mibi wrote:what kind of puzzle are we talking about ... jigzaw... riddle...?
actually the puzzles can vary from something really easy like move the box to the right spot to something more elaborate like the incredible machine.
while the incredible machine could prove very difficult to make especially since it needs animations, the push the box puzzle is quite easy.
basically you have the same movement like the RPG map. meaning when you attack from A to B you move all your troops to B and A becomes neutral. it's like switching places.
now imagine each player is a box and has to go to a certain spot on the map in order to win. he will have to go through a maze of neutral terittories impassable borders, one way borders, teleports, etc.
here's a little example. P1 has to reach the start and P2 has to reach the spiral.
let's say P1 attacks the terit above that has a pink marker. that means that's a trigger teritory.
trigger territories make certain actions. each action would be colour coded and paired to the destination teritory. let's say the first trigger is to make an impossible border move in a certain direction to clear up the path.
each player tries to clear his path and in the same time try to block the oponent.
for team games certain triggers will require 2-3 people doing something at the same time to triger something.
also if true teleportation is implemented in some puzzle a player could be required to sacrifice himself to allow his team mate to reach the final goal.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku