iambligh wrote:beating-a-dead-horse
But it doesn't change the legitimit points made about the bombardment loophole.
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iambligh wrote:beating-a-dead-horse
ITS NOT A LOOPHOLE... IT WAS INTENTIONALLY CODED INTO THE GAMEGenuineEarlGrey wrote:iambligh wrote:beating-a-dead-horseNice one!!
But it doesn't change the legitimit points made about the bombardment loophole.
I sincerely doubt that.blakebowling wrote:ITS NOT A LOOPHOLE... IT WAS INTENTIONALLY CODED INTO THE GAMEGenuineEarlGrey wrote:iambligh wrote:beating-a-dead-horseNice one!!
But it doesn't change the legitimit points made about the bombardment loophole.
Why?ronin56003 wrote:Would it improve the game to change the rules on bombardment so that successfully bombarding a neutral territory does NOT qualify a player for spoils?
Bombarding Neutrals for spoils:
Strategic or Exploitive? Does it need to be modified?
I'll try and summarise the last 180 posts in two lines:Artimis wrote:Why?ronin56003 wrote:Would it improve the game to change the rules on bombardment so that successfully bombarding a neutral territory does NOT qualify a player for spoils?
Bombarding Neutrals for spoils:
Strategic or Exploitive? Does it need to be modified?
You assault a region whether it's player controlled or neutral controlled with the expectation of getting a spoil(subject to game settings), so why not bombard a neutral region for the same benefit as bombarding a player controlled region? If you don't like it, don't play on bombardment maps or play with the No Spoils setting.
So on the basis of a technicality with the terms in use you want bombardment to grant no spoils, ever, regardless of the game settings?GenuineEarlGrey wrote:I'll try and summarise the last 180 posts in two lines:
1. The rules say you only get a spoil for conquering not bombardment.
2. Spoils in war are associated with the pilage and finding what the enemy has left behind. You don't pick up any spoils unless you are there!
You can get an answer to your question be reading some of the above messages.Artimis wrote:So on the basis of a technicality with the terms in use you want bombardment to grant no spoils, ever, regardless of the game settings?
Were you the one who developed bombardment?GenuineEarlGrey wrote:You can get an answer to your question be reading some of the above messages.Artimis wrote:So on the basis of a technicality with the terms in use you want bombardment to grant no spoils, ever, regardless of the game settings?
Whether you agree or disagee with the original question, Change the rules on bombardment?, there's no "technicality" about it*. The rules on and the idea behind bombardment don't add up.
E.G.
*mind you I prefer the term "loophole".
Tim, thank you forTimminz wrote:I have posted an alternative suggestion that makes a lot more sense.
http://www.conquerclub.com/forum/viewto ... =4&t=83040
Let me put that another way for the hard of reading.....GenuineEarlGrey wrote:The rules on and the idea behind bombardment don't add up.
It covers the necessary base.GenuineEarlGrey wrote:Tim, thank you for
Change the wording of the instructions it covers some but not all of the bases covered here
you right I plan to not play bombardment maps again because of this rule that any newer player wont know any you and many of your like minded fellows take advantage of. As someone earlier stated you get spoils by actually capturing territory not scotching the earth over and over again. Even if people who play this map don't intend to take advantage of people the exploit is not clearly visible on the map and thus gives an unfair advantage to those familiar with the cheat. This clearly violates the Unwritten Rules and therefore regardless of what the mob says it should be removed with all due haste. Further appeals can bring it back if the mob is able to poison the mind of those who make such a decision but for the good of all it need to be but to an end immediately before anymore fall victim to the exploitative cheat.Artimis wrote:Why?ronin56003 wrote:Would it improve the game to change the rules on bombardment so that successfully bombarding a neutral territory does NOT qualify a player for spoils?
Bombarding Neutrals for spoils:
Strategic or Exploitive? Does it need to be modified?
You assault a region whether it's player controlled or neutral controlled with the expectation of getting a spoil(subject to game settings), so why not bombard a neutral region for the same benefit as bombarding a player controlled region? If you don't like it, don't play on bombardment maps or play with the No Spoils setting.
I think I know what you are trying to say:neanderpaul14 wrote:For people who understand the rules of this it does become a part of the strategy on certain maps.
Nobody is arguing against that!neanderpaul14 wrote:...[bombardment] does become a part of the strategy on certain maps.
But the "understanding" that you can get a card for bombardment doesn't come from the rules!!!!! It comes from something that some people know about and so they know how to exploit it*neanderpaul14 wrote:For people who understand the rules...
It's true. The instructions (not the rules) need to be updated, to include bombardment within the part regarding spoils. See, this thread for the suggestion that will fix the error.GenuineEarlGrey wrote:But the "understanding" that you can get a card for bombardment doesn't come from the rules!!!!!neanderpaul14 wrote:For people who understand the rules...
It covers the easiest base. You want to stay at home rather than making a home runTimminz wrote:It covers the necessary base.GenuineEarlGrey wrote:Tim, thank you for
Change the wording of the instructions it covers some but not all of the bases covered here
Timm's other thread solves the problem that HE sees. It doesn't solve the problem that YOU see. And that's why it's his thread and separate from this one.GenuineEarlGrey wrote:It covers the easiest base. You want to stay at home rather than making a home runTimminz wrote:It covers the necessary base.GenuineEarlGrey wrote:Tim, thank you for
Change the wording of the instructions it covers some but not all of the bases covered here
It wasn't all that long ago the sets you cash in for bonus armies were made up of CARDS...GenuineEarlGrey wrote:Spoils in war are associated with the pilage and finding what the enemy has left behind. You don't pick up any spoils unless you are there!
I disagree. See every bombardment game ever played for examples to the contrary.GenuineEarlGrey wrote:Artimis wrote:ronin56003 wrote:2. Spoils in war are associated with the pilage and finding what the enemy has left behind. You don't pick up any spoils unless you are there!
Isn't this the same, as in an Escalating game, or a stale game, where a bunch of players are just sharing a spot to attack? They still earn cards there. And it's a legit tactic to use on the Feudal maps. as a majority of the best players on both maps use it.clangfield wrote:Concise description:Specifics/Details:
- Spoils should not be awarded for simply bombarding the same territory if it's already down to 1 neutral troop
How this will benefit the site and/or other comments:
- I can appreciate that this may be tricky to implement, however: I'm currently playing in an Feudal Epic assassin game where two of the players are just sitting in their realm and bombarding the same territory every turn, and just accumulating troops and spoils. I feel that this is contrary to the spirit of the game.
- It would encourage more active participation and more aggressive strategy. It's up to them if they don't want to conquer territories but they shouldn't be rewarded with spoils, especially in an escalating game.
agreed this suggestion seems like it was done as a tantrum to losing.Roussallier wrote:That's why I don't have the self-control for Feudal maps; I always lose to these guys. However, I don't think it's an underhanded strategy. No need to complicate gameplay by having conditions on when you can and can't draw cards.
Kill something > get a spoil. Let's keep it straightforward.