When you join in the game...you can have players chose there first terit at that time. Then once game begins everybody would chose the remaining terits. Onces the 24 hours has past the computer would do the rest (allocate the terits according to the player choice (pick) in turn order.
It is workable. TIs far better than Random! looks to be a basic program as well.
but i won't know what terits i want until i see what other players have already chosen, they won't know what they want until they have seen what i have chosen.waltero wrote:I can not figure out why you continue to think that greenoaks?
When you join in the game...you can have players chose there first terit at that time. Then once game begins everybody would chose the remaining terits. Onces the 24 hours has past the computer would do the rest (allocate the terits according to the player choice (pick) in turn order.
It is workable. TIs far better than Random! looks to be a basic program as well.
Yes, I have played that way. That's why I know it's a terrible setting, even if it didn't take tons of time.waltero wrote:@doomYoshi, Not true! Games (of Risk) are played with this start up all the time.
@ Greenoaks, Some people do not like to play with random draw. Even fewer players like to use random draw on many of the maps that CC provides.
Many maps are not playable using random placement when there are less than four players.
Have you ever played Risk with the option to chose your terits?
Risk is played with this option all the time...CC does not provide an option for this.
yes, lets do that.waltero wrote:It just might be that we come up with a system that works.
So we just sit and do nothing. Play with the only option available (no Option at all).
It still needs to be decided specifically how this interacts with fog. I think it would just be best to not allow the option with fog.chapcrap wrote:I haven't really seen any negatives to this other than it taking a long time to choose territories. Any objections right now?
Yeah, that's probably the best. Or allow it anyway. In 1v1 games, the neutrals would get to pick some places as well, so you wouldn't necessarily know where the person was dropping. And, if you had enough time to check all that in an eight player game, then good on you.DoomYoshi wrote:It still needs to be decided specifically how this interacts with fog. I think it would just be best to not allow the option with fog.chapcrap wrote:I haven't really seen any negatives to this other than it taking a long time to choose territories. Any objections right now?
That's really been the main impediment. And it's a poor argument. Not allowing a game play option because not enough people would play it is fine. But not allowing an option because we don't think people can choose for themselves how to spend their time is not.chapcrap wrote:I haven't really seen any negatives to this other than it taking a long time to choose territories. Any objections right now?
Stephan Wayne wrote:Every day is Fool's Day on CC.
That's been part of the issue with this suggestion, and why it hasn't been submitted.lykoz wrote:This could be an option for speed games with a 10 second timer....If you miss your select.... You get random assigned...
Im sorry but this would take too long to complete in 24 hr games... I cant wait 10-20 round just to to start a game... I mean it will take a several days, if not over a week for the game to start...
Another way of doing it, is for each player to create a list from 1-30 clicking on the territories he wants in the order he wants... The guy that clicked first on territory gets prefference... i.e. 1st pick beats someone elses 2nd pick... Any conflicts can be assigned randomly... I would imagine however this system to work efficiently would require some pretty serious coding...
Please note that having each player submit a preference list won't work either. Territory selection in the second and later rounds is often conditional on what was selected in previous rounds.
One option that would decrease these concerns would be to allow this option only for speed games. The main concern here (and when this idea is brought up in response to many of the suggestions here) is that many users say they would not like/play this option as it would prolong "speed" games. Another response is that speed game-only features benefit a relatively small number of the users on this site.
Stephan Wayne wrote:Every day is Fool's Day on CC.