Not really.greenoaks wrote:so this would just be Unlimited
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Not really.greenoaks wrote:so this would just be Unlimited
if you can fort the neighboring terit but do so unlimited times it is Unlimited.chapcrap wrote:MERGED
Not really.greenoaks wrote:so this would just be Unlimited
No, each territory can only be involved in one transaction.greenoaks wrote:if you can fort the neighboring terit but do so unlimited times it is Unlimited.chapcrap wrote:MERGED
Not really.greenoaks wrote:so this would just be Unlimited
Well, if you read through the thread, you can see that's not what's going on. The troops have to be marked as starting at a certain territory and can be moved only to a territory that is neighboring. It's like trench attacks. You get to attack as much as you want, but only next to where you are already at.greenoaks wrote:if you can fort the neighboring terit but do so unlimited times it is Unlimited.chapcrap wrote:MERGED
Not really.greenoaks wrote:so this would just be Unlimited
Very true. MERGED with the thread that was located in Submitted Suggestions.nicestash wrote:Please fix your form.
Also, this has been suggested multiple times before so please check the forum.
are you in favour of merging
but my point remains. this would split the Adjacent fan base.PapaGeek wrote:The reason adjacent is rarely used is because it is so difficult to manage multiple fronts, you can only reinforce one at a time! By the time you get one front reinforced, the reinforcements for the other front is far behind the action.
The purpose of this change would be to allow you to maintain multiple fronts without the wide open movement of unlimited or the long distance single moves of chained.
It would mimic WWI trench warfare. Each unit can make small moves each round.
I would disagree with this to a degree. I can see come adjacent fans switching from adjacent to this, but I can also see this new way winning new fans from chained and unlimited. I know that I would like this over chained.greenoaks wrote:but my point remains. this would split the Adjacent fan base.PapaGeek wrote:The reason adjacent is rarely used is because it is so difficult to manage multiple fronts, you can only reinforce one at a time! By the time you get one front reinforced, the reinforcements for the other front is far behind the action.
The purpose of this change would be to allow you to maintain multiple fronts without the wide open movement of unlimited or the long distance single moves of chained.
It would mimic WWI trench warfare. Each unit can make small moves each round.
"Unlimited Adjacent Reinforcements(not what you think)" was exactly what I thought it would bespiesr wrote:MERGED: Unlimited Adjacent Reinforcements(not what you think)
+1agentcom wrote:"Unlimited Adjacent Reinforcements(not what you think)" was exactly what I thought it would bespiesr wrote:MERGED: Unlimited Adjacent Reinforcements(not what you think)
