Moderator: Cartographers

will work on the wood tomorrow. making decent shadows to try and create some perspective is harder than it seemed at first.mcshanester29 wrote:I also agree that the wood looks the best if its cleaned up a bit!! The battle markers look a bit fuzzy as well as the tree/hedge borders

GIMPBruceswar wrote:What program are you using? If it is photoshop I can help you out.

well if he offers to help, I have no problem with it.Bruceswar wrote:Seamus76 can help you if you get into a bind!
waauw wrote:well if he offers to help, I have no problem with it.Bruceswar wrote:Seamus76 can help you if you get into a bind!
But I'm not gonna disturb him myself. I'm sure he's got plenty to do already.


oh right, will fix it, thx!Bruceswar wrote:It is still overlapping in the middle. Can you not shorten the small lat of wood so it does stick out next to e-gaul?
Hadn't thought about that, thx!dolomite13 wrote:The boxes with letters on the right if the unit rectangles might be better on the left as the unit numbers will run off the right side in games with where units grow above 3 digits. That does happen more often than you might think.
Overall love the concept for this map and look forward to playing it.
=D13=

why would a map be framed by stone?Aleena wrote:Want to keep it Roman'esk - then veto the wood and use columns and stone work...

ok, impressive concept.Aleena wrote:This is what I meant by being frames in stone - to me it feels more like roman then wood.
This is just a rough example..