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my feelings aren't hurtthenobodies80 wrote:Add an option to do something we can already do with maps?
For what I can read in this thread, specially the latest agantcom's post, it seems a huge amount of work, high risk of mistakes and a long period to balance the option.
Imo too much for something we can already do balancing the map, while developing it.
I like greenoaks and mostly all his suggestions but this one is probably the weakest one to my eyes. (sorry)
I prefer to have maps developed exactly for the conquest style instead of having it as an option.
Nobodies
P.s. On a similar note, a conquest/mission mode, with dedicated maps, is something that intrigues me more....
LOL Clandemonium and Hive are the 2 maps that inspired me most for the original suggestion.DoomYoshi wrote:Crazily enough, I really want this for standard Conquest maps, because I hate playing and starting with 5 castles in Clandemonium or with 8 buildings in City Mogul.
too many options makes games hard to fill as it spreads us too thin. only the best should be implemented.Fazeem wrote:You know it honestly shocks me when people argue and vote against having additional option available to play. Sorry had to randomly insert that after reading some posts and looking at the vote.

I disagree with he 1st part and agree with the 2nd. The more options the more people are likely to play and join games as it is the stagnation on the site that I feel kills it here. I have both a friend and younger sibling who just do not play here anymore as they do not like creating games and get tired of the same 50 games with the same crap options plus both rather play me in person so as to not have to wait for others to finish a game. But I do agree that this feature would create a whole new playing field and make some maps more enjoyable to many of us who avoid them currently. I am a firm believer in let the people choose and not be limited in their options lol.greenoaks wrote:too many options makes games hard to fill as it spreads us too thin. only the best should be implemented.Fazeem wrote:You know it honestly shocks me when people argue and vote against having additional option available to play. Sorry had to randomly insert that after reading some posts and looking at the vote.![]()
not only is this suggestion an awesome game changing, strategy changing option, it doubles our maps without doubling them.
those 2 maps already are Conquest maps and are some of the most popular maps played.Jdsizzleslice wrote:Have you taken into consideration dice... If you start with 1 and only 1, dice might shaft you. I know on maps like AOR and Kings Court, bad dice in the first few rounds leaves you behind.
if you are unsure of whether this would be fun, run a search on Doodle EarthJdsizzleslice wrote:Also, what if you get dropped next to your opponent? He goes first. The person would just attack you to eliminate you, game over. Where is the fun in that?
I think what he's trying to say is, this could happen on almost any map. And 1v1 on Doodle, you can't be eliminated turn 1 (Well, barring a cook getting perfect dice as he suicides each roll). With this setting, it could happen turn 1 on 90% of CC maps. Not saying the percentages are high, but it's bound to happen as more players are in the game.greenoaks wrote:if you are unsure of whether this would be fun, run a search on Doodle EarthJdsizzleslice wrote:Also, what if you get dropped next to your opponent? He goes first. The person would just attack you to eliminate you, game over. Where is the fun in that?
Thank you for the correct interpretation.TheForgivenOne wrote:I think what he's trying to say is, this could happen on almost any map. And 1v1 on Doodle, you can't be eliminated turn 1 (Well, barring a cook getting perfect dice as he suicides each roll). With this setting, it could happen turn 1 on 90% of CC maps. Not saying the percentages are high, but it's bound to happen as more players are in the game.greenoaks wrote:if you are unsure of whether this would be fun, run a search on Doodle EarthJdsizzleslice wrote:Also, what if you get dropped next to your opponent? He goes first. The person would just attack you to eliminate you, game over. Where is the fun in that?
i was aware of the point he was making - it has already been discussed.TheForgivenOne wrote:I think what he's trying to say is, this could happen on almost any map. And 1v1 on Doodle, you can't be eliminated turn 1 (Well, barring a cook getting perfect dice as he suicides each roll). With this setting, it could happen turn 1 on 90% of CC maps. Not saying the percentages are high, but it's bound to happen as more players are in the game.greenoaks wrote:if you are unsure of whether this would be fun, run a search on Doodle EarthJdsizzleslice wrote:Also, what if you get dropped next to your opponent? He goes first. The person would just attack you to eliminate you, game over. Where is the fun in that?
Bravisimo well said.greenoaks wrote:i was aware of the point he was making - it has already been discussed.TheForgivenOne wrote:I think what he's trying to say is, this could happen on almost any map. And 1v1 on Doodle, you can't be eliminated turn 1 (Well, barring a cook getting perfect dice as he suicides each roll). With this setting, it could happen turn 1 on 90% of CC maps. Not saying the percentages are high, but it's bound to happen as more players are in the game.greenoaks wrote:if you are unsure of whether this would be fun, run a search on Doodle EarthJdsizzleslice wrote:Also, what if you get dropped next to your opponent? He goes first. The person would just attack you to eliminate you, game over. Where is the fun in that?
as i kindly pointed out we already have that situation with Doodle Earth and it is VERY popular. people join those games knowing full well being eliminated before they take their first turn is a possibility.
what we'd like to do is bring the Realms or Feudal game-style to all maps (even though a R1 elimination is a possibility). the way we currently play maps will change. this change will breathe new life into all of those maps.
Why would you want to take away from the actual game itself though...greenoaks wrote:i was aware of the point he was making - it has already been discussed.TheForgivenOne wrote:I think what he's trying to say is, this could happen on almost any map. And 1v1 on Doodle, you can't be eliminated turn 1 (Well, barring a cook getting perfect dice as he suicides each roll). With this setting, it could happen turn 1 on 90% of CC maps. Not saying the percentages are high, but it's bound to happen as more players are in the game.greenoaks wrote:if you are unsure of whether this would be fun, run a search on Doodle EarthJdsizzleslice wrote:Also, what if you get dropped next to your opponent? He goes first. The person would just attack you to eliminate you, game over. Where is the fun in that?
as i kindly pointed out we already have that situation with Doodle Earth and it is VERY popular. people join those games knowing full well being eliminated before they take their first turn is a possibility.
what we'd like to do is bring the Realms or Feudal game-style to all maps (even though a R1 elimination is a possibility). the way we currently play maps will change. this change will breathe new life into all of those maps.
as great as it might be to play it at home, here we can do so with FoW.NoSurvivors wrote:I think I'm gonna try this with my dad as we both play risk.. And see how it plays out.
Is there any other way to play that map? It is a fun game. Except there are only a few different spots they can be and if they have a bonus you can narrow it down pretty quickly.greenoaks wrote:as great as it might be to play it at home, here we can do so with FoW.NoSurvivors wrote:I think I'm gonna try this with my dad as we both play risk.. And see how it plays out.
has anyone played the Poker map with fog? you know the enemy is out there but you don't know where. imagine that uncertainty on every map.
i don't understand your concern. it is 1 territory.Beko the Great wrote:I voted no, because this would imply to re-code a great amount of maps to make things fair.
If deployments were random, it could happen a player starting at the side of the other... The player that starts has almost 77% chance of winning, it's a russian roulette and it has no strategy at all.
Even solving this problem by coding starting positions, I guess a lot of maps would be pretty unbalanced as well.
why vote no to more options why not just play different options and let those who like it play on the maps and options they like? Voting yes would have 0 impact on you unless you choose to play the new game type.Beko the Great wrote:I voted no, because this would imply to re-code a great amount of maps to make things fair.
If deployments were random, it could happen a player starting at the side of the other... The player that starts has almost 77% chance of winning, it's a russian roulette and it has no strategy at all.
Even solving this problem by coding starting positions, I guess a lot of maps would be pretty unbalanced as well.